Goddamn, knew it would have been too good to be true.Fang poison the same
Fang poison the same
They need to look at stun regeneration. I feel like the bar starts to deplete way too quickly. Most of the time catching a throw or DP means the one on defense basically just escaped a stun even if they were only a pixel away. If you aren't using a character with speed or a fireball there just isn't a way to keep pressure afterwards and avoid losing all that hard earned stun you racked up.WHAT
Edit: also
SFV is saved!RIP Mika
St lk is no longer 3f now 4f, air throw hurtbox manipulation is fixed, target combo that ends in vskill is no longer negative on hit, ex ball is plus on block and cr hp improved as aaGimme some vega info if u can pls!!!
Nothing in SFV piss me more than mika half screen clap that was so broken i don't know how did they keep it like that for all this time.SFV is saved!
Wow so Vega only has a 3-framer when in claw-off mode. (Assuming they don't change that as well)
SFV or UMvC3 PS4 anyone?
I'm up for some SFV games, if you want. CFN is FluxWaveZ; could you invite me?
Sure, sending an invite
Ex clap rises higher or something like that. Lpn said that to meNoticed Laura's overhead went over lows yesterday. Quicker walkspeed. Didn't get much time to play SFV.
Anyone else see Laura changes?
Wait Wait did they update the game already or what??Noticed Laura's overhead went over lows yesterday. Quicker walkspeed. Didn't get much time to play SFV.
Anyone else see Laura changes?
I was at PSx yesterday. But I wanted that GT and Ace Combat experience more than season 2.Wait Wait did they update the game already or what??
Ah, that sounds like it could make some things easier to time.Ex clap rises higher or something like that. Lpn said that to me
The demo stations set up at PSX have an updated version of the game. Most of the people are getting data from there.Wait Wait did they update the game already or what??
The demo stations set up at PSX have an updated version of the game. Most of the people are getting data from there.
@Circa_LPN
*Update* Ex headstomp doesn't pop up grounded opponent. It just hit the person as they became airborne so it looked like it ;( sorry guys!
Long Phi Nguyen ‏@Circa_LPN
Bison feels so good! No more wake up DP against him. He can store vskill absorb & release it whenever. Psycho axe feels better. Gah! #sfv
Yeah and that's probably why they're changing advantage after throws to balance it out a bit.So basically now all the characters who don't have a non ex dp got buffed?
https://twitter.com/BornFreeTweets/status/805267609729912832
Akuma gameplay already looking much smoother with a day of experience. I really like the stance they gave him
Yeah and that's probably why they're changing advantage after throws to balance it out a bit.
It sounds like you don't get free pressure anymore after you landed a throw. Characters fly further away.What advantage after throws? So now you can combo your throws or what.
It sounds like you don't get free pressure anymore after you landed a throw. Characters fly further away.
Dem psychic reversals."this rashid won't ex dp 3 times in a row, i just need one more hit for stun. gonna meaty him"
i got a L lol
All the top 8 characters of cap cup are getting nerfed 😈Did-did-di-d..... Cammmyyyyy get a buff....? Maybe even a tiny health buff?
Is there a comprehensible list out there of all changes?
Good thing I'm grinding Urien. Should be untouched or buffed. Hoping bHK gets switched to fHK input.
All the top 8 characters of cap cup are getting nerfed 😈
Kazunoku?Cam is top 8? ;_;
Kazunoku?
Sure, sending an invite