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Street Fighter V |OTVIIII| New Generation - Fighting Game Is Something So Great

Lulubop

Member
Ghosts'n Goblins was Capcom's first big multi-million-selling series, and Arthur was even referred to as "the face of Capcom in the '80s" on the official MvC1 site. He deserves to be in a Capcom Vs. game.

I wouldn't remove anyone from the roster. Individually, I like each character that was included. It's just that 30 slots isn't enough -- the base roster should have at least equaled MvC3's.

I agree, though I wish Spencer was his OG Spencer and Firebrand was Demon Crest.
 

vg260

Member
Infinite deserves to do poorly. It might finally teach Capcom that their fighting games can't achieve success without a decent budget and proper development resources.

More likely it'll teach them that it's not worth making fighting games if they can't do it with these budgets.

They're not going to spend MORE money on things that keep failing. Hope we can get a good amount of DLC for MvCI, at least. Think it'll be one of my favorite vs. game if it gets a bit of support.

I would really love to know what chunk of their budget went into story mode.

They should probably just not blow a huge chuck of their budget on a story mode, but rather just put a bunch of single player hooks in the game that give some sense of player progression. Someone posted how important that was to hooking casual players, and I tend to agree.
 

Pompadour

Member
I would really love to know what chunk of their budget went into story mode.

They should probably just not blow a huge chuck of their budget on a story mode, but rather just put a bunch of single player hooks in the game that give some sense of player progression. Someone posted how important that was to hooking casual players, and I tend to agree.

They should just make a more elaborate Arcade Mode with some of those Story Mode cutscenes saved for intros, endings, rival matches, etc. Arcade Mode is at least a little fun.

Also, I don't know why this game isn't 4 players. I can see casuals wanting something like that even if the mode is an afterthought.
 

joe2187

Banned
Chun-Li Abigail. And you know what, screw it I'll change back to that one.

Kiryu is nice but I don't need to rep him right now since there's no new game out.

Kiwami just came out (in the states) and I've been legitimately addicted to battling kindergarten children in my rock paper scissors sexy big titty insect card foxy boxy wrestling card game.

I need to find more porn cards so I can beat these children.
 

mbpm1

Member
Kiwami just came out (in the states) and I've been legitimately addicted to battling kindergarten children in my rock paper scissors sexy big titty insect card foxy boxy wrestling card game.
I understand some of those words, but not combined
 
Kiwami just came out (in the states) and I've been legitimately addicted to battling kindergarten children in my rock paper scissors sexy big titty insect card foxy boxy wrestling card game.

I need to find more porn cards so I can beat these children.
tumblr_ovxhgca01P1qfy1spo5_1280.jpg
 

DunpealD

Member
This is correct. I'm not advising people to buy a game they don't want but the idea of punishing a developer in hopes that it will teach them a lesson doesn't make any sense to me.

Frankly, if anything Capcom is learning the opposite lesson. SFxT was a game chock full of characters and modes and people didn't buy that shit. So what did we get? Two low budget games. If there's another MvC it's going to be even cheaper looking. And that's a big if.

Capcom shelved SF for nearly a decade after SF3, a beautifully animated fighting game that couldn't have been cheap. I don't think Capcom sees throwing more money at things as the solution, especially after DmC and RE6.

No offense, but that's some sugar coating. It was a game chock full of on-disc DLC(EDIT: Chars) and pretty much standard in terms of modes, except dramatic battle. Latter which is something nobody played. Not to forget the Gem shenanigans. The color edit mode was nice though, I'd give you that.

If you want an example of a Capcom game being chock full of characters and modes you'll have to look deeper into the past. SFA3 and Rival Schools(JP Ver., western version was missing a whole game mode) are still king in terms of Capcoms portfolio.

It's hella weird that there hasn't been a Capcom fighting game that is the ultimate culmination of everything they did right in terms of content.
 

joe2187

Banned
Which one? The stylized Kiryu? Here's the source for that btw: https://twitter.com/Camperjon/status/905632458485276674

Also a reminder that Yakuza 1 came out in late 2005 in JP: https://twitter.com/nicoisesalade/status/905258633528623104

Kiryu is a complicated man. He wants to be a Yakuza but he does the exact opposite...

in fact besides brutally wrecking the faces of every single person who has raised a fist to him, has he actually ever committed any crimes? (And not ones he took the blame for)
 
Kiryu is a complicated man. He wants to be a Yakuza but he does the exact opposite...

in fact besides brutally wrecking the faces of every single person who has raised a fist to him, has he actually ever committed any crimes?
Yakuza 0 does count. He was 20 in that game.

But other than that....... fuck can't think of anything.
I was finally free of that awful avatar and you went right back to it.
Blame Dark_3nergy for reminding me.
 
There's no way some people Kiryu smashed in the head didn't stagger home and die of a subdural hematoma in their sleep.

¯\_(ツ)_/¯

Kiryu never initiates the fights, they shouldn't have tried to beat him up/pick on him or his friends.

Best part in the series is when murder is this big thing in the game yet the protagonist casually tosses goons off of a 50 story building.
 

nded

Member
¯\_(ツ)_/¯

Kiryu never initiates the fights, they shouldn't have tried to beat him up/pick on him or his friends.

Best part in the series is when murder is this big thing in the game yet the protagonist casually tosses goons off of a 50 story building.

Or heat moves with the sword.
 

joe2187

Banned
I love how yakuza goes out of its way to make its protags look like saints even though they're supposed to be evil criminals.

The most outrageous was saejima, who was supposed to be a mass mudering badass who went to prison for slaughtering an entire yakuza chapter Rambo style, and was his actual intent... And it was all some elaborate plan to make him think he killed a ton of people and everyone was actually alive....and then the POLICE actually kill everyone instead.
 
Reposting something I posted on Kappa a bit back regarding Capcom budgeting fighters.

Ever since UMvC3, Capcom's been making less and less profit on each fighting game, so they lower the budget to compensate.

SFxT didn't sell as well as hoped, so the fighting budget is reduced.

SFV (has better budget due to Sony funding) doesn't sell well, so budget is reduced even more

If MvCI doesn't sell well, they'll reduce the fighting budget even more.

The only ways this can end is either Capcom gets lucky and sells enough of a fighter to start reversing the falling budget, Capcom stops developing fighters altogether, or Capcom goes into the red, underperforms, and has to go bankrupt.
 

Shadoken

Member
To counter that point tho , USF4,AE and USF2 were very successful. And sold more then expected.
MvCI is yet to be seen.

Also while those numbers are lower than expected , they arent super terrible or anything. When a game releases without too many issues and positive reviews like SFIV and MvC3 , it is shown to sell way more than expected. So hopefully Capcom understands that they need to improve their quality rather than blaming the market.

Do you know the budget for each game, or are these assumptions?

Maybe he is using Capcom's target sales vs actual sales for the argument. SFxT was intended to sell 2.0m but it only did 1.7m. SFV was also 2m but did 1.4m.
 
Faster, longer, and sometimes far more precise combos.
Like I was in the lab for a few hours to discover what kind of sweet shit captain marvel had, and I managed to get a few relaunch combos, but that shit needs very very precise inputs and timing.

It's like fly/unfly combos in marvel 3, I could never really do them consistently with some characters, only had a few of those with nova. Magneto's crazy shit in marvel 3 was beyond my execution.
 
I wasn't counting updates or ports.


Assumptions. Fairly grounded, but could be wrong.

Well, now that esports is a think, direct game sales isn't as big of an issue for Capcom. Obviously they want as many people playing as possible, but another slice of that profit pie comes from dealing up with advertising companies and shit for tournaments, entry fees, whatever. Additionally, DLC, and if they get their arcade service running, could provide some cash flow.

I think Capcom's approach will be making a game just good enough to enter the scene and then supporting it for longterm sales.
 

FluxWaveZ

Member
After playing a couple of hours of MvC:I and going back to SFV, everything seemed slower. The effect stopped shortly, but it was there. It's natural, given the differences between both games.
 

VariantX

Member
I saw few posters now writing, that playing marvel would improve their execution in
street fighter. Why would that be?

Street fighter is a way slower game for starters. Going back to SF's pace will be like a walk in a park if you've gotten used to the speed of marvel.
 
Reposting something I posted on Kappa a bit back regarding Capcom budgeting fighters.
Wouldn't surprise me. UMvC3 shook a lot of people's faith and Capcom never really recovered from it. Since then SFxT and SFV have both had shaky as hell launches. MvCI has to hit all the right notes on it's DLC upgrade path and roster additions to bring back confidence. At least they seem to be improving in important areas like the gameplay and online, though.
No offense, but that's some sugar coating. It was a game chock full of on-disc DLC(EDIT: Chars) and pretty much standard in terms of modes, except dramatic battle. Latter which is something nobody played. Not to forget the Gem shenanigans. The color edit mode was nice though, I'd give you that.

If you want an example of a Capcom game being chock full of characters and modes you'll have to look deeper into the past. SFA3 and Rival Schools(JP Ver., western version was missing a whole game mode) are still king in terms of Capcoms portfolio.

It's hella weird that there hasn't been a Capcom fighting game that is the ultimate culmination of everything they did right in terms of content.
Kinda hard to do that when Capcom has had so many different teams working on their fighters. It's kinda hard to get continuity in development of toolsets, dev experience, gameplay issues, netcode implementation, fan DLC expectation and so on. Every game sorta starts from scratch on some level.
 

Surfside

Banned
Faster, longer, and sometimes far more precise combos.
Like I was in the lab for a few hours to discover what kind of sweet shit captain marvel had, and I managed to get a few relaunch combos, but that shit needs very very precise inputs and timing.

It's like fly/unfly combos in marvel 3, I could never really do them consistently with some characters, only had a few of those with nova. Magneto's crazy shit in marvel 3 was beyond my execution.

Ah so its for more experienced players who already are pretty good with combos.
 

DunpealD

Member
Kinda hard to do that when Capcom has had so many different teams working on their fighters. It's kinda hard to get continuity in development of toolsets, dev experience, gameplay issues, netcode implementation, fan DLC expectation and so on. Every game sorta starts from scratch on some level.

No doubt about the different teams. But at some point one would think that they have some kind of list about what should be in the game.
But that's not something that only concerns Capcom. BNs offering has been stingy too in that regard, especially with T7.

Man Sega is sitting on a gold mine here! If they release this as a full game in Japan it will outsell monster Hunter and DQ.

F2P gacha game on every platform. Who appears as cards? The sky is the limit.
 
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