MatrixMan.EXE
Member
This is what I am afraid of... The game seems to be catering towards the hardcore, but the regular casual gamer who goes out and buys Assassin's Creed, Madden, Call of Duty every year might not stick around.
There needs to be something for the casual gamer to come in and enjoy and learn the game while having fun. The term easy to play but hard to master needs to be applied here hence we are beta testing it.The fun spectrum is hard to maintain will be broken once the casual raises slowly to upper but keeps on losing as they might not have the time as some of the hard core gamer. So Capcom needs to do something that will have slow gradual ranks for equal ranked people playing against each other.
This makes no sense to me. This is a fighting game. Your 'dude-bro' guy who only really plays AC, Madden, FIFA and CoD every year isn't the target market, and there is no reason for Capcom to try and target it.
Just because those games target a wide audience, it isn't the kind of audience that games that have no place trying to grab that market should be shooting for. Remember, Street Fighter IV was initially picked up by a lot of casual players that bought into the hype, but being a 2D fighter, by it's very nature, that audience eventually thinned out drastically into the hardcore community it is today. The same will happen with SFV. And there's nothing wrong with that.
Moreover, Street Fighter V is mechanically far more simple and 'casual' than any of the past games, SFIV included.