Fernando Fernandez
Member
Won my first match, i am so happy :´)
After losing like 25 matches i finally won one lol
That feel is awesome!
Imagine if they released the 15th character by random Beta add?
Won my first match, i am so happy :´)
After losing like 25 matches i finally won one lol
Tthe reason everyone finds Ken to be so fun is that he has a two-button dash.
Tthe reason everyone finds Ken to be so fun is that he has a two-button dash.
Nash and Karin's changes would strongly suggest Guile and Fei are coming at some point.We need Guile. I thought he was going to be repalced by Charlie, but...
You don't have to use the kick.His current is unsafe 90% of the time, it's not like it used to be.
Necalli's stomp is anti-fireball as well. LOL.
Uhh. Nash was just included!? BTW. WTF?
Is Chun Li still a charge character at least?
Any good R.Mika tutorials out there? What are her anti airs?
This netcode is such shit. Why is my framerate cut in half when I play online?
All phase 1 characters are being unlocked today.
Always super slow.Am I crazy or is Nash's walk speed a lot slower in this version?
Which one?So it seems Nashs cool target combo only works on cross up now.
The game isn't even out yet.Any good R.Mika tutorials out there? What are her anti airs?
After resetting it twice finally got a match. Thanks man!reboot your router. turn off your PS4 completly and turn it back on.
If this doesn't fix your problem, I'll eat my SFV disc!
This netcode is such shit. Why is my framerate cut in half when I play online?
Online feels just like SF4. The future is the past.
Any good R.Mika tutorials out there? What are her anti airs?
Anti-airs: qcf+k, cr.mp, f+hp.
I mostly use qcf+k, so not sure how effective the other two are.
Pokes: cr.mk, mk, f+mk are all godly. Both cr.lp/cr.lk are really good too.
Crossup: j.lk
Range ranking on her throws:
http://www.neogaf.com/forum/showthread.php?p=182805374&#post182805374
Some combos:
A lot of these following combos can optionally be started from a jump in, a j.lk cross up, or a fully charged HK (mattering on how deep it hits)
st.lk > st.mp > qcf+lp
st.mp > st.hp > qcf+hp
(near wall) st.mp > f+mp > f+mp > (wall bounce) > f+hp > qcf+k
(mid screen) st.mp > f+mp > f+mp > backdash and cause the wall to scroll so they wall bounce > forward dash > qcf+k
st.mp > f+mp > f+mp > f+vtrigger > qcf+k
st.mp > st.hp > f+vtrigger > st.hp > (assist hits) > qcf+k
Which one?
Another Allioune-sensei takeaway: Necalli's DP is way better than I thought it was, and you want to be standing so they jump straight into it if they choose to go to the air.
Floejisan, crushing my fighting spirit and bodying me like there is no tomorrow...
I didn't understand what happened to me...
I need to try this on PS4, because it feels terrible on PC even setting everything to low (it's not the framerate, it's something else).
Also, is it me or is this game SF without what makes SF interesting? So far it's just a bunch of rushdown characters. Fireballs are laughably bad, walk speed is atrocious...
You're definitely not talking about the pc version then
It feels about as bad as SFXT for me right now. Every match so far has been a jittery roll back mess.
It feels about as bad as SFXT for me right now. Every match so far has been a jittery roll back mess.
So what's the rundown of how to use a PS3 arcade stick for the PC version? It seems like this game only accepts 360 controllers for some reason, or at least I'd assume so since that's what all the button prompts are, although keyboard keys do work. Do I just have to use Joy2Key or something?