Street Fighter V has more unannounced Offline gamelpay according to Ono

sfv-extra-battle.jpg

This image was always weird during SFV's launch since it never appears during the game (at least not yet), so I'm inclined to believe that's part of the cinematic story mode and Ryu is facing Abel, who's posing as a Shadaloo henchman, as shown in Guile's story.
 
This image was always weird during SFV's launch since it never appears during the game (at least not yet), so I'm inclined to believe that's part of the cinematic story mode and Ryu is facing Abel, who's posing as a Shadaloo henchman, as shown in Guile's story.

Its from the "special battle mode" (whatever they called it). There's another pic of it with the waterfall stage at night. We don't know anything else about it.
 
The only two single player modes I want to see are: a versus CPU mode (I would pretty much never use it but I mean, come on.) and an actual tutorial mode both generally and character specific (the small developers of Skullgirls can make this great tutorial mode but the only thing Capcom can provide is these non-interactive videos?).
 
『Inaba Resident』;202365665 said:
Its from the "special battle mode" (whatever they called it). There's another pic of it with the waterfall stage at night. We don't know anything else about it.

That's another thing I find weird, we have these stages with alternate TOD but we're not able to freely select them. I think daytime Kanzuki Estate looks amazing and it's a shame we can't use it yet.
 
Y'all setting yourself up for disappointment, it's going to be the Alex reveal at that one tournament all over again.
That was something people solely brought on themsleves. People getting angry at Capcom and Final Round for whipping themselves up into a frenzy over nothing was the dumbest thing.
 
Can everyone who is going to buy it once it has this please quote this with their future CFN ID, thanks
Is that a mandatory thing to play the game even in single player modes? Cause I'd be getting it for PS4 an I'm not paying for online which I wouldn't even use anyway! But yeah if they deliver an arcade mode I'd certainly pick the game up sometime next year when I get the console.
 
Because those who want to play it can.
Those who want to play it have been enjoying the hell out of it.
The competitive community has been having amazing events and amazing matches event after event and pulling amazing numbers for Street Fighter V, many events higher than IV ever saw.
Those of us who do not care about such things paid our money and are enjoying the game immensely.
The theoretical maybes who have not bought the game and may or may not have bought the game if it had other things who can say.
I personally do not believe the numbers would have been dramatically different.
I think what is here is a combination of people who genuinely do not like playing with other people and do sit and play through the arcade mode and that is good enough for them. and so be it but I also think that there are people who are still upset that it is PS4 and PC only who think that if it bombs it will have to come to their system of choice.
Add to that a good number of people who had no intention of buying the game in the first place but when they saw an opening for drama far be it from them to stay away and a few people who still believe that there will be a Super Ultra edition coming and are waiting for that.
The reality is those players don't really matter, and have probably lost interest by now. The ones who do are those who play competitively and continue to support the scene. That's the reason why the game shipped without a lot of its single player content.

It'll be nice to have more single player modes, but most competitive players won't really touch them. Personally, I would rather see resoruces put towards new characters, balance, overall refinement and support towards the competitive community.

I believe that the sales would start slow regardless because of bad rep of capcom fgs among people who aren't hardcore sf fans but i believe they would pick up if the game had good word of mouth just like with any game that has good word of mouth and considering how good the gameplay is.

With the way the game launched we will never know, the only thing certain is that only people that would buy a sf game regardless of any issues bought it and sales seem to have not picked up at all even after all those successful major events and 2 updates.

There are many categories of gamers between hardcore and casual, and capcom lost most people that are not hardcore sf fans. People don't start as hardcore playing a game, they start as casuals and depending on their experience with the game they become more invested in it.

Playerbase is small and is slowly becoming smaller. More players would be good for capcom and for anyone that enjoys the game for faster better matchmaking and for more support.
 
I think even with sp content this game would have sold not more than it did now. Perhaps a 20-30% more. Wasn't SF games really hated by casuals due to multiple release and on disc dlc. I could be wrong though.
 
Weren't registration numbers going up and up each year for IV at least for EVO.
Nothing close to SFV increase...

Then you continue to run the beta or release some sort of Early Access multiplayer SFV in the meantime for that purpose. Instead they basically sold the early access version whilst representing it as a complete ver 1.0 release, so everyone chose to judge it as such.
Hunmm... SFV is a complete package... everything that makes a fighting game is there.
 
I think even with sp content this game would have sold not more than it did now. Perhaps a 20-30% more. Wasn't SF games really hated by casuals due to multiple release and on disc dlc. I could be wrong though.

Most casuals probably just bought vanilla SFIV and left it at that. The complaints about the revisions seemed to come from completionists annoyed at Capcom for updating their game, though I'm sure there was plenty of confusion with multiple versions floating around at retail.

On-disc DLC was a SFxT thing.
 
Just stick in an 8 stage arcade mode and move on.

The real problem is online play is completely awful with the rage quitting and lag issues.

They shouldn't waste much developement on anything else at this moment.
 
I think even with sp content this game would have sold not more than it did now. Perhaps a 20-30% more. Wasn't SF games really hated by casuals due to multiple release and on disc dlc. I could be wrong though.

I agree. I doubt it that with Arcade/Vs CPU would be enough to attract a bigger crowd.

They would have to do with a lot more SP content so that the masses take notice and maybe buy the game. However, I have no doubt that online and maybe the gameplay itself would greatly suffer from it.

Capcom might not hit the numbers it was expecting in the first year, but I don't think this game will be a failure. People should eventually buy this down the line and the community will probably spend a lot of money into DLC
 
It would be great if they kept supporting it after this year, even though it's probably too late to regain the casuals
 
Let's hope they add at least a normal arcade mode with 8-12 battles with difficulty and number of rounds selection, in addition to the story mode.

Obiously it would be great to have a World Tour mode too, but I see it less likely. Time Attack mode would be welcome too.

Something that would be great would be to customize your characters by choosing a t-shirt from one of his/her bought/unlocked costumes, a throuser from another, the hairstyle and color from another, the skin tone color from another, etc.
Because you are playing and enjoying it since February.

June or late launch could kill the expectations and to be fair the EVO scheme.
Evo scene should be like 0.001% of the Street Fighter fanbase, most players just play alone single player content or with friends, as the poor SFV sales shown.

I think it's ok to support the eSport scene and try to make your game more appealing for this, but it shouldn't mean to ignore what the other 99.99% of your fans want.
 
I'm happy to hear that. Seems like whining about it wasn't pointless at all. Already bought the game day one by the way before I get accused of not really intending to buy it.
 
Most casuals probably just bought vanilla SFIV and left it at that. The complaints about the revisions seemed to come from completionists annoyed at Capcom for updating their game, though I'm sure there was plenty of confusion with multiple versions floating around at retail.

On-disc DLC was a SFxT thing.

I'd say the revisions most fuck over the guys in the middle like me. I'm like a hardcore casual, I buy a lot of fighting games but its rare I play many of them in multiplayer as I'm often happy playing single player with all the characters. At the very least my playing multiplayer is not guaranteed so I need to be sure there is some single player in there. High priced updates for a few extra characters to beat arcade mode with alongside balance changes that frankly I rarely notice didn't feel as worth it(though I still bought them eventually in the case of SFIV).

I think we need to understand there is more nuance then just bracketing all players as casual or hardcore. In most other genres I'd be seen as a hardcore fan with the amount of entries in it I own and have played but in fighters I'm seen as a casual.
 
RQ patch is already in isn't it?

You need a high disconnection rate supposedly. It only times you out for 2 hours but it still doesn't really distribute the points from the win/loss upon disconnection. They have a lot more to polish with that system like point and win loss rate.

I mean there may be some network communication complications that they aren't reporting to the public but if they could've done that they probably would have. This timeout penalty doesn't really fix the rampant RQ'ers online.
 
If they add in a World tour mode or preferably


Kumite mode from VF.
^^^^ this, it would basically save the game. They are wasting their money on the whole story mode thing. It's incredibly overrated and stuff like weapon master is vastly superior to the MK thing. But if we could have both, that would be sweet.
 
I want dramatic battle mode back. 2vs1 was such a unique gameplay mode. Especially since the player who is by themselves gets a buff and the two others have to work together to take him down.

Will buy when the game will be complete.

See you in at least 5 years. (Probably more like 7 or 8)
 
Kinda old interview OP. But my wish list

-World Tour Mode
-Make Survival easier with continues for points
-Super bosses like Shin Akuma/Seth in the story mode a
-2 player versus Bison style fights
-Adjust point system in ranked
 
Will buy when the game will be complete.
Define "complete". Because if you mean the roster no longer being updated, then you may be left waiting for 5 or so years.

As for Arcade Mode, a better solution would be to retrofit the Character Story Mode to be more like Arcade Mode. I've mentioned this earlier in the thread, but perhaps weave in random fights in between the story-driven scenes & fights (with adjustable difficulty, of course). This would fill the void left by Arcade Mode & also not require the voice actors for the base roster or Wave 1 to come back & record more lines than they have to (since I'm pretty sure the likes of Laura Bailey & Travis Willingham have full schedules). Of course, if Capcom plans on doing a Cinematic Story for each wave of DLC, then the "getting the voice actors back in the recording booth" argument would be moot.

Take SNK for example. King of Fighters XIV doesn't have an Arcade Mode in name, but the Story Mode in KoF games aren't far off from how Arcade Mode works. That's what I'm arguing in favor of.
 
i just got a blank victory screen and leveled from 22 to 23 anyway, complete with 1k fight money.

seems your stuff is safe when you see that screen.
 
Evo scene should be like 0.001% of the Street Fighter fanbase, most players just play alone single player content or with friends, as the poor SFV sales shown.

I think it's ok to support the eSport scene and try to make your game more appealing for this, but it shouldn't mean to ignore what the other 99.99% of your fans want.
Which sales? Because the ones we know are not bad like some guys on GAF try to make it... I need to correct them every time.

The game is on track to reach 1m.

The game was supposed to release like a long term game for the generation with constant content being updated.

The user base will grow year over year.

Let's wait how the sales will be after 5 years for example.
 
Which sales? Because the ones we know are not bad like some guys on GAF try to make it... I need to correct them every time.

The game is on track to reach 1m.

The game was supposed to release like a long term game for the generation with constant content being updated.

The user base will grow year over year.

Let's wait how the sales will be after 5 years for example.
I think the idea is that it's gonna hit a million at a much slower pace than Capcom expected. It's not a bomba, but the game did underperform.
 
Evo scene should be like 0.001% of the Street Fighter fanbase, most players just play alone single player content or with friends, as the poor SFV sales shown.

I think it's ok to support the eSport scene and try to make your game more appealing for this, but it shouldn't mean to ignore what the other 99.99% of your fans want.

Pretty sure people that play with friends (or online) are supremely happy with the game, I know I am.
 
Which sales? Because the ones we know are not bad like some guys on GAF try to make it... I need to correct them every time.

The game is on track to reach 1m.

The game was supposed to release like a long term game for the generation with constant content being updated.

It was also supposed to have shipped over 2 million by more than a month ago. Nobody's imagining that it underperformed. Capcom specifically stated what they expected from it.
 
Just answer me one question....why?

Why launch it at the time it launched?

Why not wait until you had this content all ready to go?

Surely someone must have realized at the very beginning that people would object to the barebones nature of the release right?

Surely someone must have understood that the backlash they could get at the beginning for lack of content was a lot worse than delaying the game to launch it in an optimal state right?

I wish devs these days knew that patches and updates are supposed to SUPPLEMENT ALREADY SOLID GAMES, not to ship out incomplete ones and then try and complete them!
1) Fiscal year, financials, investors. That is honestly the sole reason why they put out the game the way it was. Capcom Pro Tour etc are just convenient excuses.

2) They completely underestimated how big of a portion of their fanbase values single player content, possibly due to the echo chamber formed as a result of tournament popularity, possibly led them to believe that the tournament crowd and viewers are the sole reason for their success/great sales for some of their past entries.

3) They overestimated how willing the people would be to buy their games near launch on the promise of delivering SP content like cinematic story months down the line
 
Don't know why people are hoping for dramatic battle. Game has performance issues on some stages as it is with just 2 character models. Background character models running at 30fps. Adding in a third active character would be crazy. No point in hoping for it to be a PS Neo option either as those games can't have exclusive modes.

The only real scenario it'd be possible is if Capcom adds dramatic battle on a unique pretty much completely empty or non-resource intensive stage on the regular ps4. And then has a full fledged dramatic battle that can be played on any stage on the ps neo (that's allowed). But yeah, this kind of scenario sounds extremely unlikely.
 
It was supposed to hit 2 million already, so yeah, it did underperform.
2 million shipped as of March 31.

We need to wait the numbers from Capcom next week.

It was also supposed to have shipped over 2 million by more than a month ago. Nobody's imagining that it underperformed. Capcom specifically stated what they expected from it.
I believe it underperformed but that is expectation.

Capcom target was 2 million shipped as of March 31 and they possible will release the numbers next week.

I guess they shipped over 1.5m as of March 31 but it is a way blind guess.

Edit - May 10 is the Capcom FY2015 Earnings.
 
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