Chairmanchuck
Member
Isn't that idol magical girl thing a spin off of something else
Yeah. Grisaia spinoff.
Isn't that idol magical girl thing a spin off of something else
Even taking account the card price drop due to bundles, how much should I be able to recoup off the $12 dollar cost.
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Isn't that idol magical girl thing a spin off of something else
i don't mind long
Yeah. Grisaia spinoff.
To add a little about the smaller, lesser known VN's in this bundle:
- fault milestone one & two side:above are really good, not too long reads, if you like fantasy stories with a good deep magic system. Too bad the developer takes forever between each release and is currently working on a prequel instead on two side:below.
Rob 💕 Cats‏ @retroremakes
Can't be arsed logging in to check exactly how long but it would have taken me months to get that $100 back from Valve if Direct existed.
I doubt I could have found a week where I could afford the Greenlight fee so it's lucky I was through the door before they charged cash.
Bluntly, my game would not be on Steam if I'd have had to pay for the slot in -any- way.
I mean, maybe if it was twenty or thirty quid but seventy or eighty? That's my kid's food.
I think you're all more than aware by now that I am indeed serious about games and very serious about what I do here.
So you know, hundred dollars per game is essentially my games won't appear on Steam without a miracle.
Just so we're clear as to how this works.
Yer J to the Blows will still be fine. Other Indies will rant about seriousness and borrowing money or working to get it.
I'll just be sitting here going "well, there goes Steam for me then"
Sorry about that.
Still, was fun whilst it lasted eh.
All RedDuck games were removed from steam today
Are all the games in the latest Humble bundle VNs?
DRM developer Rob Fearon on Steam Direct:
https://twitter.com/retroremakes/status/872155121714683904
Unfortunate, but Steam has got to the point where Valve either remove user functionality (cards, workshop), increase employee eyes on the store beyond what they're already projecting, or put-in-place the Direct fee.
What is DRM?
Since, people just as expected missed this news because of very humble animu bundle. here is image for more visibility:
Give me a badge for voting for all these games, and I would be happy.
Anyone know how to fix this problem with idlemaster? I've had it since the damned creator's update hit my PC which broke some shit (rolled it back but it didn't fix this problem).
http://i.imgur.com/Zlybnim.png[/IMG
Or maybe know of another program that allows you to farm cards fast. I've been using Archi Steam Farm but it takes too long. With idlemaster you could toggle between games and would sometimes drop cards fast.[/QUOTE]
community is all wonky for almost a week now, it more times doesn't work than does
DRM developer Rob Fearon on Steam Direct:
https://twitter.com/retroremakes/status/872155121714683904
Unfortunate, but Steam has got to the point where Valve either remove user functionality (cards, workshop), increase employee eyes on the store beyond what they're already projecting, or put-in-place the Direct fee.
community is all wonky for almost a week now, it more times don't work than does
Heh, salty. I voted 265 games and it seemed a lot less to me. I'M pretty sure I pushed some junk into steam also I don't think I bought any games that I claimed that I would buy if they were on steam. That may be the biggest lie on my life and it is unbelievable that steam/valve didn't anticipate that.
visual novels..
gross
Yeah, we need badges for that:I hope I will get a level-3258 badge.
I have voted positively for only 104 titles. I am glad I could help these games:
Steam discussion:
Steam chat:
Google Cache:
Hmmm...
So he is saying he has the money for a PS devkit, but not 100$ for one entry?
I don't get it. I mean, it costs $100 to get an Apple Developer cert, and I can't remember the last time I heard of a dev that couldn't afford it. Sure, that covers all of your apps, but it's also yearly charge if you want your apps to stay.
Well it's a good thing that PC is an open platform. But if you couldn't make back your $100, why is losing Steam a big deal anyway? The 20-odd people in your audience will follow you elsewhere.
Was coming to mention that, they said this in september, they recently got a pubisher and changed the game enough to probably go "nah, we won't be giving them". still bullshit though.
Where does he say he has a PS devkit? (He might do, but don't remember seeing DRM on the PS?)
Well, ignoring the passive-aggressive elitism of your "20-odd people" remark, he's illustrating that the wide world of Steam is no longer for everyone. Not every dev can afford every fee, and it's going to negatively affect even quality developers, not just those doing asset flips or gaming the card system.
Where does he say he has a PS devkit? (He might do, but don't remember seeing DRM on the PS?)
Well, ignoring the passive-aggressive elitism of your "20-odd people" remark, he's illustrating that the wide world of Steam is no longer for everyone. Not every dev can afford every fee, and it's going to negatively affect even quality developers, not just those doing asset flips or gaming the card system.
Interestingly, as Steam grows to become close to a fully-fledged retailer, itch.io is going to follow in its wake.
"We had three projects running in 2012, and things were really, really great." The global recession had ended and Gas Powered Games had Age of Empires Online plus an unannounced game in development with Microsoft, and a card game in development with Square Enix.
"Well Microsoft, they cancelled both of the projects," he says, "so of course we started going into lay-offs. But we had a little bit of money in the bank. Then the Square Enix title got cancelled as well. All three projects cancelled by October of 2012. The company went from being fully busy to not a single dollar coming in the door."
Gas Powered Games was put to work making something completely new and from scratch. Something big; the team grew from 30 people to over 100. But even now, more than three years on, Taylor can't say what the game was. It still hasn't been announced.
"I'm going back to RTS," he says. "I'm going to change the paradigm.
"My goal is to put RTSes on more screens than ever. I want to move the football way down the field. I want to change, fundamentally, not only the way we play RTS but the way we access the RTS experience.
"What if I told you you could be playing on your dual-screen PC with your quad-core whatever and when you had to run to a meeting you could continue playing on your phone, because you want to, because you're dying to, because you don't want to have to wait to get back?
"What if I told you you could just turn the power off on your PC and when you went to your phone you could continue playing without any disruption in the experience? A real continuous experience on any device."
"No Steam, no GOG, no App Store," he says. "It's going to be on my own website. People will hear about it and get a link and go to my website and play the game, and that's all there is to it. Absolute pure independence."
It will also be free-to-play but, he adds, "I'm changing the free-to-play model".
"When another developer sees what I've done, and I mean this, they're going to say, 'Ooh that's really interesting - I should do something like that.' I'm going to set up a bunch of stuff they're going to want to leverage, and I know that starts to sound like a platform because," he adds, "maybe it is."
Chris Taylor started work on his bold new idea in January, writing the game design then planning the ambitious technical design. He says it will be in the vein of Total Annihilation and Supreme Commander but not necessarily the same. He's quite keen on taking you on a hero's journey as in a role-playing game.
His new company isn't officially up and running but apparently the pieces are in place. More importantly he says he has a partnership with "a large cloud-based company" - unnamed - to make his dream come true. But to be clear, "It's not a $10m game or a $20m game."
...Steam has never been for everyone. The joke-status of Greenlight's "gatekeeping" was never intended; it wasn't supposed to just be a rubber stamp opening the floodgates, but a barrier that only let in-demand games through to Steam's userbase. It was originally meant to get niche products onto Steam by making the demand clear.Well, ignoring the passive-aggressive elitism of your "20-odd people" remark, he's illustrating that the wide world of Steam is no longer for everyone. Not every dev can afford every fee, and it's going to negatively affect even quality developers, not just those doing asset flips or gaming the card system.
Interestingly, as Steam grows to become close to a fully-fledged retailer, itch.io is going to follow in its wake.
Sorry but if, as a developper, you can't afford a 100 dollars fee, then it means you're not planning a commercial product.
i try to support indie devs as much as possibly but man, a couple cool gifs and a twitter account and you can crowdfund $100 worth of pre orders in a hour
so pretty much what i expected when he joined wargaming....:-( :-(Eurogamer interviews Chris Taylor: http://www.eurogamer.net/articles/2017-06-01-going-pottery-total-annihilations-chris-taylor-new-rts:
That The Swords of Ditto trailer looks neat. *checks its store page* Oh great, another game published by Devolver with missing online-coop.
That The Swords of Ditto trailer looks neat. *checks its store page* Oh great, another game published by Devolver with missing online-coop.
That Devolver announcement: http://theswordsofditto.com/
The Swords of Ditto - https://www.youtube.com/watch?v=vvUvGPPQ1Ck