Skiesofwonder
Walruses, camels, bears, rabbits, tigers and badgers.
STEEL DIVER: 57 (12 reviews)
Gamespot (4.5) said:And to make matters worse, even if you do get sucked into this adventure, there isn't much content on offer. You can play through the seven missions in a few hours, and once you're done with that, there are a handful of time-trial missions but little else to occupy your time.
Video Game Talk (50) said:In short, Steel Diver is an extremely underwhelming launch game. The eight missions can be knocked out in about 2 to 3 hours and the two player Steel Commander mode is buggy in addition to boring when playing against the AI. It doesn't make any sense to me why Nintendo would sell this at a $39.99 MSRP.
Joystiq (C+) said:it feels too brief and underdeveloped. The core "side-scrolling submarine action game with a bit of realistic physics" campaign is either way too short or frustratingly padded. All the other features are amusing distractions, but nothing more than that.
Impressions:
yuterald said:I finished the game this afternoon! Awesome stuff. Final mission was pretty fucking epic! Game had a nice credits track as well. I have 6/15 ghost medals, tons of decals left to unlock and activate, the majority of the time trials left, and the entire strategy mode to do. I have logged 12 hours so far according to my play history on my 3DS. A couple hours of content my ass.
There were two composers in the credits. I didn't get a chance to write them down so I'll have to beat the game again to see them lol! Both did not look familiar to me though.
Ridley327 said:That said, the concept works wonderfully and it does lead to some really stellar and surprising moments, like the first time you come across the proximity mines, the mission six surprisesand all of the final mission (that boss fight, holy shit). If they get the chance to make a sequel to this, I have a feeling that we'd be looking a Pikmin->Pikmin 2 leap in content and that's worth getting really excited for.(having to avoid the whales and avoiding and THEN shooting the ice bergs to progress)
Freezie OK said:Just controlling this game is a lot of fun. In that regard, it's everything I wanted. The levels are creative as are the obstacles. Although I do think there could've been more missions (as that's the meat of the game), there is a healthy amount of content for a handheld game. The time trials being different levels is a big plus. Happy with my purchase so far
jgkspsx said:I'm really liking it so far. Definitely doesn't feel like a launch title, or a first-party title, or even Nintendo's typical second-party title. More like a quietly personable late-in-generation third-party sleeper.
Yuterald said:OMG! I just beat all 7 stages with all three subs and I unlocked motherfucking EXPERT MODE. It's all 7 stages with harder conditions, new enemy placements, etc. SO COOL! Holy shit, do these fucking reviewers/critics even play their games!? Seriously, no content my ass.
This is so awesome, that's why the requirements to activate all the Decals are high because there is a second set of stages. All of your Decals carry over and you can change difficult on the campaign select at anytime.
If you had ANY doubt to get into this game, BUY IT NOW. SUPPORT STEEL DIVER so we can get an even greater sequel! =)
JoeFenix said:I've also been playing Steel Diver alot today and it's a really good little game.
The gameplay mechanics are really really tight, I love pulling off evasive maneuvers by controlling the multiple levers and switches on the touch screen. It feels pretty awesome!
There is a decent amount of gameplay in here, took me 5 hours to unlock expert mode and I still have all the time trials and dev ghosts to beat. I'm sure you get expert version of the time trials as well.
I think it's worth a purchase if you're looking for something different and are a completionist who likes to replay levels and unlock everything. People who want a campaign 8-10 hour setpiece cutscene fest should avoid this at all cost though.
Effect said:This game has been a lot of fun so far. Finally got a chance to play some of it this evening. Relaxing yet not at the same time due to the time limit you have you complete missions in. More then enough time for you to think about what you are going to do. Just looking at the different options, the times it should take you to complete missions the first time around with how the subs handle, the medals from racing ghost images, the time trial stages, etc I question if those that gave scores to this game even bothered to play the damn game. I don't think they did at all.
Skiesofwonder said:What Yuterald has been preaching in this thread is right on point. Reviewers now-a-days are idiots. I'm 6 hours in, still trying to unlock level seven in the campaign mode, while gaining a bronze medal on all time travel levels and trying to finish each with all three subs. I've only touched the periscope mode once but that seems more like a "hey shoThw this to your friend!" type thing, but using it to find decals in the campaign is really fun. Haven't even scratched the strategy game mode yet but it has ten maps I believe (though I have admit this mode doesn't seem to be my thing, relies too much on luck IMO and too much waiting around).
Anyways, Steel Diver is extremely addictive, some of the most pure fun I have had with a handheld title since Canvas Curse. PilotWings Resort is underrated but what people are doing to this game is a travesty. Steel Diver is the best launch title by quite a margin (IMO).
Oh and hrom my findings and reading reports of people who HAVE ACTUALLY PLAYED THE GAME, Steel Diver has around 15-20 hours of content, if not more.
Control
Steel Diver is a game that lives and dies by its control. Steel Diver's main gameplay is controlled exclusively through touch screen. You use depth and speed sliders to control the submarines, while the two larger subs have a steering wheel to help steer in specfic directions. It can be a bit complicated and overwhelming at first, but once youget the hang of it, you'll find that Steel Diver controls like almost nothing else before it, and it makes for a very refreshing feeling.
Iwata:
Would you say that the feature you want people to enjoy the most is the simulation aspect of it the part where it feels as if you're actually piloting a large submarine?
Miyamoto:
Yes, I'd say so. The players would use complicated panels to control something large and heavy. For people who like to set their own goals, I believe they'll find a lot of things to do.
Iwata:
Compared to an action game that are very responsive, this simulator can feel somewhat difficult. But once they overcome that, it can end up being really fun.
Miyamoto:
I agree. But even though we're saying it's difficult, it's not as hard as a flight-simulation game. Then again, that may only be because planes are much faster. (laughs) So, in other words, controlling a submarine is like a slower version of a flight-simulation game. In terms of functionality, it's the same as with Mario swimming in water.
Gameplay
Campaign
- Five Missions intially
- Must beat all missions with all three subs to unlock two more missions
- Unlock Expert Mode by beating all seven missions with all three subs
- Expert mode has a tougher difficulty, new enemies, and other surprises.
- Compete against Dev Ghosts for each mission to gain medals. Expert Mode unlocks new ghosts
- Collect Decals in bonus Periscope Mode that can be use to make subs stronger/faster/etc. and even change subs into creatures! For decal list click here.
- High Score listings for each mission
Time Trail
- Eight DIFFERENT time-mission levels.
- Bronze, Silver, and Gold Dev Ghost Medals to gain.
- Must complete with all three submarines.
Periscope Strike
- Make use of the motion controls of the 3DS with this innovative game mode that replicates actually looking through a periscope in a submarine.
- Mode is more of a novelity to show to friends.
- Has three missions with high-scores.
Steel Commander
- Advance Wars/Battlefield strategy game
- Ten maps
- Play against the computer or a friend through download play
Iwata Asks: Steel Diver
Iwata Asks Thread
Impression Thread