GodParticle
Member
Crouch walk seems kind of useless being so slow, no back charge, and the fact that you could just as easily sonic boom->knee for moving forward
lol his eyes
good job ruining yet another characters design i guess
We've found another drug user in SFV. He looks angry and scary and drugged at the same time.
he looks exactly like Pauly D. what a massive failure
Looking forward to sweeping crouch walkers and seeing them flinch with errant flash kicks on week 1.
One change I would want to see whenever the balancing takes place is to see combos ending in crimson terror not be range specific. Annoying as fuck. I would ask for a better AA but that seems unreasonable from Capcom's point of view.
Sorry for the late response. This board moves fast. Pm'ing you the code right now.
good job ruining yet another characters design i guess
Damn! Nash is cold. "I have nothing left to say to you" is his win quote for Guile.
Nash is a big baby.
Copying my post from the Guile thread:
Guile gameplay on Youtube from the recent Capcom event, in case people here missed the stream.
While Guile looks fine imo, I'm disappointed that his stage does not seem to have any interactables at all. Not even the boombox or items in front of the plane move when people are thrown to to the ground, let alone the boxes breaking like in SFII. Hopefully the stage has not been finalised in this demo, but I'm sceptical that that's the case.
I saw you were posting and I knew it was going to be about the stage. I just knew. You are a specialist at this point.
I am not hating; it actually makes me smile.