Apparently the patch also added two more character slots and a stage slot:
it's probably nothing
Apparently the patch also added two more character slots and a stage slot:
Someone has done the unthinkable and modded Chun to be less thick
https://www.youtube.com/watch?v=lPMJ7nGw-5I
uploader shares a name with a gaffer (Gravijah). Are they one in the same?
Someone has done the unthinkable and modded Chun to be less thick
https://www.youtube.com/watch?v=lPMJ7nGw-5I
uploader shares a name with a gaffer (Gravijah). Are they one in the same?
Sagat and Eisbahn, of course.
edit: I also really expected them to form a big V with the added characters. Apparently not.
Capcom hates KenI like Ryu's outfit but why not give it Ken instead?
It makes zero sense for Ryu to be dressed like that, and Ken needs new costumes more than Ryu.
Actually the same could be said about Chun's costume going to Laura (though I won't complain about that one as she's my main).
So if I were to bet... I'd say this is an AE situation where the Japanese arcade release is going to have 2 exclusive characters for a couple months before they're added in the console season 2.
The stage is likely Bison's SFII stage. As for the two slots, if I had to guess, they're probably for the first two Season 2 characters.Apparently the patch also added two more character slots and a stage slot:
That would depend on how "customized" the arcade version is compared to the PC version it's based on. If they made a ton of changes to fit arcades, I could see them beta-testing characters in arcades early on and releasing them for PS4 & PC players later.So if I were to bet... I'd say this is an AE situation where the Japanese arcade release is going to have 2 exclusive characters for a couple months before they're added in the console season 2.
Apparently the patch also added two more character slots and a stage slot:
It's probably not the latter of the three. Personally, the first scenario sounds more likely, but I do see the value of Capcom dropping a genuine surprise out of nowhere for the sake of hype (which would be nice, considering that the entire first season of DLC characters leaked before the game came out).This likely means nothing, they just wanted to make it more organized or whatever reason programmers would put it there.
Or Capcom's about to drop a bomb and announce 2 characters coming before the end of the year.
Or S2's only gonna have 2 new characters
That would depend on how "customized" the arcade version is compared to the PC version it's based on. If they made a ton of changes to fit arcades, I could see them beta-testing characters in arcades early on & releasing them for PS4 & PC players later.
Eh, having the game in arcades would be enough justification for the Japanese. As much as I'd love for the States to get some official SFV cabinets, it feels like the arcade version being made from a variant of the PC version was a move to appease the Japanese players.It would certainly give players more of a reason to play the game in arcades
Eh, having the game in arcades would be enough justification for the Japanese. As much as I'd love for the States to get some official SFV cabinets, it feels like the arcade version being made from a variant of the PC version was a move to appease the Japanese players.
This likely means nothing, they just wanted to make it more organized or whatever reason programmers would put it there.
Or Capcom's about to drop a bomb and announce 2 characters coming before the end of the year.
Or S2's only gonna have 2 new characters
I hope Decapre is further completed (and made complementary).
I really want season 2 to have like 8 or 10 characters, especially since it looks like SFV is Capcom's only fighting game this generation. They may as well dump everything into it.
I tend to disagree actually. You'll never see StarCraft II players, for example, claim that their 1v1 ladder MMR is meaningless, or that someone is just (Grand) Master because they grinded a bunch.
I don't think the way it's represented in SFV is a direct correlation to skill level (due to things like latency, bad matchmaking, rage quits, etc.), but I do think it gives you a general idea of one's skill at the game more than not.
I guess the difference with SFV, though, is that there are way more players who will play locals more than online, so even though someone might be Silver, they could still be one of the best players in the world, while you absolutely wouldn't see that happening in SCII.
Yeah, it's probably just a template.
While I agree with this post in general, isn't smurfing pretty common in Starcraft actually?
If Capcom is really lazy (and awesome at the same time).
Season 2 could start with Decapre, Necro, Hinata, Tiffany with Gill as the new arcade mode's boss.
If Capcom is really lazy (and awesome at the same time).
Season 2 could start with Decapre, Necro, Hinata, Tiffany with Gill as the new arcade mode's boss.
Those Hinata and Tiffany models are way too low poly to be playable characters... even if they decide to make Ed a playable character I hope they'll add a lot more detail to him over his story mode model.
Hey, random question. What does Vega say during EX Grand Izuna Drop? That's the standing command grab, not the wall jump.
Yeah I always wondered what the hell he was saying in Japanese.
So? They have something to work with, look at low poly Hugo in Super. They eventually got around to making Hugo in SFxT and Ultra.
Also it's just to start off a season 2, not be the full season 2.
Ed would be cool but if we're talking lazy then Hinata and Tiffany are easier since Capcom doesn't have to come up with new playstyles or movelists for those two in a hurry.
Hey, random question. What does Vega say during EX Grand Izuna Drop? That's the standing command grab, not the wall jump.
They have something to work with, Kyosuke was rebalanced to fit a SF based game in CvS2.I highly doubt Hugo's SFxT model was built off of his background SF4 model.
The playable character models are high detail done in Zbrush.... low detail background assets are just done in Maya, Blender, Max, etc. It's literally faster to start the model from scratch in Zbrush then try to add detail onto the background model (which are usually disproportional)
Also you couldn't just drop a Rival Schools movelist into this game.... they had air combos, team attacks, and a lot of other things that would have to be totally overhauled. I mean look how much they even had to change Birdie, Mika, and Karin to work in this engine...
About that new untitled stage, XKira found the answer....
https://www.eventhubs.com/news/2016...reens-reportedly-found-latest-patch/#c1058915
thats the key there. Not stressing...
This is why I don't play ranked as much, just knowing something is "on the line" gives me anxiety and I can't play as well as I can in a lobby. Ironically, I would probably be better off going to tourney.
But yeah progression is just about playing a little every day and always learning. It helps to play good players often as well. Random will always get you sometimes, but you can progress to the level of it being like 1/20 matches or even higher by just improving. Especially now without FADC. Randomness doesn't get you as far in SFV. You have to get hit a few times with it at least, and then you have to question is the guy really a random scrub or an evil genius aka Eita lol..
Apparently the patch also added two more character slots and a stage slot:
Yeah I really need to work on not letting matches get to me. I've not been that annoyed in a while.
He was stealing turns after standing heavy kick, but only maybe 1/2 of the time. In block strings he was mashing DP out of them, but again only 1/2 of the time. He also switched his gimmicks between rounds. So in one round he'd be doing that, then in the next he'd do light tatsu then immediately DP. It was like he was going through some sort of routine of bullshit gimmicks. Some next level flowchart nonsense.
It didn't help that it put me on tilt too, causing me to DP him and do stupid stuff myself. So that didn't help. Though most of that stupid stuff was pretty effective on him since he was always pressing something anyway.
I thought Ryu's background was just the left side of Kanzuki Estate?So maybe that Dubai airport stage we predicted would be in the game pre-launch? Gives me hope for Ryu's temple and F.A.N.G.'s stage seen in their character artwork.
They didn't go all out ridiculous with this like the concept art and it kinda looks worse because of it. I'm shocked.From X-Kira:
So we might be getting a Dan's Dojo mini-game & a Dubai stage (as mentioned by another GAFer earlier).