I don't disagree at all. Everyone should have some stuff that makes the opponent sigh when they lose to it.
Except Ryu, just give him ungodly damage and reliable AF Anti Airs to make up for how honest that man is.
This is what I was saying, it's the last balancing point for the game.
The top tier don't need to rely on their derp, but they have it anyway. Capcom needs to give everyone something derp or nerf the following.
Necalli (guy has no weaknesses and goes SSG w/trigger)
Rashid (jack of all trades master of everything)
Karin (her sweep is stupid hard to punish for you naysayers)
Akuma (low health doesn't account for all that mixup!)
Balrog (Damage is outrageous)
Ibuki (screw her mp that's hits you from across the screen)
Cammy (Her dive kick mixup is brain dead stupid and strong)
Urien (with a mixup like that, he should have a dive kick too?, and such amazing CC buttons! No...)
Basically everyone needs to get the Chun-li treatment. Nip and tuck that cheap stuff away. They will not be garbage like players claim. Ken is not trash now without his derp Tatsu from S1. Chun is still strong. But if Guile can be Guile why they heck was Ryu nerf so much? Same character architecture but Guile is allowed to be the wall while Ryu gets to pretend? It's why I don't really like the designs of Alex and Juri, they are one plus on block buff away from being derpy. Juri's whole thing is to confuse you about when it's your turn. She's only "weak" because of her damage. She would literally kill you in two combos otherwise. Alex on paper should be a counter poking, semi-defensive character. But he's really all about that mixup and command grab pressure. Honestly don't know what they are going to do with him. A
good Alex, is not going to be all that different from fighting Laura IMO.
It's more complex than my brain can figure out. But I hope
cap really does some real QOL stuff for S3...