But we were told that the reveal is this week.February 14 would be the perfect day to release Helen: it's her canonical birthday, it's roughly the 20th anniversary of Street Fighter III, and it's a Tuesday (the typical update day).
But we were told that the reveal is this week.February 14 would be the perfect day to release Helen: it's her canonical birthday, it's roughly the 20th anniversary of Street Fighter III, and it's a Tuesday (the typical update day).
I said release, not reveal.But we were told that the reveal is this week.
Ah, but isn't she supposed to be demoed at the Lupe Fiasco event?I said release, not reveal.
Was this a troll?
Was this a troll?
I'm not sure; the wording is too ambiguous to be definitive.Ah, but isn't she supposed to be demoed at the Lupe Fiasco event?
They aren't? Well then there is even more work involved.The story mode models aren't detailed enough to transplant into being playable. They are maybe 1/4 or less of the size of a playable character.
We've already seen this with the stage Alex and playable Alex. You pretty much need to make a new model.
gitto guudo tbh
honda was so fun in SF4, I hope he comes back and his HHS is piano again tbh
Piano isn't hard to do but it's one of those things that greatly favors stick vs pad players. I kinda like that SFV has been thus far very pad friendly and we have seen players like KnuckleDu, Smug, Wolfkrone and Takeuchi proliferate. Not that they weren't doing well in SF4 before but these things help out the next Smug/Du in the making.
yeah, we'll see...just seems like the hype died down from my POV.
And I think all new characters is a mistake. Mixture reaches a broader audience IMO.
Not necessarily because it depends on the two buttons you want to hold down and what you have mapped to a back button. Like if you want to be holding down LK plus HK that's a bit awkward on pad so you end up restricting yourself.Aren't things like Balrog's TAP where you have to hold down 2 buttons better for pad players?
I fail to see how that would be a budget season pass. Those are all new characters and require more work than just bringing back a returning character. The 3D models they have in the game are basic and would pretty much require brand new models anyways, and they have no existing skill set to draw from.
Yeah I don't understand how new characters, with new animations and move sets suddenly become a "budget cast". If anything, it would have cost them more time and money to get these characters right as they are all original.
There are zero SFIV assets in SFV. The game was created from the ground up, animations included, just like every other numbered Street Fighter game.As for animations , well I've a theory that a lot of rigging work from USF4 omega mode was carried over to the SFV engine. Things can be mixed and matched depending on what's needed and to save time and this money, totally new animations are kept to a minimum. In this way , it's entirely possible that these "brand new characters" will play like a mix and match of previous fighters that weren't super popular in their own.
Yup. If Capcom did build off of USFIV Omega, we would have had more characters in the base roster. Instead they started from zero, resulting in a base roster comparable to the arcade release of SFIV. Comparing Ryu or even Chun-Li's animations to their SFIV counterparts clearly show that their SFV animations were built from scratch.There are zero SFIV assets in SFV. The game was created from the ground up, animations included, just like every other numbered Street Fighter game.
My personal theory - A half completed story model takes less work to bring up to playable level then making something from scratch. The Helen model in story mode isn't some sloppy "Alex working on his truck" deal , it's at least as detailed as Nadesico (who still has a pretty high poly head) As for animations , well I've a theory that a lot of rigging work from USF4 omega mode was carried over to the SFV engine. Things can be mixed and matched depending on what's needed and to save time and this money, totally new animations are kept to a minimum. In this way , it's entirely possible that these "brand new characters" will play like a mix and match of previous fighters that weren't super popular in their own.
I could be 100% incorrect here and in a way I hope I am actually. I would love if the remaining 4 "newbies" are 100% new but .... this is Capcom so I steady myself for the laziest possible additions while also hoping for something more exciting.
My personal theory - A half completed story model takes less work to bring up to playable level then making something from scratch. The Helen model in story mode isn't some sloppy "Alex working on his truck" deal , it's at least as detailed as Nadesico (who still has a pretty high poly head) As for animations , well I've a theory that a lot of rigging work from USF4 omega mode was carried over to the SFV engine. Things can be mixed and matched depending on what's needed and to save time and this money, totally new animations are kept to a minimum. In this way , it's entirely possible that these "brand new characters" will play like a mix and match of previous fighters that weren't super popular in their own.
I could be 100% incorrect here and in a way I hope I am actually. I would love if the remaining 4 "newbies" are 100% new but .... this is Capcom so I steady myself for the laziest possible additions while also hoping for something more exciting.
Man there are some hyper defensive professional 3D animators in this humble little SF thread apparently.
Man there are some hyper defensive professional 3D animators in this humble little SF thread apparently.
Whatever happens with the cast going forward , I just want fun new characters to use. So the sooner we get a trailer for Helen (or whoever) the sooner I can stop spouting apparent nonsense that makes proffesional 3D animation Gaf all salty and mad.
It's only affected like 4 characters don't be ridiculous...the increase in 50/50, how character tiers seem to have switched around and the game doesn't seem more balanced, and a list of other things.will SFV be great again once meterless invincible DP's come back?
new playstyles keep things fresh, and that can be done with returning characters. SF roster is like like 50+ at this point. I don't think adding new characters in such a gameplay focused title has any bearing on hype/freshness. It's not like anyone's backstory is important a big focus of the game.I disagree. New characters keeps things fresh and we have to remember most of the 3rd Strike cast was new at one point and now they are loved by many. SFIV had all of the original SF2 characters so they can wait until S3 and onwards.
I'm actually majoring in Computer Engineering & am learning UE4, hence my passion for game design (only matched by my passion for theatre, games in general, & comics).Man there are some hyper defensive professional 3D animators in this humble little SF thread apparently.
Whatever happens with the cast going forward , I just want fun new characters to use. So the sooner we get a trailer for Helen (or whoever) the sooner I can stop spouting apparent nonsense that makes proffesional 3D animation Gaf all salty and mad.
SFIV used Dimps' in-house engine, the 3DS version of Super used MT Framework Mobile.You are 100% incorrect. Story mode models are just that. Story mode models. Even if they did use them as a base for the characters they could be using in gameplay, that is perfectly fine, as they obviously worked on those models in the first place. SFIV is MT Framework while SFV is Unreal Engine 4 - nothing was ported over.
new playstyles keep things fresh, and that can be done with returning characters. SF roster is like like 50+ at this point. I don't think adding new characters in such a gameplay focused title has any bearing on hype/freshness. It's not like anyone's backstory is important a big focus of the game.
To each their own tho...
new playstyles keep things fresh, and that can be done with returning characters. SF roster is like like 50+ at this point. I don't think adding new characters in such a gameplay focused title has any bearing on hype/freshness. It's not like anyone's backstory is important a big focus of the game.
To each their own tho...
SF2/3/Alpha characters can wait till next season.
Eh?
Unless they are boring and shit
Then this season is uninteresting and a complete waste of money
new playstyles keep things fresh, and that can be done with returning characters. SF roster is like like 50+ at this point. I don't think adding new characters in such a gameplay focused title has any bearing on hype/freshness. It's not like anyone's backstory is important a big focus of the game.
To each their own tho...
People get mad when you do that (even slightly) look at Alex and Ibuki fans. I like what they did with Alex though.
People get irked when you change what they are used to it seems. Just put the gameplay/moveset ideas in a new shell.
why do you keep saying this. How is it by and large balanced when lower tiers like Alex and Fang got nerfed? It's like you guys won't be satisfied until 10 months of the game being out and a bunch of pros saying the same thing over and over again. I mean I got it, they are talented but I have a functional brain lol. I can't agree with you that 90% of the cast is balanced and fairly matched, to me that's what "by and large means"SFV isn't perfect, but it's by and large pretty balanced in general across the board. There's a bunch of problems, though, and some weird design decisions, but welcome to fighting games!
Change the playstyles on an existing character and people lose their shit. Even removing things from Ibuki and Alex had people in a tizzy. Akuma's new gameplan is indicative of that. It's really, really hard to try new things with existing characters because people expect them to play very similar to their previous iterations. And that's not an inherently bad thing - it's just familiarity and wanting to be comfortable. New characters let them go all out and do cool new things without being tethered to those expectations.
The hype won't be as large as say, Sagat, but it's about long term gains - if that character is hype, that's all new shit we could be seeing at tournaments. That's new gifs, videos, reactions, etc. El Fuerete was a bootylord but damn if Pepeday didn't make that shit look fun.
For the record , I assumed character models , animations and the like were made in something like Maya or 3D studio max and then dropped into a game engine which is why I assumed it was possible to use such assets in multiple game engines.
why do you keep saying this. How is it by and large balanced when lower tiers like Alex and Fang got nerfed? It's like you guys won't be satisfied until 10 months of the game being out and a bunch of pros saying the same thing over and over again. I mean I got it, they are talented but I have a functional brain lol. I can't agree with you that 90% of the cast is balanced and fairly matched, to me that's what "by and large means"
why do you keep saying this. How is it by and large balanced when lower tiers like Alex and Fang got nerfed? It's like you guys won't be satisfied until 10 months of the game being out and a bunch of pros saying the same thing over and over again. I mean I got it, they are talented but I have a functional brain lol. I can't agree with you that 90% of the cast is balanced and fairly matched, to me that's what "by and large means"
Agree with you on the new character thing tho...I think every season should just have at least 1 vet or returning character. But it definitely does pave the way for new videos, learning, and overall newness when different gameplay styles shape up.
I think they could get away with changing up Sagat personally. He's no longer under Bison and all that jazz...
This much is true, raw polygons are certainly interchangeable, but everything beyond that (even materials) can, and in most cases will, take more work to convert.
Fair enough, but with this system, I think SFV can really do better than that. I honestly feel like hardly any matches would have been worse than 6-4 across the board if they would have buffed more instead of nerfed. Guile is the gold standard imo.The only game that hasn't nerfed a low or mid tier character for no reason is VF5, to my knowledge. Does that make them all not balanced either?
Balance isn't about literally every character being equal with another because that's impossible considering every character has different tools. It's about if the cast as a whole is normalized enough to win bad matchups without becoming completely steamrolled. I'm not talking 6-4 or whatever. I'm talking straight 9-1's.
And don't you dare change my Sagat. I'm one of those people that'll go apeshit if he's a charge character or some goofy shit!
That's exactly why it's not more balanced to me.Personally i don't see much difference from s1 to s2 from my point of view the only difference is the armies of Ryu, ken, chun and Mika changed to the armies of Urien, guile, boxer and Laura.
Fair enough, but with this system, I think SFV can really do better than that. I honestly feel like hardly any matches would have been worse than 6-4 across the board if they would have buffed more instead of nerfed. Guile is the gold standard imo.
Nailed it.Alex is better
Ibuki is like if David Cage designed Ibuki , its unnecessarily complicated, a lot of basic stuff is missing. And despite its complications its ultimately shallow.