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Street Fighter VI expectations and predictions, when will it be announced, when will it realease and what do you expect

yurinka

Member
Can't they just use UE4 for now and then switch to UE5 once it's available later this year? The game's not even coming out this year, so I don't see why they couldn't do that. IF there are 8th-gen versions, they can keep those on UE4 and move the 9th-gen ones to UE5, can't they?
Yes, they can. Some did it during development or even after release. But depending on the case it could take too much work so they could avoid that depending on their budget and available resources.

It was gonna be a new IP? First time hearing; from what the game is sans Ryu & Ken I'm guessing Capcom eventually thought it was too similar to SF in order to have it be its own IP, so they maybe reworked it back into SF?
Here you have some info about it, the source are some interviews to the mentioned people:

I know SF3 was a commercial failure for them (as well as CPS3), but it's been over two decades by now. Sometimes they treat SF3 too much like a bastard child, so if your idea that they could rewrite the timeline with 6 ends up being true, hopefully at least they will make the SF3 side of the timeline something they won't be so butthurt over anymore xD.
More than to rewrite the story I'm thinking about retelling the story with some tweaks or changes to retcon a few things or justify the appearance there of certain characters. It' something they did in many games.

So you're thinking along the lines they could have different versions of certain characters corresponding to the time period those segments of the story are in? That could actually be an interesting mechanic that could even be worked into the gameplay.

Like, what if the gameplay hook in 6 involves time, and using that to switch between different versions of the same character which could have some different moves between them? Something to possibly think about.
In Street Fighter V all returning characters that did have a redesigned appearance had a costume/skin with his/her classic outfit. In the case of Ryu, Ken or Sagat they had a skin that was a younger versions of them from the SF1/SFA age.

Well if they're going to prioritize fan favorites, and knowing Necro isn't one (sadly), then that probably means Dhalsim or maybe someone he's ended up training using a style similar to his own?
Well, SF2 cast is the most popular one specially for more casual players who aren't very involved on Street Fighter. So I think they'll favor them when talking about returning characters. The most popular archetype of character in SF games are the shotos (Ryu, Ken, Akuma...), they're the most played ones. Dhalsim (or Necro) archetypes, the zoners (weaker but good at long distance attacks), aren't popular but they are needed to balance the roster when you have grapplers (tank character good in short distances).

I saw the names of the attacks and they were Dhalsim ones so I assume he may come back. But who knows, maybe it's an apprentice or son who uses his same moves.

I actually don't mind Sakura's V look but otherwise I agree, V did a really good job with those characters. My favorites being Poison, Lucia, Chun-Li, Juri, R.Mika, Kolin..basically all of the ladies and some of the guys. Altho I kind of wish they didn't make Birdie a fat slob; guess they needed another Rufus but I hated Rufus in IV as-is, a similar character in V was kinda eh. Especially considering they already have a solid "joke" character in Dan.
Well, I love how Birdie looks in V.

That's a good compromise. SFIV IMO focused too much on one-frame links and plinking etc. You basically had to play like a robot in order to play it solid at the highest skill level. As a viewer that made it very impressive but the gap going from high-tier to highest-tier in that series is probably the largest of any SF games and not for the best IMO because a lot of the added challenge seems artificial.

But SFV went too much in the other direction; to this day it's SO weird for me to see Supers land off hits that clearly should mean the Super drops partway but instead in V the flimsiest of hit confirms gives you the entire Super anyway like Ultras did in IV. Never mind the built-in 3-frame buffer window basically killing off all true one-frame links. SFIV overemphasized those IMO, but SF3 (which I think had the better fighting system of the two) still had a few one-frame links in there. They just weren't as absolutely vital to highest-end play like they were mandatory in IV. In V, you can't even do them if you wanted!

I'd personally like to see a fighter where all potential combos could work as either chain hits, cancels, loose links AND one-frame links depending on spacing and timing by the player, and maybe a few different hit states of the opponent. That way if you did a combo as a chain cancel that'd be the easiest method but also give you the least damage and probably very few setups for okizemi or whatever after. However, if certain moves in the combo string could be done as loose links (with odd timings, on purpose) or one-frame links (maybe with certain spacing taken into account), you could maximize damage and set-ups but conversely they're way harder to do.

Not exactly sure how they could implement this, but it'd be interesting if a game did.
Regarding one frame links or two frame reaction things like throws-escapes, parries and so on, or basically any reaction stuff under 3 or 4 frames is something that typically doesn't work for online play (in most matches the ping/time needed to send info from a player to another is bigger than that and they can't fix internet) and not very skilled players, so it's better to have longer time windows.

So in order to have a better online experience would be better for them to have throw-escape, parries, cancels or links with higher time windows than 3 frames in order to make it work better online and also ease the execution for not very skilled players. This is why modern games like the recent SF or GG Strive skip sub 3 frames stuff.

I think this is the reason of why in SFIV they went for something like Focus Attack instead of Parry, and that it would be better for them to focus more on the distances, the timing, if this attack or counter is better against that other one, to remember that if after this move this other one comboes or not etc than to make too hard the execution.
 
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KiteGr

Member
This image is more relevant than ever.
eMPuKFv.jpg


SF6 will be just like 5 a glorified starter pack with freemium game mechanics.

I'm waiting for it's announcement to finally buy whatever complete edition they have in store of SF5.

I'll get SF6 once SF7 is announced similarly.
 

paolo11

Member
Yes, they can. Some did it during development or even after release. But depending on the case it could take too much work so they could avoid that depending on their budget and available resources.


Here you have some info about it, the source are some interviews to the mentioned people:


More than to rewrite the story I'm thinking about retelling the story with some tweaks or changes to retcon a few things or justify the appearance there of certain characters. It' something they did in many games.


In Street Fighter V all returning characters that did have a redesigned appearance had a costume/skin with his/her classic outfit. In the case of Ryu, Ken or Sagat they had a skin that was a younger versions of them from the SF1/SFA age.


Well, SF2 cast is the most popular one specially for more casual players who aren't very involved on Street Fighter. So I think they'll favor them when talking about returning characters. The most popular archetype of character in SF games are the shotos (Ryu, Ken, Akuma...), they're the most played ones. Dhalsim (or Necro) archetypes, the zoners (weaker but good at long distance attacks), aren't popular but they are needed to balance the roster when you have grapplers (tank character good in short distances).

I saw the names of the attacks and they were Dhalsim ones so I assume he may come back. But who knows, maybe it's an apprentice or son who uses his same moves.


Well, I love how Birdie looks in V.


Regarding one frame links or two frame reaction things like throws-escapes, parries and so on, or basically any reaction stuff under 3 or 4 frames is something that typically doesn't work for online play (in most matches the ping/time needed to send info from a player to another is bigger than that and they can't fix internet) and not very skilled players, so it's better to have longer time windows.

So in order to have a better online experience would be better for them to have throw-escape, parries, cancels or links with higher time windows than 3 frames in order to make it work better online and also ease the execution for not very skilled players. This is why modern games like the recent SF or GG Strive skip sub 3 frames stuff.

I think this is the reason of why in SFIV they went for something like Focus Attack instead of Parry, and that it would be better for them to focus more on the distances, the timing, if this attack or counter is better against that other one, to remember that if after this move this other one comboes or not etc than to make too hard the execution.
I like this answer .
 

SkylineRKR

Member
I hope SFVI is a complete product from the start, like MK9 sort of was before the MTX shit. But MKX and XI were still much more complete than SFV.

The idea of unlocking stuff without paying was good on paper, but in reality the fight money you would earn was pathetic. And the survival mode was awful. I played a decent amount and could buy 2 characters. But SFV launch had really nothing to offer and the online didn't even work lol. Its the worst launch of an SF game, ever. I hated SFV, to be honest. I didn't like SFIV much either, but the base game release was complete, characters were unlockable by finishing arcade mode and the online while not great did work. SFIV had much more charm at least, launch SFV felt very lifeless and the product simply didn't work when launched (online mode).

So no, don't go that route again. Release DLC packs down the line, good. But a feature complete game with a decent roster and modes at launch should really be a priority. Personally I like story modes if done well. MK9's was excellent, as it covered the original trilogy very well.
 
Well, I love how Birdie looks in V.

Lol, we'll have to agree to disagree on this one. Dude's belly is just bloated carbs. At least he isn't a literal giant orb like Rufus basically was, I'll give them that 😁

Welp only a couple more sets to go y'all until the reveal comes through. On a scale of "PS5 logo reveal" to "first look gameplay and new character" where's everyone thinking this SF6 reveal will fall at tonight?
 
I think SFV looks spectacular. The animation is top notch.

That said, I wouldn't mind a different style after 2 similar looking games. I'd be down to see a realistic version.
 
This image is more relevant than ever.
eMPuKFv.jpg


SF6 will be just like 5 a glorified starter pack with freemium game mechanics.

I'm waiting for it's announcement to finally buy whatever complete edition they have in store of SF5.

I'll get SF6 once SF7 is announced similarly.
This is really how online videogame storefronts look to me sometimes. What's really annoying is when you try to go purchase a game and it tries to force you to see the version with all the extra BS that should in there anyhow, and you have to click a few times to just get to the damn game. Im not opposed to Digital at all, I have tons of games digital on every platform now. But it looks crazy sometimes
 

yurinka

Member
The final battle of Capcom Pro Tour Season Final is almost over... we'll just minutes away from seeing Street Fighter VI!
 

ElCasual

Member
With Ono out I just want a SF well balanced, no more that stupid dance back, foward, foward, back again the grapplers and for god sake no more broken characters like Dhalsim and Luke in SF V.
 
Welp...it got announced 🤣.

Actually hopeful the timeline will be moving further forward to SF3 and maybe slightly past it. Not only does Ryu have a beard but Luke looked older as well, early 20s-ish or maybe mid-20s perhaps. Or it could be the new visual style (tho it was just a CG trailer).

People probably gonna bitch about the large hands & feet again, those don't look like they're going away, even if they're literally staples of Street Fighter.
 
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