Street Fighter V Cinematic Story Mode - Spoiler Thread

I agree with that. Lotta characters got shown up in this story (like both Gief & Mika totally undermining the supposed strength of Rog's punches).
True, just look at him! A punch from someone like barlog would have sent someone like zangief flying back and would have gone straight through mika who has no muscle whatsoever
 
Shit really? I could have sworn bison killed her dad for getting too close to his trail. Why didn't cammy tell her? Now I wanna see that!
I'm basing this off of the Udon comics which are suppose to be canon approved by Capcom. If I remember right, Nash and Chun's father were getting close to exposing Shadaloo but then Bison ambushed them and Bison personally "killed" Nash while the Dolls ganged up on Chun's father. Cammy delivered the killing blow. After Rose frees Cammy from Bison's control she has amnesia and doesn't remember a lot of her time with the Shadaloo.
Just finished. Had a lot of weird and funny shit in it. Pretty silly in general. Longer than I expected.

I lol'd hard at Laura's intro beyond the wrestling match being her carrying two KO'ed dudes, bullying her brother, and being stupid as hell

Rashid being at the forefront was real cool. I figured he was going to die, but guess not. Interesting arc for him with the unnamed friend.

What the fuck @ Ryu throwing a Hadoken at Chun-Li and the hacker girl and it doing...the exact opposite of what a Hadoken does?
That Hadoken was to show that Ryu had mastered the Setsui no Hado.
 
Just finished. Had a lot of weird and funny shit in it. Pretty silly in general. Longer than I expected.

I lol'd hard at Laura's intro beyond the wrestling match being her carrying two KO'ed dudes, bullying her brother, and being stupid as hell

Rashid being at the forefront was real cool. I figured he was going to die, but guess not. Interesting arc for him with the unnamed friend.

What the fuck @ Ryu throwing a Hadoken at Chun-Li and the hacker girl and it doing...the exact opposite of what a Hadoken does?

Capcom probably thought people loved when that happened in Dragon Ball Evolution.

It looked pretty, though.
 
I did fucking lol at Zangief no selling:
Balrog's punches
A fucking sword
Probably a grenade or some other shit
And them just handwaving it cause fuck it. I like that. Just go full silly with it all

That Hadoken was to show that Ryu had mastered the Setsui no Hado.

The only thing he mastered was leaving the woman carrying a child behind #NotMyHero

Capcom probably thought people loved when that happened in Dragon Ball Evolution.

It looked pretty, though.

Did they do that in that movie? It did look awesome. There was a lot of striking shots in this, actually
 
I liked that Ryu didn't have a huge role in the game but it would have been nice to see what helped him control the satsui no hado instead of just "special training".
 
True, just look at him! A punch from someone like barlog would have sent someone like zangief flying back and would have gone straight through mika who has no muscle whatsoever

Mika has muscle. Everyone in this game has tons of muscles. Hell, if she could've angled herself right and blocked Balrog's punch with her ass muscle, the bones in his hands would shatter like glass.
 
Ryu never has huge roles other than traveling the world and training under or nearby water falls. He's a behind the scenes type of dude who only pops up at the last second to take out the bad guy when all hope is lost.
 
True, just look at him! A punch from someone like barlog would have sent someone like zangief flying back and would have gone straight through mika who has no muscle whatsoever

To be fair the punch did send her head a bit back, she hasn't mastered the muscle spirit technique.
 
Why is the Satsui no hado so damn powerful anyway. I probably remembered it wrong but isn't it the desire to win at all costs that creates it? You'd think more characters would have it
 
Finished it on Normal.

Overall, I enjoyed it. Loading in between cutscenes was so damn frequent that it really broke up the pace and was annoying, though.

It was fun, light hearted, maybe dragged on a bit too long, but I enjoyed it. More so than Injustice and Xrd's stories (other recent stories I've played), but that's also largely in part because the characters/IP are more likeable.

Overall, still unconvinced anyone sane is willing to put off their purchase of a fighting game for this stuff. Any of these story modes. Just ridiculous to even imagine.
 
Juri's stupid bike thing was the MVP of that story for me. I'm pretty sure she straight up kills a cop by running into him when she meets the Cammy crew in Brazil.

Also the Mika x Ibuki ship will be fucking strong.
 
Playing Urien early was pretty damn nice

Playing him only once and Juri about three times wasn't as nice.

Redeem yourself with season 2 Electric Gill Bunagloo

If balrog's punch was gonna knock her back, it should have been a one punch man style knock back

I kinda wish he punched Ibuki but I guess the budget wouldn't cover a one punch man styled knock back...

I legitimately loved how they just decided to go "fuck it" and show the characters with some power levels. Like Karin and Chun-Li both punching giant metal doors open.
 
I just finished this a few minutes. Overall, better than I expected.

Regardless, I still think the way story modes work in fighting games have never been good. It's bad writing combined with taking good gameplay and putting it in the most unfun situations. And it seems we're kind of doomed to the format of cutscene -> fight -> cutscene unless they change up the gameplay (a la Tekken Force) but that is also bad because, ideally, the story mode would teach you how to play the game. I'm trying to recall a game that doesn't follow the format of movie, movie with fights, or beat-em-up that's also a fighting game but I'm coming up short.

What I did like was all unique opponents like the dolls, Shadaloo goons, etc. I kind of feel like that the money and effort spent on this mode would have been better used for more characters, stages, a standard arcade ladder, extra taunts, basically anything else but considering fighting games apparently need this mode from here on out I found it fine. A little underwhelming but overall fairly good.

Some of the story points didn't make sense. How did Cammy and Juri ride a motorcycle from Brazil to London? Why did Guile, whose storyline in SF4 was the search for Charlie, basically didn't give a shit when he found him (and also when he watched him die)? Seriously, I expected Guile to scream "BISOOOONNN!" and get a fight after that but Guile sort of walked off.

Also, Ryu had that Goku training while the weaker good guys plotline almost this entire game but he didn't really feel needed. Sure, he fought Bison but if all the World Warriors walked in Shadaloo HQ instead of hung outside I'm sure they could have taken him on.

Edit: For some reason I kept expecting a scene where Balrog is about to go out and whip some ass, sees all the World Warriors surrounded by the unconscious dolls, and immediately say "Fuck this, I quit."
 
They did a really bad job in showing that Ryu was hadokening the blast behind Chun-li if people are confused about that scene.
 
They did a really bad job in showing that Ryu was hadokening the blast behind Chun-li if people are confused about that scene.

Lol, I thought he was doing some sort of new healing Hadouken beam because Chun looked like she was struggling to walk.
 
I love that Seth Killian's namesake was the final boss of a Street Fighter game and Combofiend's was a middle-aged mall cop.
 
They did a really bad job in showing that Ryu was hadokening the blast behind Chun-li if people are confused about that scene.

I figured that something was going on I didn't get. I thought it was a new type of hadoken that surrounded Chun-Li and protected them from healing debris.
 
The problem I've had with fighting game story modes is how random the fights always ended up seeming. SF5 certainly had some mild misunderstanding -> ok now we fight. But the wide variety of 'one off' unplayable characters like the Dolls goes a long way to fixing this. It makes a lot more sense to fight a bunch of henchmen than come up with a bullshit reason for Guile to fight Chun-Li for the sake of variety. It also doesn't hesitate to let you play as the 'bad guys'.

Guilty Gear's solution to this was to take out the fighting entirely and that's fine I guess. But I actually like this approach.

Also, extra mode is no joke. AI is turned up to 11 and you sometimes have to fight with a handicap. Still wish there was a legit final boss though, you'd think with all the extra characters they put in they'd at least do that. Bison's story mode costume never even gets used!
 
yo, i had no idea fang was a cannibal
Joining the club

bYpUx7i.gif
 
I'd say FANG was probably the best character in the story. He had the best voice actor and the best lines. Next was probably Zangief, if his tier matched the way he was portrayed in the story mode Snake Eyes would win EVO.
 
I'm honestly really tired of SF's thing where they have a joke character design and yet make him the most lethal motherfucker in the building
 
Just finished. That was a fun ride! I appreciated that they ramped up the difficulty near the end.

Also a fun silly story with a lot of moments that made me laugh or get hyped. I've always loved SFs crazy lore and characters.

The loading was a bit annoying and hurt the flow some. I also want would like an option to have it be best 2 of 3

Still fun overall

I'd love a season 2 story mode next year!
 
Had a lot of fun with this! I had this installed on an SSD so the load times didn't really bother me all that much. Really appreciated Bison's "This is delicious!" shout out!
 
Great job by hideki fukasawa, the music was incredible throughout that story mode. Loved the dolls, any chance they are going to make these characters playable.
 
Finished normal, now doing extra for DAT FMONEY. is it only me or is story mode plagued by random annoying slowdowns during gameplay?

Nothing special in the story, Gief is the best thing there, everything feels so cliche with no surprises at all and F.A.N.G. is annoying as hell, technically it looks good at some places but there are some weird physics and clipping issues.

Oh well, at least I'm happy with Rog and Ibuki additions to the roster, and the beach stage looks great!
 
I dont know, but some scenes looked awful. Lighting and contrast was so bad in some sequences, eg the scene where Helen gathers Nash and the others. As if they had not done any quality check. Some character faces and animations looked even worse than SFIV.
I watched it on PC on Ultra settings and I thought my monitor had issues. But then next scene colors and contrast would look fine. This is what happens when they add game features as an afterthought. Hasty effort overall.

At least I got fight money to purchase Ibuki and later Juri

I really hope for a mod for the PC version that allows you to play with all story mode characters and Bison's Dolls.
 
I really liked the story, plus seeing the characters and how the interacted with each other. Like the scene with Chun Li and Cammy watching Ken playing with his son.

Like in other story modes in the genre some characters just disappear from the story then turned out were there all along (like Laura at the end).

Plus enjoyed that Rashid played a big part in the story.

My only problem, which puts it in the same line of Dead or Alive 5, which is bellow the last 3 MK games and Injustice: the loadings.

Too frequent and too sudden. Breaking the pace completely. Sometimes for some lame dialog or just whatever.

Like: long cutscene>loading>"This is it, we did it">loading>long cutscene>loading>fight>loading>"I hate you">loading...and so on (not actual dialogs from the game :p).

It was really disappointing, especially at the end were there were different characters doing different things, so there were loadings sometimes every 10 seconds.
 
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