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Street Fighter V Beta 2 Thread: Welcome, future 21007s! Now on PC!

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LakeEarth

Member
Servers seem to be crapping out. I got kicked, it let me back in without going to the main menu, got in a match, and now it's frozen on the win screen.

That might be it for tonight.

This has happen to me three times tonight, and it looks like it's about to happen again.
 
Share that training mode knowledge with me, GB!
Im on my phone so excuse the laziness in punctuation.

His claw off MPxxRH target combo is bananas, but it whiffs on crouchers as well as his ex Barcelona. That said, the target combo leads into a good OS for maintaining pressure. Canceling the last hit into LK roll, whiff c LP, lk roll will cross over your opponent with the right timing if they dont quick rise, and the clp connects if they do.

cmk is a really good button that links into cLPxxLK roll. This is a super reliable combo that works on crouchers and in either stance. It also leaves you at a good distance where your pokes are generally winning against theirs

Roll on hit leaves you with a great mixup. Claw off you can go for a command grab but it might depend on the character and spacing, haven't tested enough. Claw on you can go for a regular throw or ex slash, kinda like dudley's short swing blow mixup.

Be careful of your super timing in the corner, itll whiff if your opponent is too high, kinda like a marvel 3 combo.

Vskill is a really good poke, building vmeter early is a good deterrence and makes your zoning easier which also lets you get mixups once youve trained your opponent.

Watch out for low hitting moves like mika's slide, they'll go under a lot of pokes. Dont be afraid to throw out barcelonas to make your opponent think about things other than footsies once in a while.

Necalli cant win against vega

Vegas AAs kinda suck, even his down trigger. Know the spacing and situation for each one and itll save you some trouble.

Switch modes a lot

Vega is really good at avoiding getting cornered, dont be afraid to run away with barcelonas early because vega gets fucked under pressure

At very low health you can kill people from full screen with the rose in response to a fireball, but make sure the first hit kills or he'll fly into the fireball and get hit.


Practice confirming into super off claw-on barcelona

A super late ex barcelona claw-on still leaves your opponent standing like the claw off version.
 

Xevren

Member
I don't really think Vega's anti airs suck, standing roundhouse has worked great for me. Except maybe against necali jump in fierce but its not a big deal. Vega seems to shit on him pretty bad.
 

Clawww

Member
vega is so godlike. I'm having such a blast.

got at least played a couple hours of 1v1 offline time with all the stretches between online matches. after today, I'm really liking this game. it really clicked and I'm excited to actually play it a lot in the future.
 
[QUOTE="God's Beard!";182759495]Im on my phone so excuse the laziness in punctuation.

His claw off MPxxRH target combo is bananas, but it whiffs on crouchers as well as his ex Barcelona. That said, the target combo leads into a good OS for maintaining pressure. Canceling the last hit into LK roll, whiff c LP, lk roll will cross over your opponent with the right timing if they dont quick rise, and the clp connects if they do.

cmk is a really good button that links into cLPxxLK roll. This is a super reliable combo that works on crouchers and in either stance. It also leaves you at a good distance where your pokes are generally winning against theirs

Roll on hit leaves you with a great mixup. Claw off you can go for a command grab but it might depend on the character and spacing, haven't tested enough. Claw on you can go for a regular throw or ex slash, kinda like dudley's short swing blow mixup.

Be careful of your super timing in the corner, itll whiff if your opponent is too high, kinda like a marvel 3 combo.

Vskill is a really good poke, building vmeter early is a good deterrence and makes your zoning easier which also lets you get mixups once youve trained your opponent.

Watch out for low hitting moves like mika's slide, they'll go under a lot of pokes. Dont be afraid to throw out barcelonas to make your opponent think about things other than footsies once in a while.

Necalli cant win against vega

Vegas AAs kinda suck, even his down trigger. Know the spacing and situation for each one and itll save you some trouble.

Switch modes a lot

Vega is really good at avoiding getting cornered, dont be afraid to run away with barcelonas early because vega gets fucked under pressure

At very low health you can kill people from full screen with the rose in response to a fireball, but make sure the first hit kills or he'll fly into the fireball and get hit.


Practice confirming into super off claw-on barcelona

A super late ex barcelona claw-on still leaves your opponent standing like the claw off version.[/QUOTE]
Thanks. All very useful.
 
Man I'm butt cheeks with Rashid, even though I think he is interesting. Karin clicked with me pretty fast, I lost my first 2 games with her because I didn't even try out her stuff before getting matched but after that I haven't lost since. Her normals just feel so good, while a lot of other characters feel rather stubby. I consistently have her cr.mk confirm into launcher into v-skill down, I just buffer using qcf+mk+mp and double tap and the punch comes out pretty much instantly. Though you have to do qcf+k the normal way when in neutral since you would get v-skill if you do qcf+mk+mp.

can someone explain Karin's command grab? sometimes it will whiff with her doing a flip over the opponent.

I believe it only catches standing opponents, though I only tried it a few times. I think it's a pretty bad option, because if you block low, you avoid both followups on block anyways, at least the kick option combos on hit...
 
I don't really think Vega's anti airs suck, standing roundhouse has worked great for me. Except maybe against necali jump in fierce but its not a big deal. Vega seems to shit on him pretty bad.
Theyre definitely workable, but they lean towards situational rather than reliable. Knowing when to RH vs cFP vs FP Slash, for example. Down trigger is also pretty awkward.

He doesnt have anything like say, a Birdie MP.
 
I believe it only catches standing opponents, though I only tried it a few times. I think it's a pretty bad option, because if you block low, you avoid both followups on block anyways, at least the kick option combos on hit...

cr.HP stands the opponent up doesn't it? Doesn't that mean cr.HP -> QCB MP will land the full combo including the grab?
 
Just almost made an amazing come back. I was at 1 hp, he was at about half hp, and I poked him then went into an amazing combo ending with super, but just as the animation ended, I got disconnected :(
 
cr.HP stands the opponent up doesn't it? Doesn't that mean cr.HP -> QCB MP will land the full combo including the grab?

Just did some testing. cr,hp > qcb lp combos while cr.hp > qcb mp does not, though both do land on counter hit. Even when cr.hp > qcb lp lands and you go for the command grab flip, they can just crouch back down making it whiff. So basically, if you block the qcb special, you should generally be going for a low block to guard against any followups and if you do get hit by qcb, you might as well hold down back anyways because the kick option will combo you or they will try to reset with the throw. Though I need to test if she has any frame trap potential off the move using the guard action on the dummy.

edit: Okay, did a jump test on block and Karin is negative on block. I think Mika can just command grab you if she blocks the qcb special, though maybe if you do the flip it will beat that option because she stands up and you are airborne so you can't be grabbed. Though I wonder what if she does wingless airplane out.
 

TheRed

Member
I suck horribly at this game no matter how hard I try, everyone playing R.Mika just stomps me every time. I just don't understand the mechanics enough I guess, let alone execute the things I learn in training mode. I really would like to be decent at a fighting game, this one has my interest, I love how it looks.
 
I've been trying to mod a stick to work on PS4 and I've been having no luck. If I preorder the PC version now can I download and get into the Beta?
 
Karin just changed my record. I guess they gave her the horrible grab since it's all options off of a move that's initially an overhead.

I thought it'd be hard to adjust without Guren but hell, I barely even use it at this point.

I can't wait to get a stick and better GPU, I'm tired of losing in input.
 
Just did some testing. cr,hp > qcb lp combos while cr.hp > qcb mp does not, though both do land on counter hit. Even when cr.hp > qcb lp lands and you go for the command grab flip, they can just crouch back down making it whiff. So basically, if you block the qcb special, you should generally be going for a low block to guard against any followups and if you do get hit by qcb, you might as well hold down back anyways because the kick option will combo you or they will try to reset with the throw. Though I need to test if she has any frame trap potential off the move using the guard action on the dummy.

Sounds interesting. It seems like blocking low is just the best way to go to block that move so I wonder why they even have the command grab as an option.
 

raven777

Member
Match connection has been failing recently. I had 3 matches where I got the match, gets long black screen, and connection with opponent was lost.
 
Sounds interesting. It seems like blocking low is just the best way to go to block that move so I wonder why they even have the command grab as an option.

Just tested some things, but it was kind of goofy since the dummy is a dummy (For some reason the reversal guard recording makes it stop blocking the 2nd hit of the qcb punch, so I had to distance it so the last punch hits only). If I do qcb special and Mika blocks, if I do nothing or the low kick followup, she can reversal ex grab me (meterless command grab probably works too). If I do the flip, she whiffs the command grab and Karin lands on the other side, but if I were to guess we are both back to neutral. But if Mika goes for a wingless airplane, she can just snatch Karin out of the flip on reversal, though if Karin did anything else she will be safe and Mika just flips over to the other side and we both play neutral again. So in other words, mind games lol.

edit: Also tested ex peach bomber, it is the same as if Mika went for the command grab. So if you did the low kick followup, you get beat, but if you flip, you go over her. If you just block if the qb hits their block, the ex peach will still punish you. So in this case go for the flip grab.

So in short what I learned is that the flip grab followup to Karin's qcb punch special can be used to make yourself safe from command grab reversals, though it can be read and get you hurt.
 

LordK

Member
Hm. I get the following running 4k DSR on a gtx 970:

32% GPU usage
2101 MB GPU Ram
25% per CPU core


yet it'll just stick around 30 fps and randomly go up to 44 and down to 16 sometimes. Anyone have a similar problem? I get 60 fps at 1080p with only 8% GPU usage.
 

Ferrio

Banned
Hm. I get the following running 4k DSR on a gtx 970:

32% GPU usage
2101 MB GPU Ram
25% per CPU core


yet it'll just stick around 30 fps and randomly go up to 44 and down to 16 sometimes. Anyone have a similar problem? I get 60 fps at 1080p with only 8% GPU usage.

Same, gpu fan doesn't even kick on at 1080. Crank the resolution higher and the frames drop.
 

Fr0stbyte

Member
Karin's V-Trigger brought me back. I love the guessing games she can do, I expected to love her in this and I do. Close follow-up is Rashid. Now I just have to win some more matches and buy that level.
 
Sounds interesting. It seems like blocking low is just the best way to go to block that move so I wonder why they even have the command grab as an option.

Followup and more testing this time with Ken. It seems that the flip followup to qcb punch special will make EX and HP dragon punch reversal whiff, but lp and mp shoryuken will hit. The former shoryukens move to far forward, so Karin will flip over Ken safely.

So Ken players, if you block Karin's qcb punch special, you should punish with mp shoryuken, because if they do the kick followup or nothing, any shoryuken reversal works. If they do the flip, your ex and hp ones will whiff.
 
Just tested some things, but it was kind of goofy since the dummy is a dummy (For some reason the reversal guard recording makes it stop blocking the 2nd hit of the qcb punch, so I had to distance it so the last punch hits only). If I do qcb special and Mika blocks, if I do nothing or the low kick followup, she can reversal ex grab me (meterless command grab probably works too). If I do the flip, she whiffs the command grab and Karin lands on the other side, but if I were to guess we are both back to neutral. But if Mika goes for a wingless airplane, she can just snatch Karin out of the flip on reversal, though if Karin did anything else she will be safe and Mika just flips over to the other side and we both play neutral again. So in other words, mind games lol.

edit: Also tested ex peach bomber, it is the same as if Mika went for the command grab. So if you did the low kick followup, you get beat, but if you flip, you go over her. If you just block if the qb hits their block, the ex peach will still punish you. So in this case go for the flip grab.

So in short what I learned is that the flip grab followup to Karin's qcb punch special can be used to make yourself safe from command grab reversals, though it can be read and get you hurt.

So basically its an unsafe move if they block it, especially if you go low on the rekka, so its better to go over if they're blocking low.

But if they predict you'll go over since they're blocking low, they can go for the anti-air. But you can counter predict that and go low since you know they're gonna anti-air.

That's mind games as fuck lmao.
 

Jiraiza

Member
Phew, had a pretty good session with Karin. When you move from a character like Guy in USF4, it's pretty hard to play these other characters now. I haven't tried the other characters, but I think Karin's the closest to the playstyle that I like. Of course, until Guy gets that DLC. He will get one right, Capcom?

...Right?
 

Gr1mLock

Passing metallic gas
Phew, had a pretty good session with Karin. When you move from a character like Guy in USF4, it's pretty hard to play these other characters now. I haven't tried the other characters, but I think Karin's the closest to the playstyle that I like. Of course, until Guy gets that DLC. He will get one right, Capcom?

...Right?

Karin has Guy's stand strong, a similar range stand forward and a shoulder check. Ex arm tornado wiggle thing is basically like ex tatsu..and she has a command run. Practically the same character =)
 
Karin has Guy's stand strong, a similar range stand forward and a shoulder check. Ex arm tornado wiggle thing is basically like ex tatsu..and she has a command run. Practically the same character =)

I'll only concede to this logic only if Karin gets a costume with Nike Dunks.
 
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