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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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SAB CA

Sketchbook Picasso
I would like Necalli more if her could cancel his target combo into other moves. Ending JUST with the seismo is kinda... eh. Can't even super cancel it, which feels weird after Cammy had some Super-Cancel only stuff on her Target combo.

I'm perfectly happy with light-to-mediums being gone. It surely shouldn't be universal. Some character who are more speed focused should maybe have it, or maybe stronger characters should have more light combos, weaker ones more heavy button combos. Or V-skill only. But lights into specials feel good, and damaging enough for the low risk a light move presents. Sometimes overly damaging (Ryu getting weaks into fireball into CA hurts SO MUCH)

Medium-to-Medium feels good. Decently speedy, normally great range, normally leave open for more normal attacks after hits. It feels kinda weird that some mediums have crappy range (Standing MK with Necalli, Crouch MP with Mika), but most of the time, there's another normal that makes up for that.

Heavies as spacing used to land Crush Counter also feels great. A risky confirm with a lot of solid payoff. Loved the counterhits back in Alpha, though I never got great at maximizing with them. Here's another chance!

This all mixes well with the crappy range of many throws. Makes weaks for spacing seem even more prevalent and sensible, instead of the be-all-end-all combo starting tool they were in IV.

I kinda love the idea that one of the most combo-strong characters in the game is a "Grappler" for now. Feels very un-streetifghter, but... cool. Refreshing to me.

Yet I still feel the V-system and the out of guard counters aren't really a thing for people yet. Which is nice, because it helps make it feel like there's even more room to grow.
 
Random stuff I wrote last night:

RMika:
jHP>stHP>vtriggerforward>stHP>(nadeshko hits)>fHP>EXShooting Peach
8hits, 445 damage, 1 bar, Vtrigger

Punch command grab does 176, Kick version 143
You can power her command grabs in stages with her VSkill,
Dust around her feet means you reached a new stage.
Powered Stage 1 does 264, kick 214
Powered Stage 2 does 308, kick 250
Powered Stage 3 does 352, kick 286
Punch command grab swaps corners and throws them away, kick version keeps them in front and close to you.

CH full charged stHK>stHP>vtriggerforward>stHP>(nadeshko hits)>fHP>EXShooting Peach
8hits, 478 damage, 1 bar, Vtrigger

Necalli:
jHP>stHP>mkValiant Rebellion>crMP>lpThe Disc’s Guidance
345 dmg, 525 stun
385 dmd 525 stun in vtrigger

jHP>crHP>hkValiant Rebellion>ex Valiant Rebellion
356 dmg, 585 stun
391dmd 585 stun in vtrigger

stHK is his crush counter so it's nice to throw out and with V Trigger you can get a juicy confirm. Also if it hits as a crush counter you get to do the above combo.
...

R.Mika is surprisingly very fun and some of these R.Mika combos and corner swap resets are pretty dirty that I saw on twitter/infiltration's stream.

Necalli is pretty good too, I just wished I had a PS4 stick.
 

ShinMaruku

Member
You've played the rest?
Never liked Ken or the shoto style, don't like grapplers, Rashid rubs me the wrong way. It's not hard to tell what I will and won't like. Grant you I also hated most of sf4's cast and I love that game because Cammy Ibuki and Juri were all I needed. So far this has 2 characters I like so I know I'll enjoy sf5.

Look at his avatar so you have an idea what kind of characters he likes
If you played DOA5 and tried that character it would be nothing like what you are thinking. :p
Also it's probably the wrong one you'd think
 

ExVicis

Member
I'm confused, do I need to download entirely the whole game for updates?

Because I had that in-game update and it completely was unobtrusive, all it did was restart the game when I finished and allowed me to play Necalli (who I found really enjoyable).
 

Shadoken

Member
I'm confused, do I need to download entirely the whole game for updates?

Because I had that in-game update and it completely was unobtrusive, all it did was restart the game when I finished and allowed me to play Necalli (who I found really enjoyable).

Yea its kinda weird. There are in-game Capcom updates (1.05) and regular game updates (1.04).

So you download the whole game and then try to skip the in-game update to keep playing. Coz once you get the in-game update you get the boot.

Look at his avatar so you have an idea what kind of characters he likes

I also hated most of sf4's cast and I love that game because Cammy Ibuki and Juri were all I needed. So far this has 2 characters I like

Lmao :p
 

vulva

Member
So this should be starting now yeah?
It's 1am here and I was hoping to get in some matches before bed so I hope it starts up soon!

In an hour or so


I redownloaded the client just to get a few more minutes with it. Not sure if this is old but I found a cool stance change combo with Vega:

J FP, st. HP xx stance change, cr MP, EX Wall Dive, Air MP cr V-trigger.

Feels cool to already have a stance change combo
 

Manbig

Member
The trade off between Mika's grounded command grabs are interesting, because not only does the kick version leave them closer to you, but it leaves them in front of you, which is incredibly important for her in the corner. Her corner game is fucking BUFF!
 

vulva

Member
Wait, if you redownload the beta you can play until it downloads update 05 ?!

sort of, but it's not worth it. I was able to play until the new update installed. When it looked almost done, I unplugged my ethernet cable and it kicked me out. When I plugged it back in, it picked up where it left off.

I basically got like 7 minutes of gametime out of it.
 

Lukemon

Member
In an hour or so


I redownloaded the client just to get a few more minutes with it. Not sure if this is old but I found a cool stance change combo with Vega:

J FP, st. HP xx stance change, cr MP, EX Wall Dive, Air MP cr V-trigger.

Feels cool to already have a stance change combo

That shit is near enough my bnb and looks and feels AWESOME. Regular Trigger does more damage tho, if you can get the timing down. Feels like you should be able to combo after trigger, but as far as I can tell so far, only super connects...
 
S-Rank Ken army will rise tonight.. V-Skill run jab jab grab that flowchart

StephenSmithROFL.gif


good for us veteran ken players fooling the unexpected
 

vulva

Member
That shit is near enough my bnb and looks and feels AWESOME. Regular Trigger does more damage tho, if you can get the timing down. Feels like you should be able to combo after trigger, but as far as I can tell so far, only super connects...

Yeah, I'd imagine you'd do more just doing the stance change in to cr mp in to trigger, but I was in for like 7 minutes. I just like having being able to find stance change combos now, optimizing them is what comes next.
 

nikos

Member
S-Rank Ken army will rise tonight.. V-Skill run jab jab grab that flowchart

StephenSmithROFL.gif


good for us veteran ken players fooling the unexpected

From the two matches I used him, it seemed like Ken plays so differently now. Need to learn him all over again.
 

Lukemon

Member
Yeah, I'd imagine you'd do more just doing the stance change in to cr mp in to trigger, but I was in for like 7 minutes. I just like having being able to find stance change combos now, optimizing them is what comes next.

You don't even need the stance change - HP links to c.MP without, but the timing is harder, and cancelling from there seems dependent on whether you have claw or not. So, so weird to play. I primarily used Claw and Gen in SFIV and it's like they've been fused. Ending a combo with trigger into guaranteed super... it's like super into U1 all over again. You cannot dodge what you cannot see. Still, much love for stance change combos, so fair play.
 

vulva

Member
You don't even need the stance change - HP links to c.MP without, but the timing is harder, and cancelling from there seems dependent on whether you have claw or not. So, so weird to play. I primarily used Claw and Gen in SFIV and it's like they've been fused. Ending a combo with trigger into guaranteed super... it's like super into U1 all over again. You cannot dodge what you cannot see. Still, much love for stance change combos, so fair play.

I don't think you can combo from claw HP to claw cr. MP. I could be wrong though
 
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