Why is the deluxe audio strap installation so nerve-wracking? I thought something was gonna break.
Yeah you gotta put some real pressure to get the clamps to snap in.
So I finally got around to picking up one of these magnetic gun stocks and gave it a try today in Pavlov. Man does it make a difference having steady aim lol. I've never been that great at the game and usually end up in the middle to bottom in a match, but I was top of the team in three straight games using this today. It definitely has it's awkward points though. It takes a while to get used to the magnet placement without being able to see them and they tend to move around a bit since the magnets are so strong which exacerbates the issue. Trackers on the magnet parts of the stock could be a solution to that since you could see the points in game. The movement might be remedied by tightening the screws on the parts though. Also doing anything with your primary hand besides holding the gun takes a lot of getting used to so switching to grenade or knife or sidearm is more awkward. I think the best course of action is probably to hold your off hand in place (ie in magnet) because trying to find the right orientation of the stock after you've completely let it go is a herculean feat, but I haven't really tried that strategy yet. Definitely had moments of occlusion too though they were brief. So yeah, definitely not the perfect solution but, again, overall it improved my performance. Still, I wonder if there's some kind of better out of the left field solution to the issue the gun stock is trying to solve.
https://www.youtube.com/watch?v=3O96SFU6A9U#t=407.61452
Some advice from tribalinstincts regarding the deluxe audio strap and the cable, I was not aware of such a thing potentially becoming a problem and he has a simple solution.
That's more of an issue with the DAS and Vive-n-Chill than it is the DAS and cable. The cable or headset wouldn't be damaged by the amount of stress that tension puts on them.
Beyond that, I swear I must be one of the only ones that doesn't use the adjustment knob after the initial adjustment? There's more than enough give in the spring section for me to pull the headset over the back of my head and back off without touching the knob while still retaining a firm fit.
That's more of an issue with the DAS and Vive-n-Chill than it is the DAS and cable. The cable or headset wouldn't be damaged by the amount of stress that tension puts on them.
Beyond that, I swear I must be one of the only ones that doesn't use the adjustment knob after the initial adjustment? There's more than enough give in the spring section for me to pull the headset over the back of my head and back off without touching the knob while still retaining a firm fit.
Looks like Revive was updated to support async reprojection in all games. Will probably help those playing Lone Echo.
Anyone else notice some apps and games switch your controllers/hands? In SteamVR home, it looks fine, after starting (some) games the ingame representation is switched. SteamVR home still shows it as correct.
Had the issue with Nvidias Funhouse I recall, and now again with the Spider-man: Homecoming experience.
Should really be a quickbutton to "reset" hands, maybe something they could add to OpenVR Advanced settings
It's an Unreal bug (which has since been fixed in later engine builds). IIRC it recognizes whichever controller you turned on first as the left hand regardless of it is or not. As a habit I turn on the left hand controller first just because of this even though it's not as much a problem anymore.
Sweviver has a review up on his channel of the wireless TPCast
https://www.youtube.com/watch?v=M7M8yJYf8ew
(I have not watched it myself yet, it's a rather long video, do it later)
Your setup is clearly broken. Re-install SteamVR.Booted up the Vive after a month to play some new vr games and WTF is up with the new steam vr room? My calibration is all messed up and I don't know how to calibrate it anymore. I can't access my steam games as it says that it can't find steam. If I try to launch a vr game from the desktop and I turn on my vive controllers it closes the game and launches the vr room. The very room that I can't launch a game from.
WTF kind of garbage is this?
Your setup is clearly broken. Re-install SteamVR.
What are some good active VR games? Something that'll give some decent cardio?
Space Pirate Trainer is super active. I don't find Audioshield very active. I wouldn't really count anything that is stand in one place.That's more a question for the PCVR thread.
The answer would be something like:
Audioshield
Soundboxing
Holopoint
BoxVR
The Thrill of the Fight
Knockout League
and more that I can't think of at the moment.
Space Pirate Trainer is super active. I don't find Audioshield very active. I wouldn't really count anything that is stand in one place.
Holoball though
That's how the pros playYou shouldn't stand motionless on the spot playing Audioshield. You shouldn't see it as a "deflect the orbs with your hands" Game.
That's how the pros play
https://www.youtube.com/watch?v=Xd7GzRhLcAM
https://www.youtube.com/watch?v=MWy-HAbcoWE
That's how the pros play
https://www.youtube.com/watch?v=Xd7GzRhLcAM
https://www.youtube.com/watch?v=MWy-HAbcoWE
Has anyone fixed a Vive controller? I have the right side of pad wont click issue and I'm having trouble with whats happening. I looked at some guides and all of them say its due to the sticker/little pad sliding off center, but I popped mine open and it looks fine.
Anyone know what I should be look for?
Edit: Fixed the problem. My pad was too short, so I made a paper shim. Touchpad is now clicking everywhere!
Has anyone fixed a Vive controller? I have the right side of pad wont click issue and I'm having trouble with whats happening. I looked at some guides and all of them say its due to the sticker/little pad sliding off center, but I popped mine open and it looks fine.
Anyone know what I should be look for?
Edit: Fixed the problem. My pad was too short, so I made a paper shim. Touchpad is now clicking everywhere!
I was checking out VRCover's site and noticed they now have leather replacements for the Deluxe Audio Strap foam for $19. Anyone get this yet? Might be the guinea pig and check it out.
https://vrcover.com/product/htc-vive-deluxe-audio-strap-foam-replacement/
I fixated the cable at the very back of the DAS with a velcro strap, I've seen many people do the same thing on youtube. When it is dangling to the right side then in very active games I was hitting the cable with the controller or worse, hooking the cable with my arm and flung it forward (could potentially damage the link box with enough force behind it).
Now I'm thinking even further, should I add a small weight at the back too? Seen some ridiculously amateurish DIY stuff like that on Reddit but maybe it balances out the DAS even more/better on your head...
The DAS came with a velcro strap explicitly for the purpose of routing the cable to the back of the headset. (Route strap between the foam and shell, not over.) It's not some fancy thing the community came up with. =P
As for adding a weight, I can't imagine why you'd want that. I find the opposite to be desired; complete removal of the cable weight results in an improvement. If you're getting tangled in the cable with arm movement, what you want is a belt clip, not a weight. A clip will reduce cable tension on the back of the head while simultaneously keeping the cable slack in a set area where it won't interfere with arm movement no matter how much you turn around.
As I've understood it, the weight isn't for the cable, but to get better balance, and not have the HMD rest on your face.
As I've understood it, the weight isn't for the cable, but to get better balance, and not have the HMD rest on your face.
Ah, I was correlating the two things. That said, I'm not sure if adding extra ballast to the rear to allow reduced pressure on the face is something I'd want to do regardless. Extra weight = extra inertia. More inertia + looser fit = more movement on the head. Extra comfort at the expense of the headset slipping around more during use is a risky tradeoff for VR. Probably would work better for cockpit games where you're not moving around nearly as much.As I've understood it, the weight isn't for the cable, but to get better balance, and not have the HMD rest on your face.
If applied correctly, it's plenty large enough with a couple centimeters of solid velcro contact. Any longer would actually be a hindrance as the contact patch would stretch around back under headset foam requiring removal of the foam any time you wanted to adjust it.That thing was way too small and I thought it was meant for something else because of it, I had a few larger laying around. and used them instead.
WTF did that person do to their foam?Yeah, here's the link. According to the guy, the counter balance 100% removes pressure off the face.
TPCast apparently has FCC approval now. Soooo close.