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Stellaris |OT| Imperium Universalis

Why the hell did Paradox program the AI allies to always follow the player armies? It's annoying as shit.

It's actually something players requested in EUIV because the AI is otherwise really stupid about prosecuting a war. If you make your allies follow you around then at least they'll be there if you get into a fight, which at least is probably what you want.
 
It's actually something players requested in EUIV because the AI is otherwise really stupid about prosecuting a war. If you make your allies follow you around then at least they'll be there if you get into a fight, which at least is probably what you want.

Considering warfare in Stellaris is still mostly blob versus blob, it's better if your vassal/ally blobs are following you than off doing their own shit.

Nothing worse than invading Brandenburg but your allies are fucking around in Genoa.
 
So I had the machine consciousnesses appearing as small pockets in my neighbours. Since I use wormhole tech I was able to travel to these systems and annex them. But the local pops kept creating factions...so I granted them independence and made them vassals. Everybody wins.

That is everybody wins until another empire declared war on my new vassals. So I moved my 2 16k doomstacks in, wiped the floor with them, and made them vassals too. Then less than 5 years later a pathetically weak neighbour declared war on me...but they are part of a strong federation.

So once again I move in my 2 doomstacks, but their allies had more doomstacks with near twice the more of my own. I thought after this deciding battle it would be game over for me. But suddenly my new vassal wormholes 3 of their 7k stacks in. Considering I just forcibly vassalized them, I was fairly surprised.

The battle went for about 5 mins on the fastest game speed. The balance of the battle started with certain loss for me, and then slowly pushed back until the final enemy battleship emergency retreated. We chased it to the next system and finished it off.

That battle put the warscore up from -9 to +28. So that's where I saved and quit for the night. The war is pretty much over. I've still got a 4k stack and a 17k stack. Once I take a couple of planets tonight I'll have yet another vassal.
 
Why the hell did Paradox program the AI allies to always follow the player armies? It's annoying as shit.

It helped me a lot while invading a fallen empire, so there's that at least.
It would be nice if you could trust them to focus on the current war goals, but I'll take any behavior that is easy to predict on my part.
 
It's actually something players requested in EUIV because the AI is otherwise really stupid about prosecuting a war. If you make your allies follow you around then at least they'll be there if you get into a fight, which at least is probably what you want.

Yeah, I can see that, but it should really only happen in wars the player is the main attacker or defender. My federation ally started a war and immediately everyone moved all their fleets to me, which was annoying because I had no intention of actually fighting, but without me we would've lost.
 
So I made a mod!

http://steamcommunity.com/sharedfiles/filedetails/?id=686011404&searchtext=

Super basic - and little bit crap - at the moment, but adds in an Andorian species type in the Mammal category. Going to add a few new haircuts tomorrow, along with some fixes to eyebrows, and antenna etc. Was surprisingly difficult to get my head around adding new




I'm basically just working to fill some species gaps for larger Star Trek mods. Feel free to use this however you'd like.
 
i just had some lovely time with the federation war ai. the idiot who was the president declared war on our neighbour (saw it coming a mile away since they declared the neighbour a rival, but of course waited until just before my presidency to actually declare war), and pretty soon what seemed to be the entire military strength of the federation assembled at my capital. problem? my capital world is on the opposite side to the right border.

well, no big deal i thought. at least i know exactly where they are going, so i sent my fleet out, and sure enough the stacks start following. but i'm using worm holes, so they cannot keep up, and when i jump into enemy territory, i get pulled by the magnets and have to destroy everything, and then they show up.

still not too bad, since defensive stations and spaceports are useless, so my 3k stack took care of them just fine (the whole federation fleet is like 25k). this doomstack just bombs planets and we take couple (the ai of course does not do any invading), and then i jump into the next system in line. this time the enemy fleet shows up right after i have destroyed the defense station and spacesport, about 4k of them. my corvette swarm is enough to deal with them, but meanwhile the giant federation fleet is attacking mining stations. but once they take care of those, surely they will join the battle? nope, they turn around and fly out of the system. no idea why.

after the battle i start bombing the planet with my crippled fleet, thinking the enemy is out of ships. but another 4k fleet shows up, because my "friends" all decided to go hang out at one of their own systems when there were actual battles.

this always follow you bullshit can't go half-way. either act independently, or flat-out give me control of my allies' fleets.
 
Are holy worlds clearly labelled? I started near a fallen empire, but that seems to be the best case scenario as, theoretically, that trait should be difficult to pop.
 
It's one of those circles on the planet summary screen like "lush"or "stone age primitives."

Okay good.

I settled a Gaia world prior to meeting the fallen empire. I checked everything, including the positive/negative benefits and didn't mention a holy world.

These guys don't seem to have a ring world.
 
This made me laugh. This guy had three planets left and I guess he just felt the need to insult me!

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So me and my brother did a ''co-op'' game and we basically conquered the galaxie, including the Fallen empires. Since we had to take each other out, we decided that instead of losing hours on end to fight hald the galaxy against the other one, we just put all our fleets + vassals in one system and duke it out old style. (the galaxy was small so we had around 400ich Naval Power)

img


I barely won with about 8k remaining. (I'm the blue side).
 
I can't remember what the nerds think is optimal, but I'm going with tier 3 torpedo spam (small size) with minimal power and no shields/armor to keep costs down.

I declared war on a fallen emprie for shits and giggles, with 100 corvettes and some moderate contributions from vassals (I don't remember exact stats but their fleet power was only a few k), my power was like 8k or something, it actually defeated the 16-20k fallen empire fleet? I'm not sure if I missed something, maybe my vassals were stronger than expected or something but I actually won with about a dozen corvettes remaining.
 
what's the best ship core and what components are the best
one of each type?
https://www.reddit.com/r/Stellaris/comments/4j3cns/minmaxers_guide_to_fleet_composition/

I think think 3S/5S core is the best. You want two loadouts:

1) 3 x your strongest non-missile weapon; this is your damage dealer
2) 2 x your strongest non-missile weapon, 1 x point defense; this is your anti-missile boat
3) As much shields as you can fit
4) Defensive AI

And then you adjust your Corvette doomstack's ratio depending on what ships the empires you're fighting against use. For my first time playing the corvette meta, which I used in an MP game, I went 4:1 damage/anti-missile and totally crushed another player's fleet. Their 2k power autobuild destroyers/corvettes vs. my 2.2k power corvette spam. I came out of that first engagement at ~1.8k power and them at 1k power (they used the emergency retreat). By the second engagement, I had wiped their fleet with minimal losses because my point defenses just stopped most of their damage.

If your opponents are not using missiles then just spam your damage boat.

There's some other strategies like where you spam Battleships with the healing aura effect (they stack, supposedly) but I haven't tried that yet. The only counter to PD for missile empires is swarm missiles, I think, but that's a mid-late game tech I think and I've never seen it.
 
Why the hell did Paradox program the AI allies to always follow the player armies? It's annoying as shit.

Anticipation from earlier games. Yes, we want our allies to follow us when we go to war! Except when we don't care about said war because it doesn't concern us. They swung in the other direction this time and just went with 'Any war the player is involved in, the AI allies follow him/her around.'

Can be easily solved with a toggle like 'Command Fleet' or whatever if you do want to manage your allies fleets or leave it off and let them do their own thing.

Needs to be diplo treaties added for the late game crises too. You're getting stomped by tyranids(only NOTtyranids!)? It doesn't matter that you're xenophobes, you're going to get wrecked, let us pass through your systems please..
 
Right now, the problems with combat are, if I'm reading the theorycraft right:

1) Range isn't very useful because fleets run into each other quickly, and thus large weapons' range advantage quickly disappears.
2) Evasion is too good and corvettes have the best base evasion. On top of this, large weapons have lower accuracy than small ones (but damage scales linearly, 4 x small = 2 x medium = 1 x large IIRC), so it's pointless to do 50 damage every 4 seconds if corvettes can just dodge the alpha strike then run into you.
3) Missiles are hardcountered by point defense, and only swarm missiles can overcome it, but you don't start out the game with swarm missiles so you're getting countered all through early-mid game. PDs negate the accuracy benefit of missiles.
 
I can't remember what the nerds think is optimal, but I'm going with tier 3 torpedo spam (small size) with minimal power and no shields/armor to keep costs down.

I declared war on a fallen emprie for shits and giggles, with 100 corvettes and some moderate contributions from vassals (I don't remember exact stats but their fleet power was only a few k), my power was like 8k or something, it actually defeated the 16-20k fallen empire fleet? I'm not sure if I missed something, maybe my vassals were stronger than expected or something but I actually won with about a dozen corvettes remaining.
I used to spam torpedo corvettes since torps ignore shields, but I found that many of them were shot down by point defense and if a ship dies, the rest of the torps heading for it are wasted. I switched to autocannons and mass drivers after figuring that out. Autocannons eat shields anyway, and the immediate target switch becomes more time efficient.
 
So I made a mod!

http://steamcommunity.com/sharedfiles/filedetails/?id=686011404&searchtext=

Super basic - and little bit crap - at the moment, but adds in an Andorian species type in the Mammal category. Going to add a few new haircuts tomorrow, along with some fixes to eyebrows, and antenna etc. Was surprisingly difficult to get my head around adding new




I'm basically just working to fill some species gaps for larger Star Trek mods. Feel free to use this however you'd like.

We both did Andorians today lol

thumbaorq0.png


http://steamcommunity.com/sharedfiles/filedetails/?id=684633548
 
I went to war with a Fallen Empire, won, and released half their ringworld as a separate empire. The new guys didn't count as a Fallen Empire, so I could diplovassalize them and then set up a research agreement, getting all future techs for cheap.
 
So my dad likes games like Civilization and the like. Would he like this game? Or am I in the wrong neighborhood? I am ignorant on these types of games and figured I would ask. I have been trying to find this man a new game to play for like a year now.
 
So my dad likes games like Civilization and the like. Would he like this game? Or am I in the wrong neighborhood? I am ignorant on these types of games and figured I would ask. I have been trying to find this man a new game to play for like a year now.

Yes, he would. Especially if he's also into classical grand space stories like Asmiov.

Although Paradox is known for Grand Strategy, Stellaris is really a 4x/Grand Strategy hybrid so fans of Civ can get into Stellaris much easier than they can get into CK2 or EU4.

I'm reading this thread about the fleet compositions thing. It seems like corvette dominance is overblown until the end game, because you can reach 90%+ levels of evasion which is broken for obvious reasons. Early game, however, there's some level of balance between the ship types.

The PD countering missiles thing remains true, however. I've seen it with my own eyes. I'm having difficulty boiling all this down to rules of thumb but as far as I can tell it's:

- Don't use missiles
- Use PDs to counter missiles
- Destroyers counter corvettes until corvettes reach 80%+ evasion
- In general the balance seems to be each size tier of ship beats the lower tier, so Battleship > Cruiser, Cruiser > Destroyer, Destroyer > Corvettes with all else being equal (tech, cost, etc)
- Lance weapons are good
- Don't mix weapon types on a ship because the engagement range might render some of your weapons useless
 
So my dad likes games like Civilization and the like. Would he like this game? Or am I in the wrong neighborhood? I am ignorant on these types of games and figured I would ask. I have been trying to find this man a new game to play for like a year now.

This is very civ-style.
Perhaps a bit less so if his interest in civ is largely on the alt history front.
 
Finally got to put some more time into this finally. I had a super shit start. One planet to colonize, no research to expand my colonization abilities as well until well after my start. So I did what I had to do and declared war against a couple empires and made them vassals. I guess I am a warmonger now.

Anyone have problems with the game not unlocking achievements?
 
Finally got to put some more time into this finally. I had a super shit start. One planet to colonize, no research to expand my colonization abilities as well until well after my start. So I did what I had to do and declared war against a couple empires and made them vassals. I guess I am a warmonger now.

Anyone have problems with the game not unlocking achievements?

Are you in Ironman? It's the only way to get achievements.
 
Finally got to put some more time into this finally. I had a super shit start. One planet to colonize, no research to expand my colonization abilities as well until well after my start. So I did what I had to do and declared war against a couple empires and made them vassals. I guess I am a warmonger now.

Anyone have problems with the game not unlocking achievements?

Achievements only work in Ironman mode.
 
Regarding borders / open space.

One thing I think would be really sweet would be spy ships / cloaking. These ships could ignore borders but if they are "caught" somehow then it could trigger negative diplomacy or even war.

Eve Online has "Black Ops Battleships" that can setup "cyno fields" that can be used to basically worm hole in other ships to its location regardless of the hyperlanes, but has a short range. A mechanic like that would be awesome.

Another mechanic from Eve Online that would be neat is the ability to setup artificial hyperlanes.
 
Regarding borders / open space.

One thing I think would be really sweet would be spy ships / cloaking. These ships could ignore borders but if they are "caught" somehow then it could trigger negative diplomacy or even war.

Eve Online has "Black Ops Battleships" that can setup "cyno fields" that can be used to basically worm hole in other ships to its location regardless of the hyperplanes, but has a short range. A mechanic like that would be awesome.
I imagine Espionage is going to be a major content patch/DLC and it'll have this. It's just so obvious for military scifi games.
 
https://www.reddit.com/r/Stellaris/comments/4j3cns/minmaxers_guide_to_fleet_composition/

I think think 3S/5S core is the best. You want two loadouts:

1) 3 x your strongest non-missile weapon; this is your damage dealer
2) 2 x your strongest non-missile weapon, 1 x point defense; this is your anti-missile boat
3) As much shields as you can fit
4) Defensive AI

And then you adjust your Corvette doomstack's ratio depending on what ships the empires you're fighting against use. For my first time playing the corvette meta, which I used in an MP game, I went 4:1 damage/anti-missile and totally crushed another player's fleet. Their 2k power autobuild destroyers/corvettes vs. my 2.2k power corvette spam. I came out of that first engagement at ~1.8k power and them at 1k power (they used the emergency retreat). By the second engagement, I had wiped their fleet with minimal losses because my point defenses just stopped most of their damage.

If your opponents are not using missiles then just spam your damage boat.

There's some other strategies like where you spam Battleships with the healing aura effect (they stack, supposedly) but I haven't tried that yet. The only counter to PD for missile empires is swarm missiles, I think, but that's a mid-late game tech I think and I've never seen it.

I am mixing in a couple of dedicated Torpedo boats just in case that hard counters another civilization, but this is essentially what I'm doing.
 
I can now directly control 9 planets so I'm a little happier about that. Give me some expansion room.

War is going ok since they are far away from me, managed to strike one of their frontier outposts and some allies rocked up to play too.

Got my first vassal. A species I was observing until they launed their first satellite at which point I uplifted, they are Xenophiles which is why I tried it. Right in the middle of my space so took a small hit but will get it back once integrated, and they like Tundra worlds and are militaristic which will both be very handy.

My space is split up into about 6 blobs right now, 10% boost in borders should finish soon so most join up and I have plans for my next outpost already.

Hoarding minerals like crazy but running an energy deficit.

So I made a mod!

http://steamcommunity.com/sharedfiles/filedetails/?id=686011404&searchtext=

Super basic - and little bit crap - at the moment, but adds in an Andorian species type in the Mammal category. Going to add a few new haircuts tomorrow, along with some fixes to eyebrows, and antenna etc. Was surprisingly difficult to get my head around adding new

I'm basically just working to fill some species gaps for larger Star Trek mods. Feel free to use this however you'd like.

Are you actually working on Star trek Infinities?

https://forum.paradoxplaza.com/forum/index.php?threads/wip-star-trek-infinities.929730/

Also seen a guy doing a UI mod, a sound mod and so on.


Why the hell did Paradox program the AI allies to always follow the player armies? It's annoying as shit.

Not 100% sure it was their intention, maybe it was. It'll be being fixed in the upcoming patches though.
 
Killing fallen empire, this damn corvette swarm is bugged, only the first 5 ships will go attack things, the rest just freezes in place in the ring world sytstem

ffs
 
I don't really understand how to usefully wage war.

I declare war on a neighbor and destroy their fleet, so they surrender and become my vassal. This doesn't seem to do much for me. They don't seem to pay me tribute. I guess they're supposed to send their own ships to help me in future wars but this is not an enormous benefit because I already have infinite minerals and better ships. If I wait 10 years I then get the incredible opportunity to wait 20 years while losing 3 influence per month in order to incorporate them.

If instead I try to liberate planets, my understanding is that they lose the planets which pop up as independent empires with my ethics. Can I easily vassalize these empires without blowing up all their stuff? But then I still have to wait 10 years plus to incorporate them.

How does Cede Planet work? Do I just own the planet outright with their pops still on it? I guess this seems like the way to go to actually add research and industrial output to my empire? How soon can I go to war again in order to get more planets?

Same question about technological enlightenment. Uplifting seems to make sense, but TE just creates a vassal state that doesn't do anything for me for 10 years plus and which sometimes doesn't even like me very much. Is there a better way to do this? At least the incorporation period isn't decades.
 
How does Cede Planet work? Do I just own the planet outright with their pops still on it? I guess this seems like the way to go to actually add research and industrial output to my empire? How soon can I go to war again in order to get more planets?
For this one, yes, you get their planet with the population. You have to keep them happy, or they'll rebel. Of course slavery or purging them is an option.

New war is possible after a few years, I think it depends on how much you take.

Don't know the other ones, haven't tried it yet.
 
Whatever brings a Star Trek mod closer to reality can only be a good thing. It really seems like the single best franchise to pair with Stellaris.
I just had a 40k fleet stuck disappear in FTL (border expansion mid-flight).

The Warp claims another victim.

...Though seriously, terrible bug.
 
In order to successfully demand vasselization through the diplomatic screen, does a positive attitude help you, or does a negative attitude help? I'm about to swallow an inferior empire and would like to vasselize them but their wary attitude toward me is holding it back. Not sure if an embassy will improve things, or I should hurl them insults.
 
Gonna plug this again, we're setting up a Stellaris GAF MP.

We've already been able to set up 3 separate sessions (2 for Europeans, with a different ruleset for each, and one for Americans), but the more players, the merrier. There's also several people who have said they'd be interested but haven't expressed their preferred ruleset.
 
In order to successfully demand vasselization through the diplomatic screen, does a positive attitude help you, or does a negative attitude help? I'm about to swallow an inferior empire and would like to vasselize them but their wary attitude toward me is holding it back. Not sure if an embassy will improve things, or I should hurl them insults.

Pretty sure all diplo agreements are based on positive attitude (as in, it must be +1 to be accepted). So improving relations with an embassy can only help you in your goals.
 
Another hotfix beta patch up.
https://forum.paradoxplaza.com/foru...checksum-edfa-not-for-problem-reports.933321/

Code:
This Hotfix contains:
- Fixed Planet capital modifier being spammed.
- Fixed CTD caused by ground combat side containing invalid armies.
- Fixed issue with disabling everything in Outliner would render it unusable.
- Fixed issue with orbital bombardment of swarm invaders.
- Removed shortcut from "help" button to avoid colliding with fleet "hold" shortcut.
- Performance optimizations caused by huge amounts of resource stations.
- Ship designer: List of designs is sorted according ship sizes.
 
So my dad likes games like Civilization and the like. Would he like this game? Or am I in the wrong neighborhood? I am ignorant on these types of games and figured I would ask. I have been trying to find this man a new game to play for like a year now.

You may also want to point your dad to Europa Universalis: IV, Crusader Kings 2, and Hearts of Iron if he is interested in historical strategy games (made by same devs).
 
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