Street Fighter V: Arcade Edition: Free update arcade mode & more; $40 game+DLC bundle

Unfortunate. Guess I still won't bother with Street Fighter V. It makes no sense why the characters couldn't be included on the disc.

That kinda sucks. If you get unlucky and have to wipe your system and you don't have Internet then you are screwed if you main a dlc character.

I'm super unlucky tho and this had happened to me several times.
 
Is it really that controversial of a statement? I think Menat's animation may have sealed it for many

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*ahem*

 
The game doesn't play off the disc, why does it matter?
Why do I gotta create some random account to access an play with stuff I've allegedly purchased? I dun got PS+ an I never will. Ideally this whole fighter net thing should have nothing ta do with players like myself. Its such a strange roundabout system.
 
The game doesn't play off the disc, why does it matter?

Characters, colors, stages and costumes are tied to your SFV profile which is on a Capcom server. As Lupinko said, the game is mostly running from a server since it's a service based game first and foremost.
 
Probably, because even with a missing arcade mode, it would've featured a 28 character roster with a high production quality story mode with varying difficulty settings from day 1. But I may be replying to one of those "only because it's capcom" posts.

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But that's the thing. Injustice 2 is packed with so much better single player content that the arcade mode feels like a tacked on mode that has to be there. People aren't playing arcade mode. They're grinding for gear to improve their character and make them look cool. A lot of fighting game devs need to stop looking at it like it's a check list and add some unique hook.
 
Why do I gotta create some random account to access an play with stuff I've allegedly purchased? I dun got PS+ an I never will. Ideally this whole fighter net thing should have nothing ta do with players like myself. Its such a strange roundabout system.

The DLC for SFV is not tied to PS+ or Steam, they're all tied to Capcom's servers. For the better part of 2016, I only played SFV offline as I didn't have PS+, yet I still had all the Season 1 characters up until that point because I had bought the season pass.
 
But that's the thing. Injustice 2 is packed with so much better single player content that the arcade mode feels like a tacked on mode that has to be there. People aren't playing arcade mode. They're grinding for gear to improve their character and make them look cool. A lot of fighting game devs need to stop looking at it like it's a check list and add some unique hook.

Street Fighter leans so much on Street Fighter II nostalgia. Arcade mode is relevant in a different way.
 

Good find, rough google translate gives some info on arcade mode. I think the unlocking 200 illustrations is new?

Arcade mode implementation for one person who is going to win against the CPU opponent! From the first work "Street Fighter" to "Street Fighter V", it is possible to relive six series. If you clear everything, you can get more than 200 different gallery illustrations.
Indeed, a lineup and volume suitable for the name of "Street Fighter V Arcade Edition" is implemented!
 
The DLC for SFV is not tied to PS+ or Steam, they're all tied to Capcom's servers. For the better part of 2016, I only played SFV offline as I didn't have PS+, yet I still had all the Season 1 characters up until that point because I had bought the season pass.
That doesn't come across as super weird to you or anyone else? Stuff ya buy being tied to a service for a single game, is that a common practice in gaming nowadays? Sure hope Capcom doesn't go the way of Sega. Though... at least Dreamcast game DLC was all free.
 
But that's the thing. Injustice 2 is packed with so much better single player content that the arcade mode feels like a tacked on mode that has to be there. People aren't playing arcade mode. They're grinding for gear to improve their character and make them look cool. A lot of fighting game devs need to stop looking at it like it's a check list and add some unique hook.

I wouldn't be playing arcade mode if I had Injustice 2 either. You said the key word however, which is that people are grinding for gear. In SFV, you grind for FM and the survival mode is potentially the most lucrative while being insanely boring and frustrating. Arcade mode and extra battle will surely be more fun than survival and it will give players a way to grind FM more easily so they can buy a couple of stages, characters or costumes.

MK X has numerous living towers which are fun fluff (with various conditions) and I'm guessing the multiverse mode is the equivalent in Injustice 2?
 
That doesn't come across as super weird to you or anyone else? Stuff ya buy being tied to a service for a single game, is that a common practice in gaming nowadays? Sure hope Capcom doesn't go the way of Sega. Though... at least Dreamcast game DLC was all free.

Welcome to the next level.
 
That doesn't come across as super weird to you or anyone else? Stuff ya buy being tied to a service for a single game, is that a common practice in gaming nowadays? Sure hope Capcom doesn't go the way of Sega. Though... at least Dreamcast game DLC was all free.
Nah, you're right. It's a bad and weird system. I think it mainly happened due to fight money. Aside from online-service based games like destiny, the majority of games that get repackaged/rebundled are ones that come with all the DLC on disc itself that do not get tied to a single account.
 
The DLC for SFV is not tied to PS+ or Steam, they're all tied to Capcom's servers. For the better part of 2016, I only played SFV offline as I didn't have PS+, yet I still had all the Season 1 characters up until that point because I had bought the season pass.

I'm not sure what you mean. You can only buy SFV DLC on Steam and PSN. You don't need PS+ to buy or download stuff either
 
200 illustrations? Great. Me, someone who doesn't go online much, loves something like this. The idea of having 6 different paths in Arcade Mode with something at the end for each character? Possibly having different difficulty levels too who knows about that one but in general plus the illustrations?

They're really hitting it out of the park. Dope. I can mostly stay offline and be good.
 
That doesn't come across as super weird to you or anyone else? Stuff ya buy being tied to a service for a single game, is that a common practice in gaming nowadays? Sure hope Capcom doesn't go the way of Sega. Though... at least Dreamcast game DLC was all free.

It's terrible nowadays. But people have accepted it for convenience's sake. What's worse is that I don't think we have anyone backing up all the dlc for these games like how they did for the dreamcast...
 
Look at all dem frames of animation.

All five of them.

And that's after cherrypicking the smoothest animation in the whole game by a mile

You guys do realize it's fully 3D and the animation is done by interpolation of models, right? They could have 60 frames for that animation if they wanted. It was intentionally paired down to look like hand-drawn keyframes.
 
But that's the thing. Injustice 2 is packed with so much better single player content that the arcade mode feels like a tacked on mode that has to be there. People aren't playing arcade mode. They're grinding for gear to improve their character and make them look cool. A lot of fighting game devs need to stop looking at it like it's a check list and add some unique hook.

You see, you keep saying that. That nobody would miss it and that nobody plays it.

Except, like, I totally do. I mean, I just played Injustice 2's Arcade Mode this week. I still enjoy it.

I played through Arcade Mode with every single character to get their Arcade endings. They fact they have THREE separate Arcade ladders for whatever you feel up to is something I've appreciated. You still get gear for Arcade matches as well (and beating Arcade mode with a character is a guaranteed character shader).

Now, I agree... there IS better single player content in Injustice 2, but I've put plenty of hours into Arcade Mode in Injustice 2, and I'll definitely continue to do so between bouts of Multiverse, Guild matches, AI Battle, Story, and other challenge towers.

But every time a character comes out as DLC, or I feel like I need to practice and get reacquainted with a character, Arcade Mode is always my first stop.
 
You guys do realize it's fully 3D and the animation is done by interpolation of models, right? They could have 60 frames for that animation if they wanted. It was intentionally paired down to look like hand-drawn keyframes.

Bruv they don't care. They're the kind of folks that think that because there's squash, stretch and smears in 2d type animation that it's inferior to standard 60 frames 3d animation. It's shameful.
 
Oh right, unless anyone hasn't posted it yet, but the characters are product codes as per the Japanese site.

They are not on the disc (not that it matters since games don't even use the disc anymore).

Your season 1 and 2 characters for AE purchasers are still tied to a CFN account so reselling the AE disc would just be the vanilla disc but with all the patches (and probably the shadow falls story mode) on disc to install.

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Fuck this.
 
Nah, you're right. It's a bad and weird system. I think it mainly happened due to fight money. Aside from online-service based games like destiny, the majority of games that get repackaged/rebundled are ones that come with all the DLC on disc itself that do not get tied to a single account.

It's happening in SFV because you can grind enough FM to buy nearly all of the characters. That's a lot of potential money lost for Capcom, so they want the maximum amount of control over how much FM you can earn. If we look at every other FH, how many of them can allow you to earn DLC characters without paying actual money?

SFV draw far more inspiration from persistent online games such as DOTA 2 and League of Legends than your traditional FG (and those are pure multiplayer and you grind out ingame currency to "purchase" new characters.
 
I'm not sure what you mean. You can only buy SFV DLC on Steam and PSN. You don't need PS+ to buy or download stuff either

The person I quoted was going on how they don't have PS+ and that the characters being product codes or being tied to servers is malarkey for an offline player like themselves.
 
Nah, you're right. It's a bad and weird system. I think it mainly happened due to fight money. Aside from online-service based games like destiny, the majority of games that get repackaged/rebundled are ones that come with all the DLC on disc itself that do not get tied to a single account.
Its kinda an oddity then?

I'm not sure what you mean. You can only buy SFV DLC on Steam and PSN. You don't need PS+ to buy or download stuff either
Ohh I just looked on PSN an yeah much of the stuff is buyable on there for real money. I guess the fighter network thing is for getting the stuff for free. Still comes across as lame. Like, all patches for the game include all the new stuff they're putting out regardless of if you're ever gonna buy it or not anyway right?

So its already on your HDD so why not make it unlockable through just the game itself? Worry that people'll hack their game saves or something to get infinite FM? If thats the case this whole network thing comes across as little more than DRM!

It's terrible nowadays. But people have accepted it for convenience's sake. What's worse is that I don't think we have anyone backing up all the dlc for these games like how they did for the dreamcast...
It doesn't sound very convenient ta buy a game with the promise of stuff included, get the game, turn it on, an find said stuff not there. Then go through hoops to actually get it >_<
 
You guys do realize it's fully 3D and the animation is done by interpolation of models, right? They could have 60 frames for that animation if they wanted. It was intentionally paired down to look like hand-drawn keyframes.

I know exactly how it's done. They have in fact disabled animation interpolation for this to look the way it does. A lot of quality anime and cartoons have smoother animation than this, that got little to do with it. GGX/DBFZ has a low-frame count for two simple reasons: one, ArcSys wants like a sort of extreme readability for their poses (which honestly works really well with the way moves combo together in their games) and two, the more keyframe poses you have, the more work you have to do. And they do go beyond the usual by adjusting stuff like lighting, hair and clothes manually on a frame by frame basis, which adds even further to their workload no doubt. But that's on them breh. :P

Bruv they don't care. They're the kind of folks that think that because there's squash, stretch and smears in 2d type animation that it's inferior to standard 60 frames 3d animation. It's shameful.

You mean like this?

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I truly believe that Street Fighter V has the best animation in the genre. It's not even my favorite fighting game -- I'm just trying to be objective.
 
The game doesn't play off the disc, why does it matter?

Just like every PS4 game, but it doesn't stop me from wanting the content I paid for to be included on the disc. For me it's about preservation and not relying on a third party (Capcom in this case) to play a game I've paid for. This also hinders my ability to potentially sell, trade or lend the game to someone that may appreciate it more than I do.

I'm quite lenient when it comes to an online-only multiplayer game like Overwatch doing something like this, in fact I buy most of those digitally already. The difference here is that Street Fighter is a 1v1 fighter. These games do not require online to be enjoyable as they are equally enjoyable offline with friends. Heck, we still play many of the SF games from decade or two ago. That's why it's disappointing to me that Street Fighter V relies on having an account to unlock characters that should be already unlocked and on the disc.
 
Every SFV threads seems to turn into animation comparison with GG these days lol.
Personally I feel they are very different style to make direct comparison to which is better. I think both are fantastic in their own ways.
 
Bruv they don't care. They're the kind of folks that think that because there's squash, stretch and smears in 2d type animation that it's inferior to standard 60 frames 3d animation. It's shameful.

I think it looks inferior because, as demonstrated by the gif above of Dhalsim, it does.

That's not to discount what arcsys have done, GGXRD is a tremendous achievement and surely a bar for anime styled games going forward, but the animation in SFV is more tremendous, and conveys a fantastic sense of motion and impact.

they're both great. and we're comparing between #1 and #2, best in class tbh, a pretty stupid debate when injustice still moves the way it does.

man i wish all these arc fanboys were around to stop GGXX fading into obscurity back when
 
Every SFV threads seems to turn into animation comparison with GG these days lol.
Personally I feel they are very different style to make direct comparison to which is better. I think both are fantastic in their own ways.

Every Street Fighter V thread turns into every other SFV thread with the same people arguing, at this point you can copy and paste old posts. Which I think some do to save time.
 
Isn't this what many GOTY versions do? DLC codes for post-launch support.

No, although Fallout 4 was a recent example of this and hopefully isn't a trend moving forward. However, most GOTY editions include the DLC on disc. Even just including the fighting genre, Mortal Kombat XL and Killer Instinct DR both included their DLC on disc (although both had bonus DLC codes for a few costumes). I would say that Killer Instinct DE was mighty impressive given that it included all three seasons of content, both original KI arcade titles, behind the scenes video and a soundtrack on CD.
 
You guys do realize it's fully 3D and the animation is done by interpolation of models, right? They could have 60 frames for that animation if they wanted. It was intentionally paired down to look like hand-drawn keyframes.

They went all the trouble of doing that and then picked 3-5 frames out of 60. i don't mind GG looking like that (it's been that way since GG PS1), but when they used the exact same technique for DBZ they made a huge mistake IMHO.
 
They went all the trouble of doing that and then picked 3-5 frames out of 60. i don't mind GG looking like that (it's been that way since GG PS1), but when they used the exact same technique for DBZ they made a huge mistake IMHO.

It's just their style, and they probably want to make GG vs DB in the future.
 
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