Street Fighter V has more unannounced Offline gamelpay according to Ono

Is there a way to check how many ranked players are in cfn? Should give you a rough idea of this games sales no. I mean I see the game usually always on top 50-60 on steam and it's slowly but surely gaining numbers in steamspy....
 
I believe it underperformed but that is expectation.

Capcom target was 2 million shipped as of March 31 and they possible will release the numbers next week.

I guess they shipped over 1.5m as of March 31 but it is a way blind guess.

Well, it's not really an expectation that it'll underperform... that's not really how projections work. If it was expected to sell less than that, then they would have stated a lesser prediction.

I specifically recall you being confident that they'd reach that projection at launch also.
 
Is there a way to check how many ranked players are in cfn? Should give you a rough idea of this games sales no. I mean I see the game usually always on top 50-60 on steam and it's slowly but surely gainnkng numbers in steamspy....
The game shows the last place (when you have 0FP) tied with dozen of guys with 0FP.

Last time I checked it was 360k.

But you can use actual sales:

US retail: ~268k as of April 2
UK retail: > 40k as of early March
JP retail: > 70k as of early March
PC all: ~165k right now

Well, it's not really an expectation that it'll underperform... that's not really how projections work. If it was expected to sell less than that, then they would have stated a lesser prediction.

I specifically recall you being confident that they'd reach that projection at launch also.
Yeap it is a possibility yet.

I used other games example with diff between sold and shipped near 1 million... most cases this number is a bit over 500k near launch but it can have shipped 1 million more than what they sold.

U3 for example shipped for launch 3.2m but didn't sold 2 million first month.
 
The game shows the last place (when you have 0FP) tied with dozen of guys with 0FP.

Last time I checked it was 360k.

But you can use actual sales:

US retail: ~268k as of April 2
UK retail: > 40k as of early March
JP retail: > 70k as of early March
PC all: ~165k right now

Yeap it is a possibility yet.

I used other games example with diff between sold and shipped near 1 million... most cases this number is a bit over 500k near launch but it can have shipped 1 million more than what they sold.

U3 for example shipped for launch 3.2m but didn't sold 2 million first month.

Considering that we haven't seen any dramatic price cuts for the standard edition yet (Amazon's mistakes not withstanding) it doesn't seem to be terribly overshipped, either.
 
Considering that we haven't seen any dramatic price cuts for the standard edition yet (Amazon's mistakes not withstanding) it doesn't seem to be terribly overshipped, either.
It got a lot of deals in retail... well even digital on PSN/PC.
 
These are the things I think they need to do to win over as many new people as possible (obviously it is harder to do now than it would have been when the game was shiny and new).

1. Get the standard stuff out of the way. Obviously. Arcade mode, Vs. CPU, fix how people earn colors. Fix survival mode...

2. Introduce something beloved that people want. Dramatic battle would be a solid choice, but the best idea would obviously be World Tour.

3. Start teasing a super cool mod that has never been done before.

I think they need to do all this stuff around the time the proper story mode is releasing. Add a price cut to accompany the release of the mode. Capitalize on some forward momentum. Maybe throw all the people who bought the game before all this dropped a good-will bone (a stage or something).

Basically, they need to ride a wave of good feelings. This would all hover around the time that Evo is going on as well. They have a real shot of pulling people in. Few games get a legitimate second chance. This could be one of the few.
 
Until Ono or someone at Capcom goes on record and explicitly says "we're adding an arcade mode", it's all fluff. PR non-speak to try and placate people.

The fact Ono won't give confirmation of the on single player mode(s) "they're looking into" makes me think he's offline content will just be shitty tweaks of the existing story mode or survival, rather than an actual Arcade mode, or World Tour mode, or something at that level. Half-arsed content, made on a shoestring budget.

Loved to be proved wrong. SFV needs decent offline content to much, especially if they want it to sell enough to warrant long term support and updates.
 
FTFY, & I'm not so sure about Q given the possibility of Toei throwing a fit (Robot Detective K & whatnot). Capcom could redesign Q to side-step any potential legal issues, but then it wouldn't really be Q.

Either way, I'm glad that more modes beyond what's announced is coming.

There's no legal issues with Q, if there were he wouldn't be in games like Cardfighter's Clash and whatnot. Him not being used has more to do with Capcom deciding if he's fit for a game or not.

Also Japanese are pretty lax when it comes to parody.

The only time I saw lawsuits thrown were for Fighters History.
 
Just answer me one question....why?

Why launch it at the time it launched?

Why not wait until you had this content all ready to go?

Surely someone must have realized at the very beginning that people would object to the barebones nature of the release right?

Surely someone must have understood that the backlash they could get at the beginning for lack of content was a lot worse than delaying the game to launch it in an optimal state right?

I wish devs these days knew that patches and updates are supposed to SUPPLEMENT ALREADY SOLID GAMES, not to ship out incomplete ones and then try and complete them!

Cause money, pro tour was coming up and instead of doing a cheaper version for competitors they decided to release it at full price and were *surprised* when people were annoyed about the lack of content.
 
We're looking into adding a versus CPU mode...

Into a fighting game...

In 2016.

It's PR speak. They're definitely working on it, but they won't promise anything outright that wasn't part of the original content release schedule.

Yea he was, even if he wasn't playable.

The original 8 are the World Warriors They're only called that because of the subtitle of the original game. The 4 bosses were the Grand Masters/Four Kings/Four Devas, and the four added in Super were the New Challengers.
 
There's no legal issues with Q, if there were he wouldn't be in games like Cardfighter's Clash and whatnot. Him not being used has more to do with Capcom deciding if he's fit for a game or not.

Also Japanese are pretty lax when it comes to parody.

The only time I saw lawsuits thrown were for Fighters History.
Then you haven't seen Toei take down TFS's channel.
 
The original 8 are the World Warriors They're only called that because of the subtitle of the original game. The 4 bosses were the Grand Masters/Four Kings/Four Devas, and the four added in Super were the New Challengers.

Gotcha, that makes sense I guess.

In this context then I guess it makes sense to assume the person meant the original 12 SF2 characters. You're more likely to see characters like Honda cut than any of the Grand Masters/Four Kings. Though yea, arguably this is probably true of Cammy at this point also.
 
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