Ya... that last part's kind of a pain tbh. Also, getting crossed up sucks, and misjudging a charge and jumping up like a moron happens to even the best players. Charging is always worse than motion.
Balrog thing is debatable. I feel like there's nothing about his specials that warrant the charge motion. Frame data honestly not that good.
Are you kidding me? His rush punches as a command input would be insane. Fast movement, relatively safe on block and so many options within them? Imagine playing a balrog who could just continuously pressure you with no pause between specials.
Getting crossed up does suck, so stop charging when they jump at you and block the other way. Or anti-air them. Or air to air them. You keep the charge at times that make sense but you don't need to literally charge every given moment.
Also how is charge always worse than motion? Back then forward is a more reliable input than srk or fireball. How many times have you seen someone want a fireball and accidentally put out an upper or the opposite? How many times have people trying Seth started just whiffing SPDs instead of throwing booms? Different inputs have their pros and cons and one isn't inherently superior to the other.