A couple weeks in and the honeymoon is over with SF6 for me.
The game is fun, its fine, its better than SF4 and 5 but no where even close to Street Fighter 3.
So many of the rounds come down to either countering or not countering the DIs. The DIs are ultimately a wedge right in the middle of the game design - that doesnt really need to be there at all. The game would be so much better without it.
The green boost mechanic is simply too tough for an intermediate to pull off consistently and on cue - and once you get to a semi upper echelon of play - the green boost is used frequently and efficiently - it turns SF6 into a whole other game. I simply dont have that kind of execution to do those green tricks mid combo when theres an opening.
Basically its too complicated for its own good imo. Watching the top dhalsim player and ill simply never be able to pull off that stuff, nor do I think I even want to - its just insane the execution needed.
SF6 lacks that core, pure, yet simple gameplay that made SF3 so timeless.
SF6 is still fun, I still do pretty well online, and ill still continue to play it - just too much weird shit (that I simply do not like) in there for my tastes.