The exact opposite actually:
You’ve probably heard that it’s important to use your display’s native resolution – assuming you’re using an LCD flat-panel monitor instead of an ancient CRT monitor.
www.howtogeek.com
A 1440p screen would also lead to worse battery life for very little gain, as few games can run at that resolution on the deck.
battery yeah. sure.
But that native is bollocks.
I was the biggest "make 1080p integer scaling x4 on 4k displays" guy back in the day... only to realize it looks like crap outside of 2d games.
Pixelart looks good with integer scaling and native. YES.
but bilinear upscaled 3d graphics? no difference. You would fail to notice real life diffrence.
inf act, 1080p looks better on a 4k screen of the same size 27" for example. I had these screens, I compared. I was assing around about this native and pixel perfect for years.
It is mostly overreaction on paper. IN reality, higher pixel density looks better.
btw. By bilinear upscaling I mean just "stretching" the image with blurring. By integer scaling, I mean multiplying the pixels. That does look good for 2d stuff.
nowadays we always use aa, fxaa, taa, whatever. The image in 3d games is never pixel sharp. bilinear upscaling doesn't change that. It looks the same.