Karsticles
Member
Bison s.HK is king.Time to find good heavy normals to abuse
Bison s.HK is king.Time to find good heavy normals to abuse
Damage and stun has been lowered for everyone across the board. The game felt a LOT like SF2 at the start, now the damage is closer to SF3/4. I'm not a fan of this, but I think this has contributed to a lot of people's issues with the "nerfs".Man that's one of my biggest complaints. I really enjoyed beta 1 Ryu because he had plenty of options. Good max damage up close, light confirms, combos against crouchers, meaty overhead, combos when your opponent isn't right next to you and so on.
Since then they've removed most of it. And honestly I can live with that, but I hate the fact that they continued to lower damage, stun, and remove novelty options like neutral jump tatsu which is gimmicky at best. I just rather everybody be very good instead of everybody being equally bad or mediocre. So I really hope that some character that needs buffs gets them and maybe 1 or 2 changes system wide(like throws going back to 200 stun maybe?).
As for Ryu, I don't need all the combos back, I would just like to see some of the changes reverted for Ryu. If they were to give Ryu back his MK tatsu hitting crouchers and SRK's doing full damage on later frames(and yes, give that to everybody with a DP as well) then I'd be pretty happy with that as the final version.
Here's a speculation-
Maybe they're intentionally making the game dumbed down/limited at release as a strategy to bring in new players and give them a more even playing field when playing online matches.
They can always add in more layers of complexity as the years go on as we've seen with Super/Ultra. If they removed stuff from the "finished" product... there would be a huge backlash.
The FGC has a hard time growing because to the average kid/player sees the barrier to entry on these games are just way too high. I think that's why Smash does so well... really that's probably one of the most execution heavy fighting games ever at a high level... but it's also very easy just to pick up and play casually.
Capcom/Sony is playing the long game with this title... don't write it off if it's not exactly everything you want it to be right out of the gate.
That's wishful thinking. Are you willing to play the long game and wait until this game becomes just the way you want it to be?
I feel like anyone who doesn't like the game in its current form will get bored if you're playing this game for multiple years, regardless of what past build or potential build we're referring to right now.
It's almost too good lol.Bison s.HK is king.
Thanks anyway gbraga
Fighting games gotta leave an impact early on to hook you. The farther down the line you wait to play or for the game to be in a state that you'll enjoy, you'll get wrecked by the existing players...and most likely quit. Unless you're super dedicated, it's the circle of fighting life.
Yeah Melty Blood Actress Again used a similar system which ended up stopping people from spamming 2aaa like they did in previous versions of the game. I welcome thisOkay, this is much better than what came to mind at "priority system". I thought they were attaching priority values to normals or something.
I agree FGs needs to hook you from the start. Start with bad impression and your game fails right there. SFxTekken is the prime example. They tried fixing all the issues it had beside the whole DLC fiasco and it was too late. SFV at this current stage i wish it luck. I am sure it will have people playing due to the money capcom putting into the tournament scene. If there was no money in it I just don't see it lasting like SFIV.
Didn't a lot of people think SF4 was fucking lame when it first came out too? But as Capcom tweaked it through all the versions it was able to keep interest so long. Ultra is a pretty different game from vanilla. They should be able to do the same for V. SFxT was fucked as soon as people found out about the on-disc DLC and dumb ass gems and shit. I wish it came out as just solid game with less nonsense strapped onto it, people would have gave it more a chance.
this whole thing would be a lot scarier with kara throws, or advancing normals that leave you + on block (like cody's fwd+mp, or makoto fwd+mp, so blocking 2 normals won't get you out of trouble) but i guess they thought that would be too hard for new players to grasp for some reason.
That's wishful thinking. Are you willing to play the long game and wait until this game becomes just the way you want it to be?
I feel like anyone who doesn't like the game in its current form will get bored if you're playing this game for multiple years, regardless of what past build or potential build we're referring to right now.
I'm going to be a small minority on this, but fuck kara throwing. What's the point of establishing throw ranges if you're just going to bypass them anyways?
the actual throw range of your character is your kara-throw range.
That's my point. If you want Ken to have a certain throw range, set his default that way. Don't go "oh he has this range unless he does this pretty simple trick". It undermines the default values, and it makes the game harder to balance.
Didn't a lot of people think SF4 was fucking lame when it first came out too? But as Capcom tweaked it through all the versions it was able to keep interest so long.
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X.I'm going to be a small minority on this, but fuck kara throwing. What's the point of establishing throw ranges if you're just going to bypass them anyways?
X.
They got taken out for a reason- everyone gets to play by the same rules now.
『Inaba Resident』;189697877 said:its not up yet
『Inaba Resident』;189697877 said:its not up yet
Oooooh. That explains it lol. I thought all you peeps were already playing![]()
Top left where the notepad is click on that, should be in the list.On Ps4 where do I see the beta codes?
So we're still not getting 2/3 matches for ranked are we? Such a simple change would improve the game so much.
There's no reason for them to be in- if you want to give someone a bigger throw range, just give them a bigger throw range.what does this even mean? were you unable to do it somehow?
some characters had good kara throws. some characters had uppercuts. some characters had 3f normals. that's just character diversity.
So we're still not getting 2/3 matches for ranked are we? Such a simple change would improve the game so much.
I can see someone being salty as shit when the run back doesn't go their way and the third is going even worse. I don't want to force a rematch on someone who doesn't want toSo we're still not getting 2/3 matches for ranked are we? Such a simple change would improve the game so much.
I'd rather just have a rematch button, honestly. I love it in theory, but being stuck with 2/3 when the connection sucked in Rising Thunder was so painful.
I can see someone being salty as shit when the run back doesn't go their way and the third is going even worse. I don't want to force a rematch on someone who doesn't want to
Rematch would be abusable unless the rematch doesn't count toward stats.
Then they can quit and take the L if they're that big of a baby.
edit: I wonder if anyone has shown Ono this:
http://imgur.com/AIFJam6
When I'm playing online against strangers I rarely if ever feel like playing more than 1 game against the same person anyway.