Zeku looks fucking awesome. All five of the new characters this year are great in their own way.
Lmao this dude is absolutely nothing like Guy. Even his young form has so many similar "looking" moves but their purpose and frame data are completely different.
an excuse to include Guy at a later dateLmao this dude is absolutely nothing like Guy. Even his young form has so many similar "looking" moves but their purpose and frame data are completely different.
Good, a 1:1 character would be booty
I know , it was more directed at ppl saying the Young form was literally Guy. This is more of a Nash/Guile situation. Hopefully that means Guy would return with some sick new moves. Like they did for Guile.
I know , it was more directed at ppl saying the Young form was literally Guy. This is more of a Nash/Guile situation. Hopefully that means Guy would return with some sick new moves. Like they did for Guile.
I know , it was more directed at ppl saying the Young form was literally Guy. This is more of a Nash/Guile situation. Hopefully that means Guy would return with some sick new moves. Like they did for Guile.
Facepalm at people only wanting to play the young version
Facepalm at people only wanting to play the young version
I don't think everyone was saying he was literally Guy, it was just some people on YouTube saying he has similar moves, which, he does have. He's definitely far more technical than Guy though.
I'd love to see Guy with a crouch walk.
Facepalm at people only wanting to play the young version
Facepalm at people only wanting to play the young version
I mean, I'm playing both but I'd be lying if I said 90% of my hype for Zeku isn't in his younger version. I don't really see what's wrong with that.
The Hiryu effect. It's definitely what's attracting me to the character, but I will learn both of his styles.
Thats good. More people to body online for free.
Zeku's strength is his Variety. His individual moves dont seem that strong.
Gerontophobia is real in the Street Fighter fandom
So you are going by looks only then and this might end up backfiring for you when you play him as you subconsciously will want to stay on his young version most of the time thus crippling the character's arsenal and your possibilities as well.
So you just completely ignored the part where I said I was playing both versions? I dont know why me being more interested in the younger version bothers you so much, but you do you man.
Doesn't bother me at all, relax
Guy costume for Zeku.
Rose costume for Menat.
Hugo costume for Abigail.
Does it come with kicks tho?I mean thats what the Nostalgia costume is right?
Just pick Guy's color lol.
Yoooo these Double scythes in the air look so sick.
Guy costume for Zeku.
Rose costume for Menat.
Hugo costume for Abigail.
I need him. Love the sound of Old Zeku's slash kicks. Love his grabs. Love Strider's run and combos. Everything about him looks super satisfying to me. Also, Matt said Menat is harder to learn
I wish Ed had gotten a Nagare alt for Summer/swimsuit thing.
His winquotes are friggin' haikus
This is the best
NOUrien imo
I wish Ed had gotten a Nagare alt for Summer/swimsuit thing.
Lol, I think you're right:
I swear I don't think I've waited more than 5 minutes for a match in all the time I've played. Some people have no luck with the servors I guess?
Ah, you mean the sfxt problemDamage in SFV and SF4, numbers wise, is actually about the same. The biggest difference is that Critical Arts due a minimum of 50% of its max damage regardless of scaling.
I think USF4 feels lower damage because since lights could combo into just about anything and were safe, people started with lights which kicked the scaling in quicker.
Lol, I think you're right:
This game has so much personality.
The fact that someone in the SFV team is sitting down to write damn HAIKU's for each character is so wonderful.
Don't crush my dreams, ShadokenHe said combos are harder. , because of the button holds. Not the neutral or the character.
That's so cool lolLol, I think you're right:
This is in no way representative of the common matchmaking experience, which has been working pretty smoothly for a long time at this point.Dusted off SFV on PC last weekend (first time in over a year) to see if I could try out Menat using my excess FM instead of Ryu and Cammy, get some games in and see if anything improved about the title.
After turning on Fight Request in training mode (did I mention that the UI in this game is really awful and that slapping on some gold paint is not going to fix a lot of the issues it has?) I proceeded to wait for 20 minutes for no matches. I live in SoCal, so it's not like I'm trying to connect to the Russians from South Africa or something.
Figuring that Fight Request must be broken, I decided to try the direct query for Ranked and Casual matches from the main menu. Keep in mind I had all the default filters set. Another 20 minutes... and nothing. Figuring that search must be busted, I go into the Battle Lounge searches and pull up a list of lobbies. Most lobbies are either poor ping, or mostly-full 8-man lobbies (meaning I'd have to wait eons for a turn to play), or Ultra-Gold or higher accounts requesting expert level play in the comments.
I finally decide after almost an hour of shenanigans that I will just make my own 3-man lobby. After waiting another 10 minutes, someone finally joins... and it's a PS4 player with 3/5 bar ping. Aggrieved at having to wait over an hour just to play a single game, I decide to ready up.
Turns out it's a Nash from the UK. And the match is one of the laggiest matches I have ever played in FGs, with an incredible amount of teleports and rollbacks that made the game visually impossible to follow. After this horrible match is over, the Nash immediately readies up for a rematch; telling me that online SFV players must have adapted to this terrible environment because they don't have a choice if they want to play Street Fighter. After kicking him from my room, I wait another 10 minutes, and no one joins.
This is a disaster. If SFV online is like this then MvCI must be even worse, especially since the player count is lower. The more hardcore community of players has not held Capcom to any sort of quality standard. We are way too focused on character rosters and getting starry-eyed over tournament players, ignoring the low-effort, low-budget (mildly band-aided) work that comprises this game's skeleton. Everyone keeps talking about the netcode and while that's a problem, the real issue that no one mentions is the complete disaster matchmaking is!
Sneakers, tell your Capcom bros that I love most of their animation work, but until they get their act together, you won't ever see me pick up a Capcom fighting game again unless it's on a big fat discount. Don't forget to tell them that any problem the fans have can be addressed by adding more characters and costumes!