ScraftyDevil
Banned
Whoops, didn't mean to confirm that last match :<
Gonna drop out after the first game.
Gonna drop out after the first game.
I can go a few rounds. CFN is Scrafty!
GGs, Edzi! I'd do more but I'm literally falling asleep on my couch; dropped like half of the inputs in that last game cuz of fatigue, lol.
Sorry for Mika-ing you in the first set. I'd never fought a Urien with her before and wanted to see if I could get used to the matchup if I fought a strong player.
And strong you were! Your frame traps are on point and you're super good at AA-ing with crHP on reaction. I hope we can play again soon!
Sidenote: I'm coming to discover that I'm much better at setplay than individual games. Could have something to do with my relying more on reads and prediction than reaction and execution, but I wanna sharpen myself so it doesn't take 3+ games to get on a roll.
That's true for most good players though. Learning how to best fight your opponent in a set is a way better skill than just being able to gimmick someone out of one or two ranked matches.
Yup, I hold them until the round starts.
LP (jab) + MK (forward) + HP (fierce)
You don't have to hold them the whole time.
You can start holding them when the screen fades to white at the latest.
You can let go once you see your Urien intro start (or wait a little longer to confirm he says "Foolish worm")...
Just reinstall the whole game. I had to do that once.Yeah, I can't play the game. Having issues downloading and installing the update. It's just not working.
So, I am pretty far away from panicking, and I absolutely don't think this deserves an Eventhubs article *clears throat*, but I really do want to see some more challenging missions. I wish there was always at least one mission that took a little doing. Don't get me wrong, I will take Capcom's extremely easy fight money, but even the ten throw challenge, which forced me to temporarily adjust the way I was playing Alex, made for a fun little diversion. I want to see more stuff like this. I want to see more missions that go farther than that.
That being said, it does look like the missions we are getting now are more about highlighting features in the game (which is a tiny bit strange for a game that has been out for more than half a year), so there is a good chance that things will get better when they have the introductory missions out of the way.
It'd be nice if they were actually Daily Challenges like they originally said, not weekly.
Have you ever been in a game with lag so bad that neutral jumping over CA doesn't work?
https://www.youtube.com/watch?v=nhkL6AXd0dc&feature=youtu.be
First time really playing in a long time. Managed to get from Super Bronze to Ultra Silver today. Whee~
SFV looks great in 4K too.
Nah, you got touched son.
Am I suppose to see something here? It shows that I jumped over it and seeing a huge gap between the boxes. Hell after re watching it, I wasn't even at the height of my jump
zombegoast have you ever lost and thought, "It was 100% my fault and not the game/capcom/lag/this TV/the hitboxes/my stick/8 frames/OP character/Combofiend/Ono/Neogaf/Obama"
https://www.youtube.com/watch?v=6eYbOCrn8Vszombegoast have you ever lost and thought, "It was 100% my fault and not the game/capcom/lag/this TV/the hitboxes/my stick/8 frames/OP character/Combofiend/Ono/Neogaf/Obama"
zombegoast have you ever lost and thought, "It was 100% my fault and not the game/capcom/lag/this TV/the hitboxes/my stick/8 frames/OP character/Combofiend/Ono/Neogaf/Obama"
.
So PC got a 2 gig update last night....
doesn't seem like there's any new costumes or stages- but I did notice the character folders have REALLY multiplied.... like up to 40 character folders now. I know to subtract tut, random, nadeshiko, etc... so there's about 36 actual folder.
When the story DLC dropped these folders where not there... I particularly don't remember seeing folders D01, D02, D03, D04, D07, and D08 before....
Maybe Garrett or someone on reddit will be able to determine more
Fuck fuck fuck fuck fuck fuck fuck fuck NO"Rufus.mov" found
Could these be for the grunts in Extra Battle mode? D01-08 are probably the Dolls.So PC got a 2 gig update last night....
doesn't seem like there's any new costumes or stages- but I did notice the character folders have REALLY multiplied.... like up to 40 character folders now. I know to subtract tut, random, nadeshiko, etc... so there's about 36 actual folder.
When the story DLC dropped these folders where not there... I particularly don't remember seeing folders D01, D02, D03, D04, D07, and D08 before....
Maybe Garrett or someone on reddit will be able to determine more
What?!"Rufus.mov" found
Subtracting the existing 22, that means that we have around an additional 14 folders for characters. If I had to guess, this could mean a number of things.So PC got a 2 gig update last night....
doesn't seem like there's any new costumes or stages- but I did notice the character folders have REALLY multiplied.... like up to 40 character folders now. I know to subtract tut, random, nadeshiko, etc... so there's about 36 actual folder.
When the story DLC dropped these folders where not there... I particularly don't remember seeing folders D01, D02, D03, D04, D07, and D08 before....
Maybe Garrett or someone on reddit will be able to determine more
No, NO, NOOOOOOOOO!!!!!!!"Rufus.mov" found
zombegoast have you ever lost and thought, "It was 100% my fault and not the game/capcom/lag/this TV/the hitboxes/my stick/8 frames/OP character/Combofiend/Ono/Neogaf/Obama"
Dude, Ken's CA was designed to hit an airborne opponent directly in front of him. His bnb combos into CA all launch the opponent into the air. Target combo xx h.dp xx CA often looks like it's going to whiff because the opponent is too high in the air, but it doesn't.Am I suppose to see something here? It shows that I jumped over it and seeing a huge gap between the boxes. Hell after re watching it, I wasn't even at the height of my jump
"Rufus.mov" found
"Rufus.mov" found
Dude, Ken's CA was designed to hit an airborne opponent directly in front of him. His bnb combos into CA all launch the opponent into the air. Target combo xx h.dp xx CA often looks like it's going to whiff because the opponent is too high in the air, but it doesn't.
Even if there were zero lag you'd have to be pretty lucky to have dodged that with a vertical jump.
I would stop worrying about the outcomes that are determined by a matter of frames or milliseconds and focus on the outcomes determined by things you can more easily control.
"Rufus.mov" found
Yeah, I think you're right about these being for Extra Battle.The new folders are
AS1, AS2, AS4, AS6
D01, D02, D03, D04, D05, D07, D08
DCP
PO3
VEM
gotta be Decapre
Any new rootkits?
AS = Shadaloo gruntsThe new folders are
AS1, AS2, AS4, AS6
D01, D02, D03, D04, D05, D07, D08
DCP
PO3
VEM
It's useless to reason here my man.
zombegoast have you ever lost and thought, "It was 100% my fault and not the game/capcom/lag/this TV/the hitboxes/my stick/8 frames/OP character/Combofiend/Ono/Neogaf/Obama"
The new folders are
AS1, AS2, AS4, AS6
D01, D02, D03, D04, D05, D07, D08
DCP
PO3
VEM