Tried a couple.
Super casual adventure game where you play as Snufkin returning to a springtime Moominvalley to meet up with Moomin after his hibernation. Simple puzzles and some light stealth elements. It feels like it could have used some voice acting. Y'know, for the kids!
Pixelart metroidvania that's aggressively mid. Spends too much time on useless dialogue. It made me think about Wonderboy in Monsterland, would it have been better if you had a wacky support Vtuber character that can't stop talking? It insults the players intellegence with constant popups, so it critically failed to captivate me.
The big surprise of this bunch. An adventure game taking place in a bizarre and I would say kafka'esque world, but the propagnist is named "Kaf Kafkaryan", so it feels a little bit redundant to point it out. It looks and sounds like something you played back in the 90's on the Megadrive or a DOS PC.
This is is ART, and it goes in the wishlist.
This was nothing like I imagined, after a few minutes it became clear it's an idler based on Tamagochi. You are a guardian spirit tasked with hatching a fairy egg and raising the Yold Hero. So it involves training, feeding, making it go potty etc. A game you're supposed to have running in the background and checking occasionally.
Horizontally scrolling shmup designed to look and feel like a Neo Geo game. Graphics aren't quite there, but it's close. The twist is that you can switch between 2 planes where you hitbox is either big or gigantic, with color coded enemy bullets so you can get out of dodge with the press of a button. Like all modern shooters these days it also mixes in a 'focus' mechanic, so it feels a bit more complicated than needed. Not bad, but I'm not feeling it.
Classical beat 'em up with elements from games like Final Fight & Undercover Cops. It takes place in a world of anthromorphic waifus where cup sizes determine speed/strength. It's rough around the edges, but there is some clever stuff there. Like the Cow girl with giant mommy milkers, this game's Haggar. She can't pick up and use regular melee weapons, but instead rips lampposts and steel I-beams out of the ground and swats badgirls with 'em.
TEVI, Heli-Cats & Maiden Cops should trim the dialogue. There's an option to skip it entirely in Maiden, but c'mon. Have a stopwatch and allow 20-30 seconds to set the scene, instead of assulting the player with a wall of text.