DiscoShark
Banned
This is what I am afraid of... The game seems to be catering towards the hardcore, but the regular casual gamer who goes out and buys Assassin's Creed, Madden, Call of Duty every year might not stick around.
This comment is baffling to me, especially when taken in the context of you saying SFIV was a more casual friendly game. Ignoring the fact that I don't believe that a game should be catered specifically to an audience that's gonna jump to the next big game release within 2-3 months regardless, SFV does a LOT to simplify the needlessly complex systems that have always made the games hard to get into to begin with.
SFV ...
Simplifies needlessly complex/non-pad friendly mash inputs like ChunLi's Lightning Legs and turns them into QCF motions.
Removes proximity based normals
Removes the pointless limitation of not being able to cancel chained normals into special moves.
Makes it so that the hardest link is something like 3f thanks to an in game frame buffer (no plinking required!)
For a new player SFV is going to be leaps and bounds easier to jump into than a game like IV was. I can't help but feel that you're really off base here.