Street Fighter V Cinematic Story Mode - Spoiler Thread

Are the load times pretty bad on PS4 or something? Just finished on PC and didn't find the loading too annoying.

I played on PC with an SSD and the load times destroyed any semblance of this being a thoughtfully directed narrative.

It's possible that my load times were extra long due to network fuckery on Capcom's end, which seems to happen when they get a high volume of players, though perhaps not to everyone.
 
When Chun saves that kid, her tits are all in the kid's face. She was going to suffocate.

I thought this was suppose to be a story that bridges SF4 to SF3. There was 0 references to SF4 in this outside of Ed who grew up to be like 15 and no one outside of Bison aged a day.

There was 0 resolution to the Seth story arc, how Bison is still alive, where did Viper and every other missing character in SF4 go, and why Abel is undercover. They didn't even try to make Abel's thing about the sonic booms in SF4 make sense.

However, I did LOVE the teases for Gill even tho the story with Urien was a clusterfuck.
 
Story mode was fun and I enjoyed it, though they dropped the ball on the conclusions. No real climax, and the Necalli and Nash subplots felt really useless.

I fully expect a DLC story that covers SFIII lore.
 
That regardless of what Capcom does, this game is a failure.

I can see them making another cinematic story mode and, honestly, they can even charge for it.

I think it's true that the game in its current iteration is fucked. But i think SFV can be saved, and even very successful, with a rebranding.

Basically, at the start of Season 2, they need to release an a "Super" or "XL" SKU. This would be a free balance patch, like Arcade Edition, for existing owners, which would overhaul the UI and tweak the game. At retail, this would be a new disc that contains Season 1 and the balance patch for $60.

So now it's Super Street Fighter V and Capcom still kept it's promise about SFV Vanilla being the only disc you need, but they get a new opportunity to reintroduce SFV free of the launch stigmas.
 
I know the comparison has been made already, but look at Overwatch. Yeah, different genre, but launches with 22 characters and all future characters are free.

To be fair, the Overwatch is way more simple when it comes to unique moves and animations. Each character in that has like 4 moves on average. They're comparable to the dolls in story mode.
 
I was basically expecting "bad anime with story mode fights" from this, and that's more or less what I got. It's honestly not very good. I mean, it's nice that they put some effort into it (by the standards of this project), with all the new NPC characters to fight and a pretty meaty amount of dialogue and stuff, but it's still a crappy fighting game plot. And they can't even transition from one scene to another without a loading screen.

A few of the character arcs worked alright, by the Saturday morning cartoon standards this mode seemed to be aiming for. Once Rashid stops being a walking punchline with exaggerated "funny" animations, he does a decent job shouldering the dramatic load put on him. It's fun to watch Juri be a jerk and make fun of Vega. Cammy's pre-existing relationship to Decapre isn't sold that well here, but the story still did a pretty solid job selling how much she cared about the Dolls. Zangief is hilarious pretty much every time he shows up and does anything. Ken doesn't have that much of a story, but his scenes are all pretty strong.

Everyone else is varying levels of bad, or they just don't have anything to do. Ibuki, R. Mika, Birdie, Laura, Alex, and Urien are all fairly pointless. FANG is annoying much more often than he is entertaining, and the rest of Shadowloo is pretty flat. Guile and Chun Li deserve much better than what they get. Ryu just kind of shows up at the end, and his mastery of the Satsui no Hado doesn't feel earned. Nash's plot barely works, and his relationship with Guile should have gotten more focus given the importance other Street Fighter stories place on it.

The limitations of the game's engine create a lot of weird issues. The aforementioned loading is the most obvious, and Capcom's limited amount of stages puts unnatural limits on which sets can be used in the story. That's why weird things keep happening, such as Juri driving across the Atlantic, or Ryu training directly in front of the ancient temple where Nash was resurrected. Clothing and hair also clip on nearly all the characters nearly all the time.

I'm not disappointed, because I wasn't expecting much. For Capcom to do a Street Fighter story mode that I would actually care about, they'd have to make a good story, and I can't imagine that happening ever. It passed a good amount of time, and it gave the characters excuses to show off. I haven't played MKX, but hearing that it's at about the same level is honestly a little depressing. Subspace Emissary is definitely better than this, if you ask me.

If Tekken 7's story mode is learning from Namco's experience with the Naruto fighters, it'll probably be the thing to beat, no matter how dumb the actual writing is.
 
To be fair, the Overwatch is way more simple when it comes to unique moves and animations. Each character in that has like 4 moves on average. They're comparable to the dolls in story mode.

I know it's not a good comparison. But the arenas in Overwatch take a ton of resources, too. Far more than the SFV stages.
 
I think it's true that the game in its current iteration is fucked. But i think SFV can be saved, and even very successful, with a rebranding.

Basically, at the start of Season 2, they need to release an a "Super" or "XL" SKU. This would be a free balance patch, like Arcade Edition, for existing owners, which would overhaul the UI and tweak the game. At retail, this would be a new disc that contains Season 1 and the balance patch for $60.

So now it's Super Street Fighter V and Capcom still kept it's promise about SFV Vanilla being the only disc you need, but they get a new opportunity to reintroduce SFV free of the launch stigmas.

That is probably their plan, but they will not re-brand as Super because people will complain how their old game is useless now or that Capcom went back on their word and will wait for the Ultra edition.

They will probably release a baundle of SF V + Season 1 pack digitally and decrease the price of the base game and S1 when S2 launches. We should be getting a rebalance patch next year and that will be free anyway.

I am not sure if it was in this topic, but someone has brought that the number of concurrent users increased 5 times. The dump of story mode, two characters, new stages and new costumes made a lot of people get interested again, even if it's for a short while.

My bet is that S2 onwards, we will see more of those content packages. Maybe a new story mode, more fighting modes, more training options, new characters, new stages, new costumes and so on.
 
That is probably their plan, but they will not re-brand as Super because people will complain how their old game is useless now or that Capcom went back on their word and will wait for the Ultra edition.

They will probably release a baundle of SF V + Season 1 pack digitally and decrease the price of the base game and S1 when S2 launches. We should be getting a rebalance patch next year and that will be free anyway.

I am not sure if it was in this topic, but someone has brought that the number of concurrent users increased 5 times. The dump of story mode, two characters, new stages and new costumes made a lot of people get interested again, even if it's for a short while.

My bet is that S2 onwards, we will see more of those content packages. Maybe a new story mode, more fighting modes, more training options, new characters, new stages, new costumes and so on.

I still think they need a name change and not just an adverstised bundle. Even if they don't call it Super.

Street Fighter V: A Shadow Falls (or whatever the name of the next story mode is).
 
I'm not really feeling story mode at all, but it is really nice to mess around with Juri. I prefer how she played in IV, but her new stuff is neat. It'll be fun to finally have my main back.

I can enjoy being bad at SFV when I can at least be bad with my favorite character.
 
When Chun saves that kid, her tits are all in the kid's face. She was going to suffocate.

I thought this was suppose to be a story that bridges SF4 to SF3. There was 0 references to SF4 in this outside of Ed who grew up to be like 15 and no one outside of Bison aged a day.

There was 0 resolution to the Seth story arc, how Bison is still alive, where did Viper and every other missing character in SF4 go, and why Abel is undercover. They didn't even try to make Abel's thing about the sonic booms in SF4 make sense.

However, I did LOVE the teases for Gill even tho the story with Urien was a clusterfuck.

SF4 didn't really need a resolution. The resolution happened on that game. Seth the big bad in the game got killed the end. As for SF4 characters. Abel goes undercover to take down Shadowlo which makes sense for his story as he was one of Bisons experiment. Viper while not in the Cinematic Story is investigating the Illuminati. Juri has joined the Illuminati to take down Bison which makes sense as she hates Bison. Decapre is still a insane doll under Bisons control until the end. As for Hakan ans El Fuerte they were joke characters and I don't miss them. The only SF4 character that we still don't have any idea is upto is Gouken. He was training Ryu in one of the character specific stories but honestly they should have never bought him back from the dead. Necalli also seemed unnecessary in this Story. They could have done a better job with Ryu defeating Satsu No Hadou. Perhaps connect it to Necalli more and once he was defeated Ryu finally overcomes Satsu No Hadou. When Charlie takes down Bison near the end he could have atleast dine atleast bit more damage. Bison should have his damaged Bison costume after that scene.

Anyways it was okay i guess. I hope for Season 2 Capcom retell the Story of Street Fighter 2 with a flashback scene of Street Fighter 1. This would be a cool way to celebrate Street Fighter 30th Anniversary. Perhaps bring back some classic stages and characters. Then for Season 3 they should retell the story of the Street Fighter 3 series.
 
Wait, what narrative?

That the game is a failure, even though it's not. It didn't meet Capcom's overall expectations, but the game did not do that bad financially, certainly not a failure. But there's no point really in any saying that, because the narrative has already taken hold to the point it's pointless to try and fight against.
 
I still think they need a name change and not just an adverstised bundle. Even if they don't call it Super.

Street Fighter V: A Shadow Falls (or whatever the name of the next story mode is).
It's not as fucked as you think (thanks to the game's usage on Steam going up by 6x what it was before), & they can get away with just "Street Fighter V: Season 1". It communicates the message that this is just a compilation of Season 1's DLC better than any other subtitle would. Couple that with the exposure the game will get on ESPN, SFV may end up gaining a second-wind amongst the average consumer. That's not even mentioning Capcom staying the course with their long-term plans for the game. Remember, this is a marathon, not a sprint. We're gonna be playing this for the next 5-7 years.
 
It's not as fucked as you think (thanks to the game's usage on Steam going up by 6x what it was before), & they can get away with just "Street Fighter V: Season 1". It communicates the message that this is just a compilation of Season 1's DLC better than any other subtitle would. Couple that with the exposure the game will get on ESPN, SFV may end up gaining a second-wind amongst the average consumer. That's not even mentioning Capcom staying the course with their long-term plans for the game. Remember, this is a marathon, not a sprint. We're gonna be playing this for the next 5-7 years.

I don't think Steam numbers going up to launch figures on the night of the biggest content patch is indicative of much.

For one thing, people were hanging a lot of hopes on this update providing the value they paid for. But we also have more fighting games on the docket. KOF14 next month, being the first. I know KOF isn't nearly as popular in the U.S., but it has its fans and a decent scene in Japan. I can see a lot of players leaving SFV for KOF14, myself included. I think it'll have a bigger impact than GGXrd, globally.
 
SF4 didn't really need a resolution. The resolution happened on that game. Seth the big bad in the game got killed the end. As for SF4 characters. Abel goes undercover to take down Shadowlo which makes sense for his story as he was one of Bisons experiment. Viper while not in the Cinematic Story is investigating the Illuminati. Juri has joined the Illuminati to take down Bison which makes sense as she hates Bison. Decapre is still a insane doll under Bisons control until the end. As for Hakan ans El Fuerte they were joke characters and I don't miss them. The only SF4 character that we still don't have any idea is upto is Gouken. He was training Ryu in one of the character specific stories but honestly they should have never bought him back from the dead. Necalli also seemed unnecessary in this Story. They could have done a better job with Ryu defeating Satsu No Hadou. Perhaps connect it to Necalli more and once he was defeated Ryu finally overcomes Satsu No Hadou. When Charlie takes down Bison near the end he could have atleast dine atleast bit more damage. Bison should have his damaged Bison costume after that scene.

Anyways it was okay i guess. I hope for Season 2 Capcom retell the Story of Street Fighter 2 with a flashback scene of Street Fighter 1. This would be a cool way to celebrate Street Fighter 30th Anniversary. Perhaps bring back some classic stages and characters. Then for Season 3 they should retell the story of the Street Fighter 3 series.

Like where the fuck did Dudley go? Didn't Gill steal his car or something.
The biggest WTF was how did Rashid get poisoned so bad that he was dying and was perfectly fine at the end.
 
Y'know this story mode ain't half bad.

It's not quite up to the level of the rest of the game, but I still like how creative they were with it. It's got a B-game style to it that's kind of endearing. I think they actually might have one upped NRS cinematic ability, which set a low bar to be sure lol.

I think those Guilty Gear guys have got that anime style down pat though.

Back to the SFV story stuff, it's fun getting to play those classic Matchups like Nash vs Guile, and Ken vs Ryu. I like the gimpy little enemies they gave movesets to. The little grunts with 1 bar of v-trigger that they never use and all their hilariously awful special moves lol I know some PC modder out there is going to find a way to get them into the game. Getting to actually play Urien and Juri before they're available is pretty cool too. Really looking forward to seeing what people will do with these characters. Looking forward to seeing how PR Rog does at EVO in 2 weeks.

I wonder if those were early prototypes for concept characters that got rejected or if they made them specifically for the game itself.

But the animations for Juri and Decapre are pretty fantastic from what I've seen so far. You know Decapre is definitely coming in season 2 now.

My Season 2 Top 8 would be

Sagat
Akuma
Decapre
C Viper
Sean
Sakura
Makoto
Necro or Q
 
Basically an episode of the SF cartoon but prettier and less unintentionally hilarious. I liked the little touches though, like Juli having her proper Sniping Arrow animation. Decapre also seemed surprisingly complete for a throwaway NPC fight, which makes me think she isn't.
 
My Season 2 Top 8 would be

Sagat
Akuma
Decapre
C Viper
Sean
Sakura
Makoto
Necro or Q

My 8 Season 2 picks, on the basis that they are all spiffied-up or re-worked:
Sagat
Blanka
E. Honda (to complete the WW's)
C. Viper
Oro
Q
Rose
Akuma


Maybe Elena and/or Sakura, but purely for the Karin/Ibuki relationships. I have a feeling Sakura will be in.

Part of me wants:
Guy
Cody
Mike Haggar
Hugo
Poison
Rolento
Sodom

And for Season 2 to be all about the Final Fight and Mad Gear characters, working them in to the larger plot for a Season 3 climax. But this will never happen, lol. *dreams*
 
lol at the ps1 poly ninjas

good to see im not the only one who noticed that shit lol

Finished the story, I liked it. I excepted massive cheese and I got what I wanted.

-Karin was basically the most important char, she was in like every scene

-Rashid was awesome

-Fang was also a nice surprise, it made me like him more ( even if he just keeps coming back again and again after getting his ass kicked in a scene 2 secs earlier)

- lol @ necalli being useless. I thought he was gonna beat bison, absorb his powers then become the villain... nope
- lol @ rashid dying from poison and then you see him fine the scene after
- Mika fangirling on zangief was funny
-They nailed juri's crazyness
- laura was useless

Needed more Urien tho :(
 
I finished up the story earlier tonight. I went expecting it to be pretty average, and while it had its share of rough edges I ended up enjoying it quite a bit. That Gill teaser at the end tho
 
lol at the ps1 poly ninjas

lol Yeah when Bison was blasting them all around is when I noticed it the little square foot in the corner of the screen, looking like Final Fantasy VII.

I have mixed feelings about the ending. I main Nash and I knew he was going to die but I thought he would be the one to directly take Bison out, not "poison" him so that Ryu can be the hero.

And I was really hoping to see Nash rise out of the rubble or something after the credits rolled since Bison and Fang came back from the dead multiple times.

Also, Guile's whole existence in the SF universe is because of Nash and when they finally see each other again after almost 30 years Guile is just like "hmpf" and then they fight and walk away from each other. Nash dies again and Guile is like "whatever".

I thought there would be tears and bro love all throughout their scenes together. Instead the most touching moment was Guile throws Nash his dog tags, which was still ok but they didn't even catch up or anything.

I knew what I was getting into though and overall really enjoyed it. Rashid's revenge scene was pretty good. Too bad he couldn't remember his friend's name to call him by it instead of just saying "my friend" all the time.

Overall I give this playable Saturday morning cartoon of a Street Fighter anime a 7/10.
 
I'm on act 4, but it has been a real struggle to keep on. Just nonsensical awfulness all around.

If you're the kind of person who has to think and try to make sense of what you're watching, don't. Not for this. Just sit back and be stupid for three hours.
 
I know it's not a good comparison. But the arenas in Overwatch take a ton of resources, too. Far more than the SFV stages.

Overwatch is probably earning a ton more money though, just from the larger playerbase, and people buying tokens..
I prefer pointing to MKX for comparison, which is about on par.
 
Just finished story mode...it's terrible to honest.

The plot is completely nonsensical. Almost none of the actions the characters take make sense, Fang is beyond annoying, Juri drives across the Atlantic, whatever flowery butterfly thing going on with Ryu made absolutely no sense (his purified Hado can purify evil now too?), Necalli literally had no purpose in the story, and the whole chess piece thing was a poorly explained excuse for getting everyone together.
 
I find MK X story mode better than this. Actually, much better. Much better pace, better camera and editing, better fights, better loadings, and so on. They even added some QTE wich works well during the cut scenes.
 
lol at the ps1 poly ninjas

Yeah, that was kind of a "WTF??" moment for me. Bison starts going ham on a bunch of FFVII cutting room floor ninjas. They should have spent the time to properly model those guys to a decent standard if they're going to be that close to the camera. That was a huge black mark to a story mode that had very good production values.
 
The story was very disappointing to me, and the 1 round fights against garbage AI that ramped up for the last 3 fights wasn't entertaining in the least.
I am utterly shocked that Balrog turned out to be the only competent Shadoloo member besides Bison himself. Vega did nothing the entire story, and every action he took, actively disturbed Bison's plans. F.A.N.G couldn't even be bothered to put a password on his P.C, and failed to take down Rashid, before being tackled off a ledge by a Doll.
 
I wa quite impressed with the story, cause I expected it to be terrible, and it was fine, to even good at times.
Though the plot was a lot more generic than I was expecting, I was impressed they let side character like Rashid, Karin, and Fang steal the show.
A bit disappointed my main Necalli was just a plot device for Ryu getting stronger, and a badly used one.
But, capcom did an utterly competant job altogether, I'm impressed.
 
I was basically expecting "bad anime with story mode fights" from this, and that's more or less what I got. It's honestly not very good. I mean, it's nice that they put some effort into it (by the standards of this project), with all the new NPC characters to fight and a pretty meaty amount of dialogue and stuff, but it's still a crappy fighting game plot. And they can't even transition from one scene to another without a loading screen.

Sounds about right.
 
The new animations for the Dolls are pretty cool, I think it's really fun how unique they are.

Sean playing Mega Man on his capcom handheld and getting to meet Ken for the first time is also pretty cool.

I kinda want to like the new Shadaloo backgrounds they showed off but they're so plain looking, I've always enjoyed the background characters on other stages so it would be nice if they could bring these to life a little more.

I want to fight in the Shadaloo Cafeteria.

Disappointed we didn't actually get to fight Psycho Abel :(
 
Ehh this is okay. Not as good as MK story mode IMO at all production wise but I give Capcom credit for not just doing a lazy story mode. My god the Nash v Bison fight is horrible though for me right now. Bison spams non stop and it's not even enjoyable
 
I've only been playing for an hour but it's very hard to stay engaged. Everything is so, so dull and the scene transitions are all over the place.

Rashid and FANG are really annoying, awful characters. I'm playing in Japanese, I can only imagine how intolerable the English VA is.

And of course, the actual fighting is boring, too. Would have been interesting if they had added special conditions to the fights to make it interesting.

Wasn't actually expecting much from this, honestly. Was hoping it would at least provide a good amount of FM but it didn't. Don't have the Season Pass or even enough FM for one character, so this has been a worthless update for me. I actually lost more than I gained since they locked up Guile and Alex again. Sigh.
 
OK just finished it. Thoughts:

+ The music was superb
+ Certain little moments and character interactions were super awesome. Ken & Sean? Abel & Charlie? Ken & Mel? So good :)
+ Rashid. I don't know what exactly was it, but man he grew so much on me. His scenes were amazing, fight against F.A.N.G. delivered, plus, that final voice mail... Urgh ;_;
+ "My generals are fighting? This is delicious entertainment"

- The constant black screen interruptions in between cutscenes/ battles. I'd understand once lr twice, but every time kinda bothered me
- Necalli. He pretty much showed up and got bodied every single time aside from the beginning. Felt that he was very under utilized too
- Final battle between Ryu & Bison. Ryu just hadoken'd him and... That's that? Idk, wanted something bigger lol
- Nitpicking here but every single time Chun was going to throw hands, Karin or someone else jumped in front and said "I got this" lol.
 
The new music was awesome, all of the NPCs you fought were pretty awesome, and that ending tease was pretty good.

I didn't really expect much out of the story, so I can't say I was disappointed. Have to say I was amused that most fights in the first half of the game were misunderstandings. That's actually in line with what I assume most SF interactions are anyway.

lmao at Ryu doing jack in the story and just destroying Necalli and Bison though.
 
So uhh how am I supposed to beat Bison as a noob? He spams non stop and he always blocks your counters and then punishes. It's kind of ridiculous lol
JK nvm I got him
 
That regardless of what Capcom does, this game is a failure.

I can see them making another cinematic story mode and, honestly, they can even charge for it.
I suspect they will ramp down by end 2017 - adding arcade mode, more MP QoL enhancements, and a few DLC characters.

Finally, two year-end balance patches for 2016 and 2017, then one minor balancing in 2018. Then close shop.
 
I've only been playing for an hour but it's very hard to stay engaged. Everything is so, so dull and the scene transitions are all over the place.

Agreed, they spent six months on this and couldn't be bothered to do Versus CPU instead? :|
 
OK just finished it. Thoughts:

+ The music was superb
+ Certain little moments and character interactions were super awesome. Ken & Sean? Abel & Charlie? Ken & Mel? So good :)
+ Rashid. I don't know what exactly was it, but man he grew so much on me. His scenes were amazing, fight against F.A.N.G. delivered, plus, that final voice mail... Urgh ;_;
+ "My generals are fighting? This is delicious entertainment"

- The constant black screen interruptions in between cutscenes/ battles. I'd understand once lr twice, but every time kinda bothered me
- Necalli. He pretty much showed up and got bodied every single time aside from the beginning. Felt that he was very under utilized too
- Final battle between Ryu & Bison. Ryu just hadoken'd him and... That's that? Idk, wanted something bigger lol
- Nitpicking here but every single time Chun was going to throw hands, Karin or someone else jumped in front and said "I got this" lol.
I agree with everything you just said.

Yes that music was fantastic. We need a SFV story mode soundtrack, asap.

Rashid's revenge scene was one of the hypest moments in the game.
 
I suspect they will ramp down by end 2017 - adding arcade mode, more MP QoL enhancements, and a few DLC characters.

Finally, two year-end balance patches for 2016 and 2017, then one minor balancing in 2018. Then close shop.

When they have plans that reach further into the future than that, they won't just shut down and make another fighting game. Since they admitted that a compilation disc can happen now they can prettend a new release came out and the general public and and the average game reviewers wouldn't know the difference.
 
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