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Street Fighter V |OT3| Frauds Among Us

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Crouch walk seems kind of useless being so slow, no back charge, and the fact that you could just as easily sonic boom->knee for moving forward
 

Mediking

Member
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We've found another drug user in SFV. He looks angry and scary and drugged at the same time.
 

Edgeward

Member
Looking forward to sweeping crouch walkers and seeing them flinch with errant flash kicks on week 1.


One change I would want to see whenever the balancing takes place is to see combos ending in crimson terror not be range specific. Annoying as fuck. I would ask for a better AA but that seems unreasonable from Capcom's point of view.
 

mbpm1

Member
Looking forward to sweeping crouch walkers and seeing them flinch with errant flash kicks on week 1.


One change I would want to see whenever the balancing takes place is to see combos ending in crimson terror not be range specific. Annoying as fuck. I would ask for a better AA but that seems unreasonable from Capcom's point of view.

Vega doesn't even need a better anti-air'

A vertical one alone would be ridiculous
 

Raitaro

Member
Copying my post from the Guile thread:

Guile gameplay on Youtube from the recent Capcom event, in case people here missed the stream.

While Guile looks fine imo, I'm disappointed that his stage does not seem to have any interactables at all. Not even the boombox or items in front of the plane move when people are thrown to the ground, let alone the boxes breaking like in SFII. Hopefully the stage has not been finalised in this demo, but I'm sceptical that that's the case.
 

Spman2099

Member
Copying my post from the Guile thread:

Guile gameplay on Youtube from the recent Capcom event, in case people here missed the stream.

While Guile looks fine imo, I'm disappointed that his stage does not seem to have any interactables at all. Not even the boombox or items in front of the plane move when people are thrown to to the ground, let alone the boxes breaking like in SFII. Hopefully the stage has not been finalised in this demo, but I'm sceptical that that's the case.

I saw you were posting and I knew it was going to be about the stage. I just knew. You are a specialist at this point.

I am not hating; it actually makes me smile.
 

Raitaro

Member
I saw you were posting and I knew it was going to be about the stage. I just knew. You are a specialist at this point.

I am not hating; it actually makes me smile.

Heh. Sorry for being so predictable at this point, but I'll gladly shut up about the stages as soon as Capcom starts to give enough of a f*ck to at least make them consistent in their level of detail, interactables and transitions.

This new stage, if final, sets an even lower bar as it does not even appear to have those fully modelled offscreen parts either, which to me is signalling that Capcom won't ever go back and add Bustling Side Street style transitions to any of the other stages like I was still hoping they would.

I know most of you don't share my obsession with stages, but someone has to point out these things right?

Edit: seems OT4 is up so let's call this the last post in OT3. Sorry for not seeing it sooner.
 
I can't think of a situation in which I'd want to crouch walk?
Won't it be super easy to just sweep/poke/fireball him while he's crouch walking, especially if FK isn't invincible?

I'll probably play Guile same way I always have, hanging back and letting them come to me, or using his normals to get in.
 
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