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STEAM | May 2017 - Praeying for Dino Crisis

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Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Yes. But other stores that do not host downloading servers, do not have patching infrastructure (indefinitely, regardless of how well the product sells), do not offer friends lists, forums, picture storage, streaming infrastructure, key generation and cloud saves, etc etc etc.

It's easy to undercut Valve when all you do is sell keys that Valve generates.

I saw someone talking about how that is all fine and dandy for indies, but big companies dont need any of that shit, they have their own. I think it was Patrick Klepek but im not sure.

I used to be hardcore into only steam a few years ago, but I think hitting the stupid latge amount of games I did (and many of us did) rendered that and a lot of other things meaningless.

500 games was special, 1000 games, that felt like a collection.

4000+? Now we're just hoarding and I would bet we dont even remember most games we own.

That and playing 3 or 4 console games back to back earlier this year (which I hadnt done in fuck knows how long) made me go "oh yeah, this is fine too"
 
i just like steam cos it lets me take screenshots

And you can take screenshots.

I can still take screenshots for the Steam games as the Windows toolbar is just a shortcut for them. And while people seem to hate it, I found Geforce Experience useful for taking screenshots. I can also link my social media and imgur account to it so uploading them is easy. So for the non-Steam games, I use the program for screenshots.
 

Uzzy

Member
More importantly, I'm sure that if LiS 2 does return to Arcadia Bay, it's because they've got more stories to tell there. I'd be happy either way, honestly.

I've just had a massive smile on my face since the announcement. Such great news, far bigger than anything else announced yesterday.
 
I started getting game count anxiety at around 300 or so and culled some at that point. I've gotten more lax about it since then but I do have a deliberate intent to play anything I get on Steam.
 

Teeth

Member
I saw someone talking about how that is all fine and dandy for indies, but big companies dont need any of that shit, they have their own. I think it was Patrick Klepek but im not sure.

They need "that shit" as much as any indie does, they just have the ability to invest the capital to generate those things for themselves, if they so choose. So they have to trade off the investment in creating their own infrastructure and generating customer investment in an new platform versus just eating the 30% cut and letting Valve handle it.

EA thought it was worth it for them. Blizzard knows it is worth it for them (high personal consumer investment offsets any of the benefits customers might otherwise demand that Steam already offers). Bethesda is dipping their toes.

What we were talking about was whether Valve could or should reduce the 30% cut that they take when it's the industry standard for digital goods, while they simultaneously offer more benefits to developers/publishers than any other platform (outside of co-marketing by Sony or MS, but that's a different story). GMG and Humble take less because they offer less (and in some cases, like GMG, offer nothing but payment processing and emailing a key).

So if Steam decided to take less than 30%, the key sellers would just drop their prices more and maintain their margins.
 
Except Max.
giphy.gif
 
One of you explain to me why people are so hung up on the cut Valve takes to sell games on their digital marketplace. Every store, digital or not, takes a cut. Why is it painted as such a problem in regard to Steam.



The funny thing is the cut Steam takes (30%) is the same for EVERY stores.
Nintendo, Sony, Microsoft, Apple, Google, GOG. The only one who takes less is Humble Bundle... 25%.

The difference is Steam lets devs generate keys for free and sell them for 100% profits while still using Steamworks.

Then again, I never understood the Steam hate. I mean, if it was related to a BETTER service, I'd be all over it. I mean, I wouldnt use Steam back in the GFWL days because GFWL was better. But now Steam is better. If the competition was at least trying.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
They need "that shit" as much as any indie does, they just have the ability to invest the capital to generate those things for themselves, if they so choose. So they have to trade off the investment in creating their own infrastructure and generating customer investment in an new platform versus just eating the 30% cut and letting Valve handle it.

EA thought it was worth it for them. Blizzard knows it is worth it for them (high personal consumer investment offsets any of the benefits customers might otherwise demand that Steam already offers). Bethesda is dipping their toes.

What we were talking about was whether Valve could or should reduce the 30% cut that they take when it's the industry standard for digital goods, while they simultaneously offer more benefits to developers/publishers than any other platform (outside of co-marketing by Sony or MS, but that's a different story). GMG and Humble take less because they offer less (and in some cases, like GMG, offer nothing but payment processing and emailing a key).

So if Steam decided to take less than 30%, the key sellers would just drop their prices more and maintain their margins.

I know what you were talking about, I was just using your message as a means to entwr the conversation about this whole kerfuffle. Another thing I saw from some press dude, was that Activision thinks that people drop games too fast on Steam, which is and isn't true I guess, there's the ridiculous breakout monsters like Battlegrounds or Rocket League, but we have said in this thread many times "damn X game only has Y players, its already DOA". Hell we've said it mockingly about the COD games, what better metric for Activision.

Whatever the case, at the end of the day its business I guess. Hell this is probably a good get for Blizzard, im sure they are banking on some of those players maybe trying out some of their F2P stuff since its right there in the client and maybe some will stick around.
 
I know what you were talking about, I was just using your message as a means to entwr the conversation about this whole kerfuffle. Another thing I saw from some press dude, was that Activision thinks that people drop games too fast on Steam, which is and isn't true I guess, there's the ridiculous breakout monsters like Battlegrounds or Rocket League, but we have said in this thread many times "damn X game only has Y players, its already DOA". Hell we've said it mockingly about the COD games, what better metric for Activision.

Whatever the case, at the end of the day its business I guess. Hell this is probably a good get for Blizzard, im sure they are banking on some of those players maybe trying out some of their F2P stuff since its right there in the client and maybe some will stick around.


The drop from games is BS imo and never sustained with concrete numbers. It's true for CoD but for other reasons. Thing is, when a game is big, players will still be on there. We also lack concrete numbers because some big MP games are either shared on Steam/Uplay or not on Steam at all.
 

Hektor

Member
One of you explain to me why people are so hung up on the cut Valve takes to sell games on their digital marketplace. Every store, digital or not, takes a cut. Why is it painted as such a problem in regard to Steam.

Because valve being a monopoly, when it is actually an oligopoly at most, has become a meme and people therefore think competition is good, even tho steam is already competing with hundreds of third party sellers and services like bnet are defacto no competition as they have 0 overlap with steam in the products they offer, like a computer store competing with a grocery store
 

Teeth

Member
I know what you were talking about, I was just using your message as a means to entwr the conversation about this whole kerfuffle. Another thing I saw from some press dude, was that Activision thinks that people drop games too fast on Steam, which is and isn't true I guess, there's the ridiculous breakout monsters like Battlegrounds or Rocket League, but we have said in this thread many times "damn X game only has Y players, its already DOA". Hell we've said it mockingly about the COD games, what better metric for Activision.

Whatever the case, at the end of the day its business I guess. Hell this is probably a good get for Blizzard, im sure they are banking on some of those players maybe trying out some of their F2P stuff since its right there in the client and maybe some will stick around.

Yeah, this is a big get for Blizzard (though I was pretty sure all of Activision's games were going to move over to it years ago...it's just taking some time).

Just speaking for myself, it usually takes one big thing or multiple medium desired things to just create the inertia to move me over to register on a new platform; Destiny on PC is probably big enough for me to register to battle.net. That makes me much more likely to try other Blizzard games.

It took Origin giving away a ton of games (and then later Dragon Age games not being available on Steam) before I acquiesced. Now I don't really mind Origin. It's stable.
 
Because valve being a monopoly, when it is actually an oligopoly at most, has become a meme and people therefore think competition is good, even tho steam is already competing with hundreds of third party sellers and services like bnet are defacto competition as they have 0 overlap with steam in the products they offer, like a computer store competing with a grocery store



Monopoly isnt always a problem for some people. When on the console market, every big 3 players decided for no reason online should be behind a paywall, we didnt get a "these companies arent your friends and their fanboys are insufferable with memes".

I mean, we never got outrage for PS+ or Nintendo online paywall. We never got outrages from some publications that Sony would ban users from their customer support if they refunded some titles (refund doesnt exist).

Heck, we dont even get articles about all the Kaz, Iwata, Yoshida, Kimishima, Spencer memes either.

It's just ridiculous to imagine that that kind of stuff is only relative to Steam.
 
I'm guessing it's an astroturf campaign by whoever is worried Steam is eating too much of their cake.



I dont know, that trend of "anti-consumer Valve" is just too precious when they're the lesser evil of this industry.


It reminds me of the french telecom industry. 8 years ago, there were only 3 major carriers with their own network. Prices were outrageously high and they were fined multiple times for setting prices together. Which means we'd pay 20€ for 1 hour of calling and unlimited texts. 4th one entered the race, brought the price as low as 2€ for 2 hours of calling and unlimited text and 20€ for unlimited calls/texts/data. That company was called anti consumer because it's customer support sucked and its CEO was called out because he started as setting a porn service during the minitel days and how these prices were unhealthy for the phone industry :""")
 

zkylon

zkylewd
i'm maybe taking a short break from league, what's a good, cheap multiplayer game to play with friends. hopefully something cooperative like terraria or something

What the fuck, you can launch non-Steam games through Steam?!
yeah it's really easy, you can just add whatever

C'mon.
There's a little Warren inside all of us.
indeed

i'd reckon there's a lot of warren inside most people here lol

I can still take screenshots for the Steam games as the Windows toolbar is just a shortcut for them. And while people seem to hate it, I found Geforce Experience useful for taking screenshots. I can also link my social media and imgur account to it so uploading them is easy. So for the non-Steam games, I use the program for screenshots.
i tried that but didn't really like it

the xbox dvr thing either
 

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Tagyhag

Member
I'm so glad I skipped Assassin's Creed Unity for Syndicate, the game is fantastic, and the music is so underrated. The cello portions are just...MUAH.
 

Teeth

Member
I dont know, that trend of "anti-consumer Valve" is just too precious when they're the lesser evil of this industry.

The problem with the term "anti-consumer" is that it is applicable in basically any decision or product a company makes or offers that even a single consumer disagrees with.

By definition, not charging the utmost bottom of the barrel price is anti-consumer. Not working both with your competitors (in say, sharing optimal technology) and against them (by constantly under cutting their prices) is anti-consumer.

Not giving your stuff away for free and not offering the source code for it is anti consumer. Not letting your consumers dictate literally every process, decision, customization, curation (or not making you curate it for them!), marketing, availability, and control of what you offer is anti-consumer.

Not offering a story that both represents and pleases every one who experiences your product is anti-consumer to a portion of them.

It's kind of come to the point where I roll my eyes a bit at the term "anti-consumer". It needs either a memetic deadening or a massive clawback to issues that actually affect people in a severely negative way.

Having a company offer a product at a price and availability where you are aware of all three but disagree with one or more of them may make it "anti-consumer" but it doesn't mean you are being hurt as a human.
 

Monooboe

Member
Hmh, wonder if I should pick up Stories Untold now or wait till summersale in the slight chance it might be in humble monthly.

It hasn't been bundled before right?
 

yuraya

Member
Played a couple of matches in LawBreakers. Game was surprisingly fun and chaotic. The characters are all unique. The guns and melee felt really good. The couple of maps I played on were all done well too. I thought the gravity stuff was about your jump/abilities. I wasn't expecting to just be floating around in some of the areas like that lol.

Not bad CliffyB..not bad at all. Looking forward to the final release.
 
Monopoly isnt always a problem for some people. When on the console market, every big 3 players decided for no reason online should be behind a paywall, we didnt get a "these companies arent your friends and their fanboys are insufferable with memes".

I mean, we never got outrage for PS+ or Nintendo online paywall. We never got outrages from some publications that Sony would ban users from their customer support if they refunded some titles (refund doesnt exist).

Heck, we dont even get articles about all the Kaz, Iwata, Yoshida, Kimishima, Spencer memes either.

It's just ridiculous to imagine that that kind of stuff is only relative to Steam.
There was definitely outrage from the paywalls. Regarding articles about the rest, at least the perception to me is that they're just memes whereas people take things with Gabe Newell to a cult-like worship.

But the big difference with comparing Steam itself to consoles is that consoles are their own platforms with their own hardware. PC should ideally be free from being subservient to a platform holder and be its own thing.

Played a couple of matches in LawBreakers. Game was surprisingly fun and chaotic. The characters are all unique. The guns and melee felt really good. The couple of maps I played on were all done well too. I thought the gravity stuff was about your jump/abilities. I wasn't expecting to just be floating around in some of the areas like that lol.

Not bad CliffyB..not bad at all. Looking forward to the final release.
I played a few as well, and the character designs are perhaps some of the worst I've seen in a long while, but the game is pretty fun. The UI is a mess though.
 
There was definitely outrage from the paywalls. Regarding articles about the rest, at least the perception to me is that they're just memes whereas people take things with Gabe Newell to a cult-like worship.


I don't think they're just memes. You just have to see crowd reactions or event reactions when said people appears on stage.


But the big difference with comparing Steam itself to consoles is that consoles are their own platforms with their own hardware. PC should ideally be free from being subservient to a platform holder and be its own thing.



It should ideally be free from that. The problem is when it makes it tedious. And the situation we're heading too is, instead of it being free from subservient to a platform holder, it's getting to the point it's getting subservient to a platform holder war.
The only thing that would fix this issue IMO is if Microsoft moved their ass and made an API integration for all these clients, to be managed from the OS rather than from all these places individually. Heck, it wouldn't be a problem if they were at least on par feature set wise.
 
I wonder how many Destiny 2 refund requests CD Keys has received since the Battle.net announcement. It'd been selling Steam key pre-orders since the game was announced. Oops!
Not in RU/CIS region. As i said month ago, russian retailers was unsure about Destiny 2 DRM and didn't listed it as 100% Steam key:
So, about Destiny 2. Good news, russian retailers already doing preorders for usual AAA price for RU/CIS region (35$) and keys listed as "region free". Bad news - retailers not sure that keys will be for Steam, basically saying "DRM will be clarified later". And if russian retailers don't know about such things for sure, there is a chance that Activision will try to sell keys for their own launcher - last time when retailers were not sure about keys DRM was GTA5 preorder. Of course it's still too early too say for sure and nothing is confirmed, but it's strange that Activision not telling about DRM to their official distributors.
Though they clarified that keys will be region locked after all. Also, those threads about destiny 2 exclusive for blizzard app is dumpster fire, i never added so much people in my ignore list before in non-"Microsoft vs. sony" threads.
 

Danielsan

Member
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JaseC

gave away the keys to the kingdom.
Not in RU/CIS region. As i said month ago, russian retailers was unsure about Destiny 2 DRM and didn't listed it as 100% Steam key:

Though they clarified that keys will be region locked after all. Also, those threads about destiny 2 exclusive for blizzard app is dumpster fire, i never added so much people in my ignore list before in non-"Microsoft vs. sony" threads.

I think you misread my post. CD Keys -- as in the reseller -- began taking pre-orders for Destiny 2 after the game was announced and made the assumption that the game would use Steamworks, so I'm curious as to how the Battle.net announcement has affected its pre-order numbers.
 
The difference is Steam lets devs generate keys for free and sell them for 100% profits while still using Steamworks.

The loss of a positive review because it is from a non-Steam bought copy is pretty staggering for an indie dev.

"Allowing" for keys to be sold on other sites is not netting devs 100% profit. Most of those are bundles, and key reselling is a huge predatory bird of a risk.
 

Teeth

Member
The loss of a positive review because it is from a non-Steam bought copy is pretty staggering for an indie dev.

"Allowing" for keys to be sold on other sites is not netting devs 100% profit. Most of those are bundles, and key reselling is a huge predatory bird of a risk.

It's just a loss in the number, not the review itself.

"Allowing" for keys sold on other sites offers as much profit as those other sites cite, based on their own percent take. If you set up your own market on your own site, you can take 100%. Any bundle sales come from packages agreed to by the developer/publisher.

All of this is known. No one is strong arming anyone into a deal they don't want.
 
I think you misread my post. CD Keys -- as in the reseller -- began taking pre-orders for Destiny 2 after the game was announced and made the assumption that the game would use Steamworks, so I'm curious as to how the Battle.net announcement has affected its pre-order numbers.
I don't. I meant that while CDkeys made this assumption about Steam keys, russian retailers was clearly warned that it's highly possible that keys are probably wouldn't be for Steam. And when russian retailers is unsure about anything, that's a clear sign that keys will probably be not for Steam, like it was with GTAV preorders. And i'm not sure about refunds for Destiny 2, but when i tried to refund my preordered GTAV key because it was not for Steam seller declined my request. At least key was ROW and i successfully traded it for witcher 3.
 
The loss of a positive review because it is from a non-Steam bought copy is pretty staggering for an indie dev.

"Allowing" for keys to be sold on other sites is not netting devs 100% profit. Most of those are bundles, and key reselling is a huge predatory bird of a risk.



Ah right, I forgot that. Well, it also happened because some were exploiting the situation. Too bad Valve took a stupid way to adress this issue. This is what I cant stand with them: Taking radical solutions to fix the abuse of some idiots.

But you're missing the point. It's not "allowing keys to be sold elsewhere". It's allowing developpers to generate as much key as they want and sell them for 100% profit, in which I mean, no Steam cut. Now, the cut can be taken by someone else. But generally, if the dev sell it themselves, it's 100%.
 

JaseC

gave away the keys to the kingdom.
I don't. I meant that while CDkeys made this assumption about Steam keys, russian retailers was clearly warned that it's highly possible that keys are probably wouldn't be for Steam. And when russian retailers is unsure about anything, that's a clear sign that keys will probably be not for Steam, like it was in times with GTAV preorders.

Okay, but, and I don't mean to come across as abrasive, that's not relevant to what I said. I wasn't implying that the listing was in any way insightful and in fact cautioned people against considering it accurate. Evidently, we both agree that no retailer was going to be privy to platform information ahead of Acti's official announcement, however CD Keys has a solid reputation and many of it users would have assumed it was correct about the game being Steamworks.
 

Deques

Member
What's wrong with Battle.net? It's just another client, and most of you if not all already have Origins, GOG and uPlay installed
 
Played a couple of matches in LawBreakers. Game was surprisingly fun and chaotic. The characters are all unique. The guns and melee felt really good. The couple of maps I played on were all done well too. I thought the gravity stuff was about your jump/abilities. I wasn't expecting to just be floating around in some of the areas like that lol.

Not bad CliffyB..not bad at all. Looking forward to the final release.
I played few matches yesterday and have the same feelings, huge improvement after closed alpha. Now it really feels like good old UT with gravity and jetpacks, so fast and fun. I think they adjusted movement speed so it doesn't feel like sluggish overwatch clone anymore. Though i'm playing only as battle medic, didn't had much luck with other classes. Playing with random teams now, but if anyone wants to play LawBreakers in squad, link to my steam profile in quote.
 

JaseC

gave away the keys to the kingdom.
Battle.net is actually the only non-Steam client I have installed. I uninstalled Origin after buying The Saboteur on GOG and downloaded the game installer rather than Galaxy. There is Uplay, too, but since it's only launched when I run the Steam version of a Uplay game, I'd say it doesn't really count.
 
tbqh I don't see the appeal on Destiny
There are games where you click dudes and your numbers get bigger. There are games where you shoot dudes and it's fun. In Destiny you shoot dudes and it's fun and your numbers get bigger. I haven't played the first one beyond the beta, but if it's anything like Division's progression I imagine I'll have a good time with it.
 

Teeth

Member
What's wrong with Battle.net? It's just another client, and most of you if not all already have Origins, GOG and uPlay installed

Nothing really. The fact that it's just one more installer sucks though. Things it won't have:
1) No in game browser
2) One more friends list to populate
3) no unified controller support (if Destiny has Xinput and/or DirectInput support anyway)
4) no family sharing
5) No big picture mode
6) No profile tracking (unified friend feed, achievement list,photo sharing, etc)
7) no refunds if it has problems
8) everything else that Steam has.

Like Origin, it's not a big deal. I just would have been better on Steam.
 
Nothing is "wrong" with Battle.net, it's a perfectly functional launcher.

It's just a very bare-bones launcher and I'll definitely miss some of the features offered on Steam.
 

Arthea

Member
What's wrong with Battle.net? It's just another client, and most of you if not all already have Origins, GOG and uPlay installed

I don't think it's question about right and wrong, whatever can be said about steam, most of games on steam aren't steam exclusive for one (unlike blizz or origin), secondly steam has better and more features and most people have friends on steam too.
But I'm not interested in Destiny anyway, so yeah.
 
Borderlands is great. So does Destiny have skill trees and equipment?

There are trees, pick one of three skills and one of three specialisations. It's not that advanced. I keep meaning to get back to it but I've completed all the content I can but I'm stuck at L38 and can't do anything new until L40. Have to grind my way there.
 

Lanrutcon

Member
Customizable skills, but not trees. (maybe they added trees in the expansions, I only played the vanilla game) Equipment yes. The gunplay is so much better than Borderlands too.

I like loot. I like shooting. I'll give it a shot when the powers that be let the PC version be released.
 
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