More in the haphazard series of "Games I've been playing"
Plane design sandbox game. Designing is a little fiddly and my efforts were pretty poor but looking at the inbuilt examples and some of the stuff on the net you can design some pretty amazing things. Not a lot of tutorials so you probably need to come at it with a little knowlege of aerodynamics and plane design.
I did finally manage to design a plane that was able to take off, though by take off I mean launch into a series of uncontrollable loops inevitably ending in a crash. The graphics are serviceable, but nothing special though that is understandable as the mechanics are the main focus here.
I had issues with certain design elements of Blackguards 1 and some have been improved in 2 while others still remain. Still a Turn-based RPG with heaps of stats/gear/mechanics though some have been streamlined thankfully. The game also doesn't punish you like the first if you don't play the game the way the developers intended, multiple strategies are rewarded at last.
The biggest issue I has was the general lack of information and what the hell you are meant to be doing half the time. The game lacks a journal and the small number of quests can be found on the map, kind of. The general gist is that you have to take over the map one location at a time with each location containing 1-2 tactical maps and benefits to your army. Between battles you head back to camp to talk to your comps, torture captives or talk to yourself to convince yourself you aren't going mad.
Tactical battles while quite interesting are poorly telegraphed, probably half the time I had to play them a second time. The first time to learn about he encounter and the second time to actually beat it. An early mistake can be fatal.
The graphics are decent, the writing pretty good and the VO surprising good. It's not super long, it took me about 18 hours or so but it's well worth a play and improves on the first in many ways.
Absolutely fantastic homage to 1950's Sci-fi in the form of a twinstick 3D platformer. Crashing on an Alien planet Dick Starspeed must ascent the Tower to battle the evil emperor! Packed full of references to every sci-fi film ever made and narrated by the director of the movie, the whole package is a joy.
When I first launched the game I was a little disappointed by the terrible screen tearing. I tried fiddling with vsync etc... but it turned out I was playing the game in VHS mode and it was deliberate. Switched the DVD mode and everything was fine!
Cannot possibly recommend this highly enough!
Little puzzle game where you are presented with a grid of boxes of two colours, blue and orange. Some of the boxes have numbers in them and can be used to change the colour of the boxes in the any direction you choose limited by the number in the box, hence a wave.
Not sure about this one, interesting idea, but it turns out the puzzles are procedurally generated not designed and I'm pretty sure the algorithm isn't perfect and can generate unsolvable puzzles. I had one very early that was clearly broken. Other reviews have noticed this too.
Meh...
Turn based strategy RPG set high among the clouds in a floating city that's totally not Bioshock.
It's a game of numbers, take more land back from the invaders with superior troop numbers, generate more resources to feed said troops, buy more troops, fortify you reclaimed lands and improve them. There is some deep strategy going on in the battles though some elements are only available to the enemy strangely thus far.
Beautiful hand drawn graphics and lovely story elements, definitely going to finish this one soon!