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Stellaris |OT| Imperium Universalis

Bought the game yesterday. Tried to sign up for a Paradox account through the game interface, wouldn't let me enter "Australia" as my country. Will settle for "Australian Antarctic Territory" I suppose.

Game's pretty good tho ;-)
 
So apparently a poster at /r/Stellaris has made a full tech-tree for Stellaris (~4mb):
http://s32.postimg.org/vv5c9wkqr/Stellaris_Tree.jpg

Now how would you print this thing?


Bought the game yesterday. Tried to sign up for a Paradox account through the game interface, wouldn't let me enter "Australia" as my country. Will settle for "Australian Antarctic Territory" I suppose.

Game's pretty good tho ;-)

You can possibly fix that via the web interface at
https://accounts.paradoxplaza.com/profile

Or put in Austria :p
 
Wow, just defeated a Fallen Empire.

Super tough but incredibly satisfying. At one point I had -65% warscore, but once I broke through their defenses and started landing troops it swung back around pretty quick. Had about 150k fleet strength and ended with 60k.
 
Wow, just defeated a Fallen Empire.

Super tough but incredibly satisfying. At one point I had -65% warscore, but once I broke through their defenses and started landing troops it swung back around pretty quick. Had about 150k fleet strength and ended with 60k.

What year was this in? I want to know how terrible I'm doing, because I really want this one Gaia World, but I can't because it's holy and the fallen empire is still superior to me :(
 
I named my fanatical materialist empire Kinaesthetic Solutions. It's only a pity I can't work out how to get an even more corporate flavour to everything I do to fully Trade Federation this shit out, though I do like that my main (wo)man is chief CEO (also a talking lemur thing)
 
Can confirm, outfitted my entire fleet with corvettes and level 3 autocannons, wiped the floor with my neighbor that has been a huge dick since I spawned in the galaxy.

As soon as I won the fight I converted him into a vassal, it will be a difficult integration process as they are fanatic xenophobes and slavers. At the same time as I converted my enemy to a vassal, one of the weaker civilizations asked me to vassalize them as well.

What time is it?

Has this been linked yet? Someone did the min/max for all possible weapons. It seems Corvettes are the best ships in the game actually as they have the highest potential evasion rate.

https://www.reddit.com/r/Stellaris/comments/4j3cns/minmaxers_guide_to_fleet_composition/

BRB, researching autocannons as quickly as possible.
 
Have sunk about 15 hours into this and finally feel like I sort of know what I'm doing when I start a new game. My latest game started with a fun cult storyline. Of all the IPs I'd like to see modded in, this feels perfect for Battletech.
 
Finally beat the snot out of the Military Isolationist Fallen Empire that forced me to abandon my first 4 colonies in the early game. So satisfying to humble those skull faced bird assholes. Got their Tachyon Lance's and outfitted my fleet with them. Sooooooooooooo gooooooooooood. Of course that technology eventually leaked out and now my rival empires have it as well. So much for that tech advantage lasting any length of time.

I'd really love the option to destroy debris so people can't swoop in and learn from it. Basically a quicker scan option but for military fleets to help keep your secrets (or others) from getting out.
 
Can confirm, outfitted my entire fleet with corvettes and level 3 autocannons, wiped the floor with my neighbor that has been a huge dick since I spawned in the galaxy.

As soon as I won the fight I converted him into a vassal, it will be a difficult integration process as they are fanatic xenophobes and slavers. At the same time as I converted my enemy to a vassal, one of the weaker civilizations asked me to vassalize them as well.

What time is it?

G0NyLJO.jpg

.
 
Ahahaha, I screwed up, I'm getting slaughtered by goddamn pacifists. My hubris brought by fall, I thought I could take a pacifst alliance.
 
Does anyone know or have any suggestions about how to cope with the factions that arise after you conquer a world? There's a faction of alien nationalists that developed after I accidentally took their home world, and despite the happiness edict and spending a vast amount of influence on integration campaigns they have quickly ramped up to 100% support. That means I'm getting the full corruption effect on both worlds PLUS my main mineral world as a damn pop migrated there (and I'm individualistic so can't send them back).

What should I be doing to deal with this faction? At the rate it's going I'm going to have a full scale rebellion on both worlds soon.
 
How does merging fleets work? I have two fleets made up of the exact same ships around the same planet but it wont let me merge them.
 
Has this been linked yet? Someone did the min/max for all possible weapons. It seems Corvettes are the best ships in the game actually as they have the highest potential evasion rate.

https://www.reddit.com/r/Stellaris/comments/4j3cns/minmaxers_guide_to_fleet_composition/

BRB, researching autocannons as quickly as possible.

I think this analysis is somewhat suspect. He doesn't take into account degradation of the corvettes (since although you get eight corvettes per battleship they die eight times faster), and his DPS numbers don't line up with the autocannon conclusion (I think he had to redo some of the analysis).

It's also worth noting that this assumes you don't know what defenses your opponent uses and need to plan for a general approach. If you know, for example, that your opponent will have no shields but heavy armor, then that swings the calculation in favor of armor-penetrating weapons.

My impression is that torpedoes seem really good in practice because they maintain the DPS advantage of missiles but have full shield penetration and extra range. Also, it seems like missiles just can't be evaded? Which obviously makes them chew up corvettes.
 
Does anyone know or have any suggestions about how to cope with the factions that arise after you conquer a world? There's a faction of alien nationalists that developed after I accidentally took their home world, and despite the happiness edict and spending a vast amount of influence on integration campaigns they have quickly ramped up to 100% support. That means I'm getting the full corruption effect on both worlds PLUS my main mineral world as a damn pop migrated there (and I'm individualistic so can't send them back).

What should I be doing to deal with this faction? At the rate it's going I'm going to have a full scale rebellion on both worlds soon.

Gerrymander their worlds into separate sectors that contain a majority population that is loyal to you. That'll cause them to become minorities in each of their respective sectors and not build up a large enough base of support to cause any real issues until the recently conquered penalty goes away.

ie if they have 6 world's put 2 each into Sectors A, B, and C that have more loyal population units than each 2 disloyal worlds.
 
Gerrymander their worlds into separate sectors that contain a majority population that is loyal to you. That'll cause them to become minorities in each of their respective sectors and not build up a large enough base of support to cause any real issues until the recently conquered penalty goes away.

ie if they have 6 world's put 2 each into Sectors A, B, and C that have more loyal population units than each 2 disloyal worlds.

I'm individualistic so can't resettle population anywhere unfortunately. Plus I think every single alien on both worlds is part of this faction.

It does seem stupid that the corruption penalty kicks in if you have just one nationalist pop. One recently arrived alien on a core world of mine fully populated shouldn't be giving the same corruption penalty as the aliens home World!
 
How does merging fleets work? I have two fleets made up of the exact same ships around the same planet but it wont let me merge them.
Pic the your first fleet with the Admiral you want. Hold shift, then click the next fleet on the sidebar menu. Press G.


Tonight I also figured out how to queue movement, scanning or any other action by holding shift and selecting the next desired action. Literal hours saved.
 
Does anyone know or have any suggestions about how to cope with the factions that arise after you conquer a world? There's a faction of alien nationalists that developed after I accidentally took their home world, and despite the happiness edict and spending a vast amount of influence on integration campaigns they have quickly ramped up to 100% support. That means I'm getting the full corruption effect on both worlds PLUS my main mineral world as a damn pop migrated there (and I'm individualistic so can't send them back).

What should I be doing to deal with this faction? At the rate it's going I'm going to have a full scale rebellion on both worlds soon.
My method was a bit drastic.
It involved wiping the whole race off of the Universe.
But I see you are Individualistic, so it may not work.
 
Unless there's some kind of bug, just select the two of them and press the merge fleets button. I think it's "G".



Pic the your first fleet with the Admiral you want. Hold shift, then click the next fleet on the sidebar menu. Press G.


Tonight I also figured out how to queue movement, scanning or any other action by holding shift and selecting the next desired action. Literal hours saved.

Ahh thanks. Wasn't shift clicking.
 
I kinda dislike how the AI can just end your wars by surrendering. I mean, it makes sense, but in Paradox games if I destroy someone in war, I rarely ever stop till every single thing is destroyed and them surrendering stops me from doing that.
 
I think this analysis is somewhat suspect. He doesn't take into account degradation of the corvettes (since although you get eight corvettes per battleship they die eight times faster), and his DPS numbers don't line up with the autocannon conclusion (I think he had to redo some of the analysis).

It's also worth noting that this assumes you don't know what defenses your opponent uses and need to plan for a general approach. If you know, for example, that your opponent will have no shields but heavy armor, then that swings the calculation in favor of armor-penetrating weapons.

My impression is that torpedoes seem really good in practice because they maintain the DPS advantage of missiles but have full shield penetration and extra range. Also, it seems like missiles just can't be evaded? Which obviously makes them chew up corvettes.
IIRC, I think he does take account that corvettes are easily destroyed somewhere in the comment. But even though they are melt like butters in a heated battle, corvettes are much cheaper and vastly faster to replace than cruisers, let alone battleships.

I can somewhat confirm that fleet with corvettes as their backbone have superior winning chance. In my first playthrough when I don't have a clue about ship designs and fleet composition, I just build a fucktons of battleships and cruisers that I split into 4 different fleets that have power of 15k each. When I'm wage war against an empire that have superior technology but inferior fleet power, I have to used four of my fleets to crush their 9k fleets made of 40 corvettes since when I'm just using one, my single fleet lost in the most spectacular way possible.

One thing that the author have yet to take account is ship designs that meant to counter specific class of ships. Like, how well will a battleships armed with small weaponry goes against fleet of corvettes or destroyer? That's the question we have yet to know.

And about missiles and torpedo, while they can't be dodged point defense system hard counter them, like real hard it's not even funny.
Does anyone know or have any suggestions about how to cope with the factions that arise after you conquer a world? There's a faction of alien nationalists that developed after I accidentally took their home world, and despite the happiness edict and spending a vast amount of influence on integration campaigns they have quickly ramped up to 100% support. That means I'm getting the full corruption effect on both worlds PLUS my main mineral world as a damn pop migrated there (and I'm individualistic so can't send them back).

What should I be doing to deal with this faction? At the rate it's going I'm going to have a full scale rebellion on both worlds soon.
How well you can integrate your newly conquered (or uplifted sentient species) subject depends on both your and their traits. Traits plays a large role on determining a species overall happiness, and we know that happiness also determining factor on what makes a separatist factions appear and popular.

As such, it's very hard to integrate species that have, lets say xenophobic traits since they'll have negative 40% multiplier (for fanatic xenophobic) when ruled by an alien overlord. On the other hand, if your species have charismatic, and (fanatic) spiritualist, you'll have aliens subject that at worst have their happiness capped around 45-55% due to the happiness from your traits.

Speaking from my first and mildly successful playthrough, I'm using a species with fanatic spiritualist and militaristic trait. While I don't have charismatic, the whooping bonus from fanatic spiritualist trait gives to both my species and their aliens subject makes me have no hard time integrating conquered aliens world into my commonwealth, and I must said that some of them have materialist or xenophobic trait that results in negative happiness for them. Though admittedly I used influence in manipulating the media and the election (somehow separatist sympathizers got a lot of votes even when I have yet to give voting right to all species), my factions support percentage never goes beyond 20%.

So when you want to conquer, integrate, or just vassalize, you have to take account on both of your species and its subject traits. Over time conquered aliens will have their traits change to conform that fit with your empire but it'll take a very long time for that to happened.

In your case, if their separatist movement have cost you more than you can gain benefit from, it's much wiser to release them as vassal.
 
So, help me out here cause I'm not quite sure how this works:
What does a Vasall do for me? I vasallized those annoying Space Birds next to me cause I was pretty much closed in and I don't like that. But what does that do for me exactly? How can I start integrating them, for example?

Also, how can I gain influence? I'm pretty much at zero right now and all my people start dying. I know I can gain them through rivalries but there has to be another way right? Cause otherwise I'm going to be out of leaders/scientists etc in a couple of hours.
 
So, help me out here cause I'm not quite sure how this works:
What does a Vasall do for me? I vasallized those annoying Space Birds next to me cause I was pretty much closed in and I don't like that. But what does that do for me exactly? How can I start integrating them, for example?

Also, how can I gain influence? I'm pretty much at zero right now and all my people start dying. I know I can gain them through rivalries but there has to be another way right? Cause otherwise I'm going to be out of leaders/scientists etc in a couple of hours.

Vassals will follow your fleet around in war and let you through their space. Or you can start integrating them in the diplo screen after 10 years.

More influence gain is mainly though tech. Rivals help too. See what you're spending influence on though. Maybe you have too many frontier stations?
 
Any idea where I can find out what sort of tech my neighbors are using?

I'm surrounded by bigger empires and my only hope is probably to build my ships to counter.
 
Conquered another empire, purged all of the pops in every planet and lost control of the planets.

I don't know what i expected.

Next time i'll just build Robot pops to avoid losing the planets. Or maybe i'm going to exterminate everyone :P
 
IIRC, I think he does take account that corvettes are easily destroyed somewhere in the comment. But even though they are melt like butters in a heated battle, corvettes are much cheaper and vastly faster to replace than cruisers, let alone battleships.

Just won a 1 v 5 attrition war by spamming corvettes. It's really effective. You get slaughtered at long to mid range, but once you close, the enemy fleet just melts. I run mine with one disruptor and then gauss cannons. You can spam out 5K+ stacks in no time with corvette yards on your core planets. I had 50+ queued up between them and never once came close to running out of minerals.

Despite facing five other empires, they just couldn't replace fast enough. They'll also go straight for your nearest spaceport, so that's the system you want to use as a staging area.

Once you have local superiority it's really easy to just crank out assault armies and invade to keep that warscore climbing up. I just leave mine on the planet until the end of the war and then disband.
 
More influence gain is mainly though tech. Rivals help too. See what you're spending influence on though. Maybe you have too many frontier stations?

Yeah, I didn't realise those take influence and I also just discovered that I can get rid off them once I have colonized a nearby planet.
Is there anything I can do to make a planet more inhabitable asside from terraforming? Is that just a fixed number or are there things I can do?
 
Yeah, I didn't realise those take influence and I also just discovered that I can get rid off them once I have colonized a nearby planet.
Is there anything I can do to make a planet more inhabitable asside from terraforming? Is that just a fixed number or are there things I can do?

There are a few 5% buffs to habitability that you can research. There's also a few buildings that will increase it as well, like the frontier clinic and paradise dome. Eventually, you can modify your species (or other species you've absorbed) to favor a particular planet with enough research.
 
Has anyone tried using a colony ship to populate worlds with existing pops already? How many do you get initially? I'm aware of the forced resettlement from other planets and I do have that enabled, but at 50 influence a pop (pun!) it ain't exactly cheap.
 
So this is kind of hilarious.

20160513141451_1wcs3f.jpg


So the Uva-Xavani Imperial Stars want my little brownish vassal south west of them and they declare war for it all the time. I can't reach them and they can't reach me. But what I can reach is his alliance members, the Tchaskeraan Foundation to my north and the little small one planet "empire" Bhen Tell sovereign Holdings in the north east in grey. So what happens is, Uva-Xavani declares war, but can't reach me, I stomp the crap out of his allies and take a few planets in the peace deal. Rinse and repeat.

Don't mind the date, I am just taking my time and possibly could have ended the game already. The Ox'Braxi Hegemony is my vassal and is being integrated right now. Still 556 month away (was 1300 month at the start). Now knowing that the fleet cap is 1000, it might not be a bad idea to get another big vassal after integrating my old one, to also get there fleet in a war.
 
I've only been playing a couple hours yet, how early do I have to worry about having to deal with war? I like to play pretty pacifist, is that viable in this game? Anything I should know about going that route if it's possible?
 
I've only been playing a couple hours yet, how early do I have to worry about having to deal with war? I like to play pretty pacifist, is that viable in this game? Anything I should know about going that route if it's possible?

Pacifist is viable depending on where you start. If you start boxed in it can be rough. My first playthrough I had loads of room to expand though.

Getting the victory conditions with a pacifist run might be tough though since they seem pretty warmongery focussed atm. Need some alt-win modes like science victory really.
 
I think I'm getting to the mid game now and I see where the complaints of not much to do come from. Still love the game but I think the early expansions should really target this part of the game.
 
So this is kind of hilarious.

20160513141451_1wcs3f.jpg


So the Uva-Xavani Imperial Stars want my little brownish vassal south west of them and they declare war for it all the time. I can't reach them and they can't reach me. But what I can reach is his alliance members, the Tchaskeraan Foundation to my north and the little small one planet "empire" Bhen Tell sovereign Holdings in the north east in grey. So what happens is, Uva-Xavani declares war, but can't reach me, I stomp the crap out of his allies and take a few planets in the peace deal. Rinse and repeat.

Don't mind the date, I am just taking my time and possibly could have ended the game already. The Ox'Braxi Hegemony is my vassal and is being integrated right now. Still 556 month away (was 1300 month at the start). Now knowing that the fleet cap is 1000, it might not be a bad idea to get another big vassal after integrating my old one, to also get there fleet in a war.

Is that a 1000 stars map? Damn, never saw an AI expand that much, you're pretty much mirroring each other. Cool game.
 
So the Uva-Xavani Imperial Stars want my little brownish vassal south west of them and they declare war for it all the time. I can't reach them and they can't reach me. But what I can reach is his alliance members, the Tchaskeraan Foundation to my north and the little small one planet "empire" Bhen Tell sovereign Holdings in the north east in grey. So what happens is, Uva-Xavani declares war, but can't reach me, I stomp the crap out of his allies and take a few planets in the peace deal. Rinse and repeat.

Wait... how do you do this? When I won my defensive war (75% warscore or something), a message popped up from the attacker saying 'You beat me' and that was it. I couldn't take his planets or liberate stuff. The same whn I'm attacking by the way, unless the enemy is not completely beaten, they'll just surrender and give me the stuff I wanted from them.
 
I've only been playing a couple hours yet, how early do I have to worry about having to deal with war? I like to play pretty pacifist, is that viable in this game? Anything I should know about going that route if it's possible?

Hope that like-minded empires spawn near you, befriend them, ally with them. Makes you less of a target. The extra embassy really helps. Of course, if you get fanatic purifiers or whatever hate boner empires are out there near you at the start, you better prepare for it.

You can just go around collecting vassals and being friends with them if you want. You have to slap them around a bit but it's worth it.

Wait... how do you do this? When I won my defensive war (75% warscore or something), a message popped up from the attacker saying 'You beat me' and that was it. I couldn't take his planets or liberate stuff. The same whn I'm attacking by the way, unless the enemy is not completely beaten, they'll just surrender and give me the stuff I wanted from them.

When someone declares war on you, you have a year to set your demands, even if you weren't the aggressor.
 
When someone declares war on you, you have a year to set your demands, even if you weren't the aggressor.

I guess that's what I get for not paying attention and thinking that it would work the same as in EU4.
I got my revenge later when I attacked them back and vassalized them. You don't fuck with the space Romans.
 
This feels very Endless Space. It's practically endless space with race mechanics.
Sectors are great, but they don't micromanage races by swapping them around, for some reason.
Early game is great. Late is very meh - I'm not quite seeing the transition to grand strategy: Internal politics are easily ignored unless you're using a very controversial policy; there's no trade; functionally no diplomacy;
Mid-late game you do what you always do, keep colonizing and choosing techs.

When we going for multiplayer? : )

I think we're going to find out later what the real optimal designs are, and what counters what. I have a strange feeling cruisers\corvettes with massed S missiles are going to rip the autocannon dodge corvettes a new one.

That's MP talk, though. AI doesn't play the metagame, sadly.
 
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