• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

Status
Not open for further replies.

Edzi

Member
Necalli isnt all that fun. Not much to else say either, none of his moves are all that interesting except his charge move which is obviously limited in its utility.

Does Necalli still have 2 charge moves in this build? Or is it updated?
 

Skilletor

Member
Wouldnt't it just be a property change from a command throw, into an attack throw? In Zangief's case, would the EX move possibly be blockable?

Other than that, crush-counter style hits also seem to allow throws. So charged normal that cause stagger style hits can combo into throws. Mika can combo into her CA, even through it seems to legit be a non-blockable throw, right? Pretty sure you can do it off charged HK, for starters.

I find it funny how Mika's off-the-wall rope throw counts as the opponents being in the air. I hope it stays that way, since the reset, AA throw use, and ability to still combo into her Command Normal MK uppercut all feel great out of the move.

Well Gief can combo EX SPD's, so I don't think you can block that.

I get why you would do it, balance wise, because gief will have a harder time geting in, I just think it's an odd system specific thing when all command throws don't behave the same.
 

SAB CA

Sketchbook Picasso
The things I like least about Necalli is that he feels like a SFIV relic. By that, I mean that he has tight timing on things that most other characters in this game just seem to WORK with.

Links feel so much easier in this game, and most people have EX specials that easily lead to extensions. Necalli's moves all leave enemies in states that LOOK like you could follow up (Like his strong command throw, or his EX slashes and stomps), but you're stuck unable to do anything while the animations / camera recover. His Cr.HP -> qcf+HK -> CA doesn't flow nicely, you have to wait until the opponent is falling, and then the actual activating hit is a bit ambiguous (unlike Karen's obvious, combo-locking blows from her CA), and is easy to miss.

This might all be forgivable if he did SO SO much more damage. But he seems to do about the same as others, just with less deftly-designed tools.

Note; I think his jumping MP might leave enemies in a float state. But kicked out the beta ATM, can't test.
 

FistOfSyn

Banned
I live close to the US and have a good connection. I play USFIV on my US account (I recently moved to Canada so my PSN account is US) and I don't typically have lag problems.

It remains to be seen whether there are enough people in Canada playing, but the US has like 10x the population.

Ÿeah, I PUT Canada too. if that's why i'm rarely getting matches it sucks :/
 

Clawww

Member
buffer v-trigger with vega's stand fierce for your whiff punishes, shit forces stand so it works nicely. or super or ex izuna/ex slash i guess. really like this normal
 

SAB CA

Sketchbook Picasso
Ooo, so Necalli's Jumping MP DOES leave them floatable. And VERY much so. You can hit with any ground normal, a new jump attack, DP, EX STOMPS even.. it's crazy jugglable. You can even hit with it AA while descending from a jump, jump back up and hit with it again, then land his DP.

Well Gief can combo EX SPD's, so I don't think you can block that.

I get why you would do it, balance wise, because gief will have a harder time geting in, I just think it's an odd system specific thing when all command throws don't behave the same.

Ahh, it was the SPD? Figured it's be the run grab. I don't mind the idea, chara-specific oddities are fun. Hope other characters can get the same kinda stuff though, as time goes on. I like how Birdie Can combo into his EX chain throw, for example, though I know that's an attack throw.
 

vulva

Member
Ooo, so Necalli's Jumping MP DOES leave them floatable. And VERY much so. You can hit with any ground normal, a new jump attack, DP, EX STOMPS even.. it's crazy jugglable. You can even hit with it AA while descending from a jump, jump back up and hit with it again, then land his DP.

But he's already been figured out, right?
 

Skilletor

Member
Ahh, it was the SPD? Figured it's be the run grab. I don't mind the idea, chara-specific oddities are fun. Hope other characters can get the same kinda stuff though, as time goes on. I like how Birdie Can combo into his EX chain throw, for example, though I know that's an attack throw.

Yeah, looked like both grabs. Combofiend did c.lp, s.lk xx EX SPD, and it was 3 hits.

But yeah, I don't mind it, I just think it's odd that grabs are altered this way at a system level to behave differently.
 

FistOfSyn

Banned
is Mika's super unblockable? I swear it happened twice to me where a mika would use it out of nowhere and it would grab me even if I was blocking.
 

Trickster

Member
is Mika's super unblockable? I swear it happened twice to me where a mika would use it out of nowhere and it would grab me even if I was blocking.

She's a grappler, so I'm pretty sure her super counts as a command grab or whatever they're called.
 

SAB CA

Sketchbook Picasso
it does, you can combo it into super which is nice

Thanks for checking that, was fun to mess around with when back in!... And kicked out again, lol.

But he's already been figured out, right?

TOTALLY! XD Especially since he can get re-balanced and adjusted right up until and after release!

Really, jumping MP is the most "fun" thing I found for him so far. Since basically EVERYTHING follows up after it (Even EX Charging claw and stomps), you get a lot of leeway as to how you'll ground / reset your opponent.
 

Kain

Member
I don't really understand how Vega is supposed to be used but I'm having fun with him. I noticed that without the claw his damage output is shit, but he can combo his CA from his target combo (MP, HK, CA instead of V-Skill). Other than that and the command throw I don't know if clawless is any good or not.

I really need the pros crunching time on him xD
 

kirblar

Member
Is his damage output bad then? I understand short combos if he has umph but not if he doesn't lay damage down with them.
No, it's really good!
I don't really understand how Vega is supposed to be used but I'm having fun with him. I noticed that without the claw his damage output is shit, but he can combo his CA from his target combo (MP, HK, CA instead of V-Skill). Other than that and the command throw I don't know if clawless is any good or not.
His claw dive lets you combo if you do it clawless. It's nutty.
 

SAB CA

Sketchbook Picasso
Yeah, looked like both grabs. Combofiend did c.lp, s.lk xx EX SPD, and it was 3 hits.

But yeah, I don't mind it, I just think it's odd that grabs are altered this way at a system level to behave differently.

Kinda hope it stays, even if I hate SPDs, lol. (Blame the "cinematic start" for them in SFIV, especially as an early Dhalsim main, haha.) The more SNK-like the grapple game feels, the more I like it. Everyone has command throws! Give me a new one for Cammy! Mika's throw game has me kinda enchanted, even if fighting against her is constant frustration, lol. Can't believe her Promo Cut even powers up her basic throws.

I don't really understand how Vega is supposed to be used but I'm having fun with him. I noticed that without the claw his damage output is shit, but he can combo his CA from his target combo (MP, HK, CA instead of V-Skill). Other than that and the command throw I don't know if clawless is any good or not.

I really need the pros crunching time on him xD

Clawless is when he finally get cancellable normals too, and his command throw. He's not nearly as neutered feeling without claw as I'd expect. It's nice that he's more of a footsies guy with claw, and more of a combo one without it.
 
Hey! First thing you do is hit the cardio. Next thing, go for full on strength training. Don't do any less than 3 sets a day. Each time? Change the routine daily. You'll be all muscle! I guarantee it!"

I'm having trouble landing command grabs. They don't vacuum people in like SFIV.
 
Haven't tried the last one. The grab the cpu did was basically the regular grab but with more spins and the ex flashing.

It actually seems like she has 4. Wingless Airplane anti air, Brimstone and Giant Swing command grabs. Aside from these, I've noticed she sometimes does a powerbomb in place of her regular throws. Forward throw should be a Bulldog, back throw should be a Hurricanrana. The powerbomb just came out one of the times.
 

FistOfSyn

Banned
It actually seems like she has 4. Wingless Airplane anti air, Brimstone and Giant Swing command grabs. Aside from these, I've noticed she sometimes does a powerbomb in place of her regular throws. Forward throw should be a Bulldog, back throw should be a Hurricanrana. The powerbomb just came out one of the times.

powerbomb = regular throw when someone is crouching
 

Kade

Member
It actually seems like she has 4. Wingless Airplane anti air, Brimstone and Giant Swing command grabs. Aside from these, I've noticed she sometimes does a powerbomb in place of her regular throws. Forward throw should be a Bulldog, back throw should be a Hurricanrana. The powerbomb just came out one of the times.

I think one of the grabs is just a unique animation that happens on crouching enemies but I could be wrong.
 

Mr. X

Member
I don't really understand how Vega is supposed to be used but I'm having fun with him. I noticed that without the claw his damage output is shit, but he can combo his CA from his target combo (MP, HK, CA instead of V-Skill). Other than that and the command throw I don't know if clawless is any good or not.

I really need the pros crunching time on him xD
Bare Hand Vega is more fun. More cancellable normals, target combo special cancelable, normals seem quicker, command grab.

I've been trying to combo into claw off as quick as possible.
 
Status
Not open for further replies.
Top Bottom