Street Fighter V has more unannounced Offline gamelpay according to Ono

The whole reason why SFV was released in February was for the Capcom Pro Tour. Had they waited until June, SFV would have been left out of EVO 2016, which would have thrown a huge wrench in both Capcom & Sony's eSports plans for SFV.

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I think they will do that release a more "complete" version down the line for sure. I also think that there will be a f2p version down the line.

There will be no F2P version because they can just throw it for sale for $9.99 now and then and be good to go or even more so throw it on PS+ for a month.
 
Yeah, but interest was somewhat withering for USFIV. Don't get me wrong, there was still hype, but the SF scene needed new blood. I doubt that Capcom wanted another year of USFIV, with SFV coming shortly before EVO causing an awkward transition.
 
like other people said before, this game needs a re-release with all modes.

I'm sure they'll do that along with a marketing push. Hopefully they'll address all of the major issues and some of the minor ones during 2016, so they can release a more appealing package for newcomers next year.
 
Arcade battle (I'm fine if there are no beginning or ending cinematics)

Team battle

Kumite

World Tour

One vs Two mode

Classic survival mode
 
Yeah, but interest was somewhat withering for USFIV. Don't get me wrong, there was still hype, but the SF scene needed new blood. I doubt that Capcom wanted another year of USFIV, with SFV coming shortly before EVO causing an awkward transition.

Ultra was Street Fighter IV / Street Fighter IV AE with add ons.
Not a completely new game with new mechanics.
 
Ultra was Street Fighter IV / Street Fighter IV AE with add ons.
Not a completely new game with new mechanics.
Thus proving my point. The FGC was ready for something brand new for Street Fighter. And as for USFIV being cut off, I doubt that Capcom would want a Melee situation.
 
The most we'll see for Street Fighter V at E3 is the Cinematic Story Mode & whoever is coming in July. They ditched the Super method of upgrading games for a reason (it splits the player base, which cuts off those coming back to the game after a while from being competitive).

I just want to see enhancements to current, imo, slow, menu integration.

Like, if I am in training mode, why do they have to load the versus screen load again after an online match is done?

Edit: Character themes during offline play option and survival mode re-work needs to happen.
 

That's a bad excuse, Sacchin.

If the game was not in the proper state, they should have delayed those plans until the time they could release the game optimally. Having contracts in place means very little to the overall success of the project in the end, and it just shows how disproportionately they prioritized tournament players over the people who actually had to buy the game to make it a sales success, the casual folk.

I don't think that bad word of mouth through the state of release can be undersold. That had a big factor on the game for sure
 
The reality is those players don't really matter, and have probably lost interest by now. The ones who do are those who play competitively and continue to support the scene. That's the reason why the game shipped without a lot of its single player content.

It'll be nice to have more single player modes, but most competitive players won't really touch them. Personally, I would rather see resoruces put towards new characters, balance, overall refinement and support towards the competitive community.

Sales figures dictate that those players do matter.
 
Yeah, but interest was somewhat withering for USFIV. Don't get me wrong, there was still hype, but the SF scene needed new blood. I doubt that Capcom wanted another year of USFIV, with SFV coming shortly before EVO causing an awkward transition.
Weren't registration numbers going up and up each year for IV at least for EVO.
 
FTFY, & I'm not so sure about Q given the possibility of Toei throwing a fit (Robot Detective K & whatnot). Capcom could redesign Q to side-step any potential legal issues, but then it wouldn't really be Q.

Either way, I'm glad that more modes beyond what's announced is coming.

Toei didn't say anything about it when he first came about, did they? I don't think they'd have to redesign Q if they brought him back.
 
That's a bad excuse, Sacchin.

If the game was not in the proper state, they should have delayed those plans until the time they could release the game optimally. Having contracts in place means very little to the overall success of the project in the end, and it just shows how disproportionately they prioritized tournament players over the people who actually had to buy the game to make it a sales success, the casual folk.

I don't think that bad word of mouth through the state of release can be undersold. That had a big factor on the game for sure

Asking me to rationalize Capcom's business decisions is a hole I'm definitely not digging myself into, but you asked why and I gave you the answer :P
 
Honestly, good thing SFV launched when it did for the sake of CPT. Kazunoko wining CPT2015 killed all the potential SF4 tour hype last year.
 
Yeah, but interest was somewhat withering for USFIV. Don't get me wrong, there was still hype, but the SF scene needed new blood. I doubt that Capcom wanted another year of USFIV, with SFV coming shortly before EVO causing an awkward transition.

How long have you been following SF? A year?

2013 Capcom Cup qualifiers were pretty much done in the later half of the year after evo.

You seriously think a marketing campaign, which is what the capcom pro tour is, is dictating the development of the game? What product in this world has its advertising come before everything else? Like if you're going to be a SFV apologist at least argue something sensible
 
"Additionally, we're looking into adding a versus CPU mode,

"Looking into."

More like: "We are doing this because we fucked up and we know we fucked up because this should've been in the fucking game at launch." Ono.

#oops #StreetBomba5

Call me when you have actual offline modes, don't say you're looking or they're unannounced. Actually announce and execute that shit. I'm tired of your lip-service.
 
Toei didn't say anything about it when he first came about, did they? I don't think they'd have to redesign Q if they brought him back.
But supposedly they would take legal action if Q was used again (it would explain why Ono told Harada to avoid Q in TxSF).
 
But supposedly they would take legal action if Q was used again (it would explain why Ono told Harada to avoid Q in TxSF).

Aww, that's super depressing! Q is my favorite fighting game character. Oh well. At least he's in 3rd Strike...
 
Asking me to rationalize Capcom's business decisions is a hole I'm definitely not digging myself into, but you asked why and I gave you the answer :P

Yeah your right, i wasn't even putting it on you honestly, i was just wondering to myself really how Capcom could think this was ok.
 
But supposedly they would take legal action if Q was used again (it would explain why Ono told Harada to avoid Q in TxSF).

You're saying this based on nothing, again. Why would there suddenly be problems now with Q when there wasn't anything back in 1999, when K was more popular?

Remember when people said Karin would never be in a SF game again due to legal shit? No character is unable to come back until it's outright said they're unable to come back.
 
Damn, I didn't know Q was based on an existing Japanese character and once you look at that Robot Detective K you can definitely see the similarities. I really hope Q makes it in without the need to be redesigned :(
 
You're saying this based on nothing, again. Why would there suddenly be problems now with Q when there wasn't anything back in 1999, when K was more popular?

Remember when people said Karin would never be in a SF game due to legal shit? No character is not able to come back until it's outright said they won't come back.
I'm not saying it would be impossible, a redesign for Q could side-step any legal landmines.
 
Additionally, we're looking into adding a versus CPU mode, and more new unannounced gameplay content for offline players that will be made available for free throughout 2016 and beyond

Looking into aka we had no plans, still probably won't have them, but we do have to say something.



Just answer me one question....why?

Why launch it at the time it launched?

Why not wait until you had this content all ready to go?

Surely someone must have realized at the very beginning that people would object to the barebones nature of the release right?

Surely someone must have understood that the backlash they could get at the beginning for lack of content was a lot worse than delaying the game to launch it in an optimal state right?

I wish devs these days knew that patches and updates are supposed to SUPPLEMENT ALREADY SOLID GAMES, not to ship out incomplete ones and then try and complete them!

Because they wanted it out before the fiscal year ends.
 
You seriously think a marketing campaign, which is what the capcom pro tour is, is dictating the development of the game? What product in this world has its advertising come before everything else?

Have you not heard of esports? Marketing influences game releases all the damn time.
 
An 8 opponent traditional 1p vs CPU mode that has the expected best 2 out of 3 round setup is the baseline of my expectations however.

This is all I want. As a casual SF fan who plays for fun but does sink in many hours, it sucked to find out that SFV didn't have "arcade" mode which every fighter has.
 
How long have you been following SF? A year?

2013 Capcom Cup qualifiers were pretty much done in the later half of the year after evo.

You seriously think a marketing campaign, which is what the capcom pro tour is, is dictating the development of the game? What product in this world has its advertising come before everything else? Like if you're going to be a SFV apologist at least argue something sensible
If I recall, wasn't the CPT just starting out back then? Hard to compare that to how much the CPT has grown now.

And for the record, I came back to the scene as of 2011.
 
How many more sales can they realistically see from adding these modes? Unless you're gta or cod your sales plummet after the first couple of weeks. I don't see a ton of new players coming in because they added features that should have been there at launch unless they do a huge marketing push again which I don't see happening.
 
How many more sales can they realistically see from adding these modes? Unless you're gta or cod your sales plummet after the first couple of weeks. I don't see a ton of new players coming in because they added features that should have been there at launch unless they do a huge marketing push again which I don't see happening.

Going F2P is the only thing that could potentially give the game a significant boost.
 
Because they wanted it out before the fiscal year ends.

Saying "because they wanted to release it then" is not an answer. I'm saying,why they didnt have the foresight to anticipate this disaster, did they think that was going to happen and just didn't bother?
 
Going F2P is the only thing that could potentially give the game a significant boost.

Yeah they should go the killer instinct model for sure.

Saying "because they wanted to release it then" is not an answer. I'm saying,why they didnt have the foresight to anticipate this disaster, did they think that was going to happen and just didn't bother?

They must have though the SF brand alone was enough to sell it to the masses.
 
I think the point he's trying to make is that no matter what a Street Fighter game is going to have all of the original World Warriors.
Well nowadays, of course. But who people consider the original WWs today is different from who Capcom considered back in SF2. Akuma, Balrog/Boxer, Fei Long, etc....they're who we also consider the original World Warriors today.

I mean, Cammy's seemingly considered one now and she was part of the update roster w/ Fei Long and the others, not the original version of the game.

FTFY, & I'm not so sure about Q given the possibility of Toei throwing a fit (Robot Detective K & whatnot). Capcom could redesign Q to side-step any potential legal issues, but then it wouldn't really be Q.

Either way, I'm glad that more modes beyond what's announced is coming.
They redesigned Ken pretty decently, and changed Alex up some. They're still Ken and Alex. I'm sure they could do the same for Q if they really wanted.
 
How many more sales can they realistically see from adding these modes? Unless you're gta or cod your sales plummet after the first couple of weeks. I don't see a ton of new players coming in because they added features that should have been there at launch unless they do a huge marketing push again which I don't see happening.

It won't matter much, in the grand scheme of things. Most consumers have already moved on, and the new release schedule is such that SFV will have largely been forgotten by most in a few weeks' time.

There will be no major sales comeback, even with the purported EVO bump that fans assume will happen. Capcom will have to live with its decision-making, and probably should focus on the relative few who actually bought the game.
 
2 years from now it's still gonna be a sorry excuse of content compared to MK and the like, they'll likely never fix the colours/survival BS.
 
I think the point he's trying to make is that no matter what a Street Fighter game is going to have all of the original World Warriors.

Balrog isn't one of the World Warriors. You mean the SF2 console roster. Depending on how well Capcom supports SF5 in the future it's possible all 8 won't be in the game. It's not a new thing either. SF4 was the first Capcom fighting game since the console version of Alpha 3 that had all 8 World Warriors, not to mention the four Devas and the four Super originals.
 
It won't matter much, in the grand scheme of things. Most consumers have already moved on, and the new release schedule is such that SFV will have largely been forgotten by most in a few weeks' time.

There will be no major sales comeback, even with the purported EVO bump that fans assume will happen. Capcom will have to live with its decision-making, and probably should focus on the relative few who actually bought the game.

They aren't doing themselves any favors with not having the zenny shop open. They can't even make any money off the players who have stuck with the game. The numbers of players they can get to buy dlc is shrinking every month.
 
They have to do a PSN+ thing. Just have to. It'll be similar to Rocket League's success if it worked out but that's if. I mean they fucked up and fucking up is fucking up. Should have came with the extra modes. Me for example, I'm having no fun with this game these days because Survival is a shitty mode and I'm mostly too busy to play every day. I miss a few days and go online and get wrecked by people lower than me. It's just that kind of game and the single player modes would have came in handy in that case.
 
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