what's the difference of these two wishlist highlights?
also did d4 ever get a conclusion or something?
what's the difference of these two wishlist highlights?
nopeIsn't the blue color top one for the game that's selected to show info on the right
nopeDo you have a coupon for The Silver Case?
No. It's possible something could be worked out for SWERY's new studio to do a second season, but there hasn't been any indication that something like that is in the works.
that's kind of a bummer, i never played d4 but i was interested in it from a distance and i think i heard from my brother that the game just kind of ends midway through and then it was just abandoned or something?D4 will never see more episodes. ��
*looks up on Amazon*
*looks at price for the first volume*
*strokes chin*
hmmmmmmmmmmmmmmm.....That is well within my wheel house.
That reading right to left is something I'll have to get over tho
not a stereotypical anime as well
hmmmmmmmmmm....
Don't lie.NaissancE claimed to be trying to do that, and I bought it on that premise. But the game itself really, really sucks.
that's kind of a bummer, i never played d4 but i was interested in it from a distance and i think i heard from my brother that the game just kind of ends midway through and then it was just abandoned or something?
that can't be right can it?
You really want enemies with guns to go with that hit stun?
Freedom Planet is fantastic. Possibly my favorite platformer of the last few years.Finished freedom planet over the weekend
First time playing it - can't believe I had it in my backlog for so long. Possibly my most favorite game this gen so far.
When's Sega gonna reveal their next PC port?
In the mean time, die-hard fans are taking things into their own hands, lol.
https://www.youtube.com/watch?v=3a0vbDboZuM&t=0s
I could potentially see a DP sequel though, developed by his new studio and published by Marvelous.
That's a shame. The screenshots look really, really good.
In an alternate universe, SEGA is actually constantly putting games on PC. Of course for them, it's only titles like Pop in Q or a Love & Berry revival
When's Sega gonna reveal their next PC port?
In the mean time, die-hard fans are taking things into their own hands, lol.
https://www.youtube.com/watch?v=3a0vbDboZuM&t=0s
does it work without issues?
remind me, Pulse is where you can actually grind, proper jrpg style, to max out (well, at least according to whatever you have at the time) your crystal tree thing right?
Also, isnt Pulse like half the game time, even tho its like near the end chapter wise? Im on chapter 9 now, but I seem to remember that being the case. 2010 was a long tiem ago >_>
3:00AM GMT for the SteamGAF GOTY. Guess I'll have something to read in the morning then!
They said in the New Year.When's Sega gonna reveal their next PC port?
In the mean time, die-hard fans are taking things into their own hands, lol.
https://www.youtube.com/watch?v=3a0vbDboZuM&t=0s
Don't discount the game on one negative opinion - even as a fan of first person experiences, I find myself drawn back to it more frequently than some others. It has a massive, inescapably suffocating sense of space and scale, one of the most unusual soundtracks (helped in no small part by the choice of composers they licensed from), and attempts to try some new things here and there to keep the player engaged between puzzles and navigating the brutalist nightmare. Some people found the platforming segments frustrating, but judging from the state of the Steam reviews, it's handling much better than many of its counterparts which also supposedly 'suck' (and almost none of them do!).
NaissanceE also sets itself apart from many of its contemporaries by lacking any voice-over narration or flowery text-dumped exposition. It's a cold, mysterious, nearly wordless world, which only speaks through its chapter titles. Yet, I still think about it and how vivid its most important character - the world - really was. It's not going to be Blame!, the creator was just inspired by one of its most memorable aspects. Whether that's good enough or not should be weighed after playing it, instead of missing out entirely.
Nah, there's a ton of optional content in there but as far as the main story is concerned you're basically just running through the area in a straight line.
When's Sega gonna reveal their next PC port?
In the mean time, die-hard fans are taking things into their own hands, lol.
https://www.youtube.com/watch?v=3a0vbDboZuM&t=0s
Said optional content is merely (boss) battles. They can be tough without the right equipment/paradigms/abilities.
Is it really just boss fights? It's been a while, so my memory of it is kinda fuzzy. I remember the Cie'th stone missions being very time consuming if you're doing them all. I 100%'d the game and a huge chunk of my 120h of playtime was spent in Pulse alone.
Oh wow, Oxenfree is actually quite scary at times.
Or I'm just a massive pussy
The Cie'th Stone missions ARE the optional (boss) battles.
They tell you to go someplace and battle either a tough enemy or a group of enemies.
That's all there is in FF13; battles, battles, battles.
I know it's a silly complaint to say considering one could say the same about other FF games, but skip all the cutscenes and look at the gameplay and you'll just find a combat and upgrade system with an uninspired level direction/design.
Nah, I felt like it was. I love that kind of stuff. Especially when you tune to weird frequencies on the radio. Shit can get really tense.
If you don't mind a rare poster voting, I can be the 150th
The first color is Steam Inventory Helper, and since you have turned on continuous scrolling (a feature Inventory Helper doesn't have), everything after the jump is highlighted by Enhanced Steamnope
i think i figured it out tho, the extra items on the list that appear when u scroll down have the whiter highlight, while the items in the initial not-expanded list are the blue ones
not sure if it's a bug with enhanced steam or steam itself, nothing big tho
I have plenty, but dunno how to rip themgo buy Wii U games
The Cie'th Stone missions ARE the optional (boss) battles.
They tell you to go someplace and battle either a tough enemy or a group of enemies.
That's all there is in FF13; battles, battles, battles.
I know it's a silly complaint to say considering one could say the same about other FF games, but skip all the cutscenes and look at the gameplay and you'll just find a combat and upgrade system with an uninspired level direction/design.
Oh wow, Oxenfree is actually quite scary at times.
Or I'm just a massive pussy
how does cemu do the double screen tho
like if i wanted to play mario maker
Nah, there's a ton of optional content in there but as far as the main story is concerned you're basically just running through the area in a straight line.
I do want to max out my stuff when im there tho, so I dont go in underleveled to the last fights. Thats what I remember doing on the PS3 at least.
Also, I never played 13-2 or LR, but as far as I understand, they are both radically different from 13? Like 12-2 is different, and the LR is different from 13-2? lol
When's Sega gonna reveal their next PC port?
I haven't played LR yet, so I don't know about that one. But XIII-2 has a completely different structure, yeah. It's much less linear but it comes with its own issues and limitations. I was a little disappointed by XIII-2, to be honest. People online kept saying it was this huge improvement over the original but I kinda like XIII better, personally.