The latest hotfix fixed the Prethoryn bug.
I think it's fixed now. I was able to defeat them yesterday night. (or at least, I don't see any territory.)
Has anybody actually finished one of those precursors event chains? I keep missing one or two relics.
Has anybody actually finished one of those precursors event chains? I keep missing one or two relics.
Only once. Got a nice tech that revealed a resource and allowed me to give my ships super health regen. It's a shame they're so hard to actually finish because of closed border shit and having a much lesser chance of finding anomalies on planets that have already been scanned. There should be an option to go to war to get precursor relics from another civ option, too. Additionally there should be an option to trade for them.
PSA: If you vassalize a nation through war, you also become the overlord of all their vassals. I just got 5 vassals in one war that way.
Yeah, I hope that with the 'everybody always has open border' update these kinds of missions become easier.
I really need to figure out how to mod in random events. The anomalies are nice but quite limited at mid-game. Need more and I got a billion ideas for it.
Ucchedavāda;204346227 said:There's a developer dairy that covers exactly that:
https://forum.paradoxplaza.com/foru...-diary-31-modding-scripting-anomalies.923348/
I'm probably not going to try modding myself, as there are other things I'd rather do, but I am hoping that somebody will be collating the best modded events so that we can just download one big pack and have a much more expansive set of events.
Why are the AI fleets using corvette doomstacks? Why?!?!?
AI is evolving and learned corvettes are broken.
Why are the AI fleets using corvette doomstacks? Why?!?!?
I'm having a few issues.
Every demand I add to the negotiation always adds -1000 to the deal. Ask for non-aggression pact from ardent pacifists? -1000. Even offering all my tech & star charts to a primitive, friendly race only gets me +50. Subsequently everyone's borders are closed.
My big break was finally meeting the threshold to join one of the big federations but the game doesn't explain the benefits or controls. An assholish race decided to try and enslave one of the fed's vassals so we all went to war. I was hunting down their fleet when suddenly war over, they lost 3 worlds but are essentially still as big a problem as when we went to war and I didn't get a say in the terms of surrender at all. Likewise I don't seem to get a say in who joins our federation. Other races get approved but I can't invite anyone. I understand reduced influence in exchange for open space but the rules aren't explained and the decisions are instantaneous. Really takes you out of the game.
PSA: If you vassalize a nation through war, you also become the overlord of all their vassals. I just got 5 vassals in one war that way.
Update: May 18 @ 9:59am
Kinetic Weapon Tweaks:
All Mass Drivers Base Stats:
+40% Shield Penetration
Kinetic Battery and Artillery Base Stats:
+60% Shield Penetration
All Autocannon Base Stats:
+10% Shield Damage
Discuss this update in the discussions section.
Update: May 18 @ 6:17am
- Updated mod for 1.0.3.
- Added a pretty mod picture.
Discuss this update in the discussions section.
Update: May 17 @ 2:07pm
Point Defense Tweaks:
Sentinel Point Defense Base Stats:
3.3 cooldown (Default: 1.2)
Barrier Point Defense Base Stats:
2.8 cooldown (Default: 1.2)
Guardian Point Defense Base Stats:
2.3 cooldown (Default: 1.2)
Discuss this update in the discussions section.
Update: May 17 @ 11:46am
- Added the mod picture.
Discuss this update in the discussions section.
Update: May 17 @ 11:43am
Ships Tweaks:
Corvettes Base Stats:
-40% evasion modifier (Default: -0%)
0 base armor (Default: 3)
Destroyer Base Stats:
-60% evasion modifier (Default: -25%)
+20% armor modifier (Default: 0%)
10 base armor (Default: 6)
Cruiser Base Stats:
-70% evasion modifier (Default: -50%)
+40% armor modifier (Default: 0%)
15 base armor (Default: 12)
Battleship Base Stats:
-80% evasion modifier (Default: -75%)
+60% armor modifier (Default: 0%)
25 base armor (Default: 24)
Spaceports Tweaks:
Level 1 Base Stats:
2500 HP
15 base armor (Default: 10)
Level 2 Base Stats:
4000 HP
20 base armor (Default: 15)
Level 3 Base Stats:
5500 HP (Default: 5000)
25 base armor (Default: 20)
Level 4 Base Stats:
7000 HP (Default: 6000)
30 base armor (Default: 25)
Level 5 Base Stats:
8500 HP (Default: 7000)
35 base armor (Default: 30)
Level 6 Base Stats:
10000 HP (Default: 8000)
40 base armor (Default: 35)
Speaking of endgame events, does anyone know the MTTH for whatever spawns the Queen? The swarm have been hanging around for around 3 decades and other than throwing themselves at my fleet there's been no followup since the second wave event.
The Queens are the one that spawn the fleets over time, so you need to do a complete sweep of probably infested space to completely get rid of them
Thought there was supposed to be an event where you could capture one? I've killed some in fleets, was I supposed to leave them alive? They seem to keep respawning.
http://www.stellariswiki.com/Crisis#Prethoryn_Swarm
There is an event, but that was to capture their tech or something I think and get an imortal fleet commander.
The Queens themselves will create ships around them over time
I have that asteroid scanning mission, that I've never finished in my current SP game, I'm at 4/5 resource rich asteroids scanned. I own the system with the fifth one, but I got it by integrating a vassal that had a mining station there, so I can't scan it and can't finish the mission. That sort of thing annoys the crap out of me.
I began to do a lot of colonisation because I had a lot of space to grow but I find the AI sometimes really stupid managing planets. I did a sector to produce energy and after a while they were still a +0 energy. They were energy plants on a planet without pops on it, they were on farms while the planet already was on +5 food !
Ucchedavāda;204461619 said:Did you have the sector settings set to not respect tile resources and to allow redevelopment? If not, then using those settings might yield better results.
Um... You should get that looked at.
Although this reminds me that they need a better solution than scrolling for the Outliner. It's so jarring to do so.
My Federation dragged me into a pointless border war so I go off to help. I lock down 3 planets and suddenly they declare victory, and it automatically moves my fleet to nearest friendly space, completely cutting me off from my territory. I had to declare war again just so I could get my fucking ships back.
There will be a dev diary today after all: https://twitter.com/StellarisGame/status/735043988663734272
Ethics were rebalanced to make Xenophile/Xenophobe stronger picks, among other changes.
War score costs now scale to the size of your target, so you can take more planets from large empires but can't vassalize them in a single war.
It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals are now worth more warscore.
Nice improvements, but the Asimov patch is the one I'm really looking forward to.
"Clarke is nice, but Asimov is the real meat" is a surprisingly correct statement. In general, i mean.