Stellar Blade 2 Will Be A Multiplatform Release Launching on Various Consoles, Developer Confirms

Does the first game get better after the demo? I ended the demo with the impression the game is all about flash and her butt, but core gameplay felt pretty mid. Not bad, just nothing good about it.

I still have it on my wishlist and it's 20% off on steam right now, but... I dunno.
Yes, most of the combat abilities are still locked on the demo as thats the beginning of the game. So you only have access to basic attacks and all the flashy and cool stuff is unlocked as you progress. The game is also a mix of linear stages with open world maps, the main story happens all in the linear stages while the open world areas serve to do side quests, exploration, enviromental puzzles, collectibles and optional boss fights. There are also a couple surprize stages that completelly change the gameplay mechanics.

If you play the extra boss fight from the demo where the character already has more of the habilities unlocked, you get a better idea how the game will play. If the demo did not convinced you, either skip it or wait for a good promo.
 
I won't be that pessimistic.

I believe Korean and Chinese devs really value thier brands and IPs, won't be releasing a half-assed game just for cash grab.

Plus, non-exclusivity doesn't necessary mean no Sony support. For instance many Sony's China Hero project games are on Xbox.
It does if SIE is not funding it and there is no XDev JP production support. But that's what XDev does, production support, they have nothing to do with any technical aspects (or any creative aspects for the most part), so yogaflame yogaflame has no idea of what he's talking about.
 
It does if SIE is not funding it and there is no XDev JP production support. But that's what XDev does, production support, they have nothing to do with any technical aspects (or any creative aspects for the most part), so yogaflame yogaflame has no idea of what he's talking about.
XDEV dont have creative influence but they do assist with the technical aspects of the game. Especially the console optimization part. Thers a reason that Nikke that used more than 100 devs still released filled with bugs and took them a good 2 or 3 months to iron them out. While Stellar Blade was bug free since day 1. I even did my 1st run with the game unpatched to remove the censorship and didnt found a single bug in 60h of unpatched gameplay on the PS5.
 
XDEV dont have creative influence but they do assist with the technical aspects of the game. Especially the console optimization part. Thers a reason that Nikke that used more than 100 devs still released filled with bugs and took them a good 2 or 3 months to iron them out. While Stellar Blade was bug free since day 1. I even did my 1st run with the game unpatched to remove the censorship and didnt found a single bug in 60h of unpatched gameplay on the PS5.
No, they aren't a technical support unit, they just handle production management. The team is just producers.
 
Does the first game get better after the demo? I ended the demo with the impression the game is all about flash and her butt, but core gameplay felt pretty mid. Not bad, just nothing good about it.

I still have it on my wishlist and it's 20% off on steam right now, but... I dunno.
The city is the best part of the game.
 
All I hope for is the sequel pulls an Arc Raiders, and runs well on UE5.

More people getting to play the game is good.

Unless they drastically change it, it won't be an open world game. Semi-linear with some big zones should be pretty good on UE5.

If nothing else, it should reduce the frequency of low resolution textures you can run across the first games world.

My own "Balanced" mode pic:

Stellar-Blade-20240501133437.png
 
Unless they drastically change it, it won't be an open world game. Semi-linear with some big zones should be pretty good on UE5.

If nothing else, it should reduce the frequency of low resolution textures you can run across the first games world.

My own "Balanced" mode pic:

Stellar-Blade-20240501133437.png
This time my man's criticism is warranted. The low res texture in the game was really striking. The game was only like 40 GB in size on PS5, shoulda included higher res pack.

Map/level design is definitely the weakest part of the game, hope they can have a leap in the sequel.
 
Unless they drastically change it, it won't be an open world game. Semi-linear with some big zones should be pretty good on UE5.

If nothing else, it should reduce the frequency of low resolution textures you can run across the first games world.

My own "Balanced" mode pic:

Stellar-Blade-20240501133437.png
Yeah, the level structure not being full open-world should help...and those texture remind me of what I saw with FF7 Rebirth on PS5 all the time in the open areas, using UE4 too.
 
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This time my man's criticism is warranted. The low res texture in the game was really striking. The game was only like 40 GB in size on PS5, shoulda included higher res pack.

Map/level design is definitely the weakest part of the game, hope they can have a leap in the sequel.

It's the same issue Rebirth had, both these games also still on the aging UE4.

SB2 will probably make a successful shift to UE5 but with VIIR-3, I expect them to stick to UE4 just because it's a massive RPG and they need to have a lot of content for it.
 
No, they aren't a technical support unit, they just handle production management. The team is just producers.
Thats not the extent of what SIE provided for Stellar Blade.

According to Shift Up, Sony approached them in 2021 after legendary Shuhei Yoshida showed interest in the game's prototype. The collaboration with Sony has been significant, with the company providing lots of support to the studio. This support includes full localization, marketing, testing, and sharing tools from internal PlayStation studios with the developers.

Thanks to Sony's help, Stellar Blade was localized in 22 languages. The demo version features voice acting in 9 languages and subtitles in 22. Initially planned as a small game, the partnership with Sony led to a substantial expansion of the project.
https://80.lv/articles/stellar-blade-s-devs-share-how-sony-helped-them-make-the-game-bigger
 
The support mentioned there is across several departments (localization, QA, etc.), and even then, nothing there mentions anything about technical and optimization support.
The partnership with Sony leading to a bigger project has all to do with the budget now that Sony was fully behind it.
So i guess sharing tool from internal SEI studios, is not technical support. Got it.
 
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Sure? I don't think I'd call other studios sharing their tech with you "technical support". You're still on your own when optimizing the project.
But if they shared internal tools and helped with testing, isent that providing techincal support? They are not replacing the devs, they are supporting them.
 
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Why would they consider PC a competitor when pc is not a console. If anything they will try and double down and see how they can make money through their own launcher. Some of you just don't get it. Sonys budgets for first party games are way higher than Nintendo. I don't see them stopping when they have said pc ports print money for them. The Shareholders have spoken. You guys don't seem to realize that the more software they sell the more games they can create.

SIE are not going to make Stellar Blade 2 exclusive to their own launcher on PC nor will Shift Up bother working with them as a publisher if they decided to do that. Not after the explosive success the game saw on Steam.

That is the type of risk SIE has ran the whole generation through porting their games to PC on storefronts they don't own, on OSes they don't own, and they can't just put the genie back in the bottle, proverbially speaking. Them making SB2 exclusive to their own launcher on PC would just generate a mass hate campaign against both SIE and Shift Up from gamers online across all circles, and probably damage SB as an IP long-term. It's not worth the risk.

As for PC not being a competitor to PlayStation...yes, it is, because there's no sensible reason for SIE to think of Nintendo as a competitor in Japan (enough to release a region-locked PS5) yet pretend PC isn't when PS5 & PC share even more games between them in Japan than PS5 does with Switch or Switch 2!

That could just mean Switch 2.

Hench "consoles" and PC. The Switch 2 is as much a console as it is a handheld.
 
But if they shared internal tools and helped with testing, isent that providing techincal support? They are not replacing the devs, they are supporting them.
The teams that share internal tools (presumably, internal development studios at SIE) and the ones that do testing (quality assurance, that also work on every single SIE title) are not the same. QA is not technical support by any means, and neither is, IMO, sharing development tools.
Either way, none of these things are even done by XDev in the first place, which is what I was referring to intiially.
 
SIE are not going to make Stellar Blade 2 exclusive to their own launcher on PC nor will Shift Up bother working with them as a publisher if they decided to do that. Not after the explosive success the game saw on Steam.

That is the type of risk SIE has ran the whole generation through porting their games to PC on storefronts they don't own, on OSes they don't own, and they can't just put the genie back in the bottle, proverbially speaking. Them making SB2 exclusive to their own launcher on PC would just generate a mass hate campaign against both SIE and Shift Up from gamers online across all circles, and probably damage SB as an IP long-term. It's not worth the risk.

As for PC not being a competitor to PlayStation...yes, it is, because there's no sensible reason for SIE to think of Nintendo as a competitor in Japan (enough to release a region-locked PS5) yet pretend PC isn't when PS5 & PC share even more games between them in Japan than PS5 does with Switch or Switch 2!



Hench "consoles" and PC. The Switch 2 is as much a console as it is a handheld.

First of all I never said a launcher for Stellar Blade 2 I meant a launcher in general. Sony wants to have a stronger presence in Japan which why wouldn't they its their home country. I don't think it's because they want to compete with Nintendo because it's expensive as shit to get a PS5 in Japan if they can lower the price and get more sales what's the problem. I don't think Sony will ever look at PC as a competitor because their games are on there and they will always put games there. They want to have more Eastern presence and other than Japan PC dominates in the East.
 
I hope the sequel leans even further into sexuality. I want fully correct lady bits that harness the power of raytracing.

I guess maybe some combat or something, too.
 
I hope sexuality is left out of it this time. It's a 7/10 game that was heavily influenced by generic butt number 10864929.

There are so many mediocre aspects to this game, such as the story and puzzles, that deserve more attention than they received. How about a male protagonist?
This i hope the character is dressed as a Christian nun so my puritan ass doesn't get triggered.
 
stellar blade 2:

Full pussy on display

Asshole cam

Outfits atom thin/absent

More collectibles

All bosses to have at least two moves that are one hit kills
 
I mean they want to spread the availability of the game obviously, but I really don't see the game doing too well on XBOX and Switch 2 for the obvious reasons and I'm not sure if it's worth the effort, but MAYBE I'll be proven wrong. I ethane my doubts, but show me that I'm wrong XBox and Nintendo guys.
This will do well on Switch 2.
 
Titties and ass for everyone! Just don't play this on a portable device with a small ass screen. You really need a big screen (and 60fps) to appreciate the detailed T&A jiggle.
 
Why not hire Yoko Taro and let him direct?


Yoko Taro + Shift Up would be a winning formula. He would have the budget he was always neglected to realize his vision. You can't hate Square Enix enough for how badly they are managing him. Such a shame that the Nierverse is tied to them.
 
This will not be good without Sony xdev help. Its exclusivity or at least time exclusive with PS help the game to have excellent quality technically. Without Sony exdev as much as I love Stellar blade, multiplatform will turn into just another generic soul game that floods the market especially from China.
Guys, this guy is indoctrinated. Can we arrange an exorcism?
 
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