SleepDoctor
Banned
No word on an update for 4 player coop online yet?
Man, i can't stop playing this game. Bummed about the lack of online coop games tho. Can do real damage together. Ost is great.. Really growing on me.
Tactics for keeping a combo going during gaps between enemies:S rank guide;
-Dont get hit (them apples and turkey makes money when full health)
-Do 100 or more hit Combos (if u get hit, bye bye hit counter and money)
-Dont use star moves (500 points for each star not used)
-Dont lose a life (1000 points per life)
Tactics for keeping a combo going during gaps between enemies:
- Items like money and food stop the combo counter from dropping and reset the timer, buying you a few seconds.
- You can hit destructible items when no enemies are around to extend the combo window.
- Stagger jabs can keep an enemy on their feet longer until more enemies are within range.
I'm not sure about the star moves one since they can really crank up a combo counter if used correctly. Use it if you have to, especially if you might lose a life.
Estel, Max and Shiva seem like clear DLC characters to me. All the expensive animation work is done. Hope that turns out to be the case, along with some new stages.Maybe it’s been discussed, but does anyone else want Estel Aguirre as a playable character? She’s awesome. And we already know what her Star move would be.
I'm not sure about the star moves one since they can really crank up a combo counter if used correctly. Use it if you have to, especially if you might lose a life.
Stars, in some stages u get 4 or more...so its a lot of money... Worth it a lot more than a few hits.
I daren't ask mine. I'd end up battering her from a distance with a pipe... LolI just got my wife to play local co-op with me instead. She kept hitting me instead of the enemies.
I daren't ask mine. I'd end up battering her from a distance with a pipe... Lol
I do that every night, and in the game!I daren't ask mine. I'd end up battering her from a distance with a pipe... Lol
But where’s the fun in that? Half the time playing beat em ups with my mates as a kid we would beat the shit out of each other!You guys know you can turn off friendly fire right?
Don't spend them frivolously, but if you spend a star to keep a high combo going, it's the right move. You get a lot more points from an out of this world combo. Using it at the right time can also increase your speed which factors into srank as well.
For example, you have a good combo going and a bunch of cops show up with tazers an riot shields. Hitting them all at once keeps the combo alive by disarming them so you don't have to slowly chip at those shields, which ends the combo and increases your time.
But where’s the fun in that? Half the time playing beat em ups with my mates as a kid we would beat the shit out of each other!
Dependes on the difficult.
I get "out of this world" on mania because has more chars on screen, and i still keep my stars for points.
In my case, the more characters on screen, the more likely I am to need stars as I can't keep up with everything. And I still get the s-rank since I used the star to keep combo alive/prevent damage/kill enemies faster. I'm not saying I use them all either, just that in certain situations, it's better to use them then it is to hold onto them for 500 points.
I just got the trophy for s-ranking every stage on hard, I haven't tried mania yet.
I did level 1 on mania and got a B i think, its rough lol
shhheeeit I was having a pretty rough time on hard
We have always said that if you can't give each other love taps (small kidney punch, dead leg/arm etc) then where's the fun? Add me if interested. #brianofthepfj jumpin on soon. Hoping to find a good coop broMy wife and I beat the shit out of each other when a stage is going poorly. Helps to blow off some steam so we can get back to beating the shit out of those thugs and working on higher combos.
Man when the music drops right at this moment:
Update out, so glad fixed the issue with the fat guys not laughing. Now you can hear an audible laugh! Did you mention 60% earlier in the thread because thats exactly what I did.Yep. The volume is lower than the old games. I lowered SFX volume to 60%.
Where are you finding up to date patch notes?Update out, so glad fixed the issue with the fat guys not laughing. Now you can hear an audible laugh! Did you mention 60% earlier in the thread because thats exactly what I did.
Click the picture with the writing for full notes Here.
Thanks for the recommendation. For me, sor4 hits the sweet spot. Makes me want an golden axe/double dragon remake or update. Already put 50 odd hours into this game. I think some people look at this game as a button masher and it just isn't. One cannot simply button mash their way throught it..Game is very good. But very short, and I'm not entirely sure how many times I'll replay it.
You can get it on gamepass for $1 if you're unsure about a full $25 purchase. I know many people will play it many time, but others might go through it a couple of times and call it a day.
Personally I like the new enemy types, the bosses are pretty decent, and the music is nearly on par with 2. My only criticisms would be is that it's purely made for nostalgia purposes, and is a missed opportunity to modernize the game (eg. light RPG elements, branching paths, etc). I also recently played Mother Russia Bleeds, so if you want more of the same check that out too. I would say MRB has a similar fun factor to SoR4, and MRB is far more creative from what I've noticed in terms of how they approach stages and scenarios.
Game is very good. But very short, and I'm not entirely sure how many times I'll replay it.
You can get it on gamepass for $1 if you're unsure about a full $25 purchase. I know many people will play it many time, but others might go through it a couple of times and call it a day.
Personally I like the new enemy types, the bosses are pretty decent, and the music is nearly on par with 2. My only criticisms would be is that it's purely made for nostalgia purposes, and is a missed opportunity to modernize the game (eg. light RPG elements, branching paths, etc). I also recently played Mother Russia Bleeds, so if you want more of the same check that out too. I would say MRB has a similar fun factor to SoR4, and MRB is far more creative from what I've noticed in terms of how they approach stages and scenarios.
Game is very good. But very short, and I'm not entirely sure how many times I'll replay it.
You can get it on gamepass for $1 if you're unsure about a full $25 purchase. I know many people will play it many time, but others might go through it a couple of times and call it a day.
Personally I like the new enemy types, the bosses are pretty decent, and the music is nearly on par with 2. My only criticisms would be is that it's purely made for nostalgia purposes, and is a missed opportunity to modernize the game (eg. light RPG elements, branching paths, etc). I also recently played Mother Russia Bleeds, so if you want more of the same check that out too. I would say MRB has a similar fun factor to SoR4, and MRB is far more creative from what I've noticed in terms of how they approach stages and scenarios.
While I'm not against RPG elements being added to some beat'em ups, I'm glad they didn't take that approach with SoR4. I would have hated to have to unlock Axel's grand upper, or having to upgrade Blaze's jumping kick. This game just gives you all the moves and strengths at the beginning, and lets you go at it. Your character doesn't level up, your playing skills do. The test of any great traditional beat'em up is replayability, and judging by the number of people loving playing through again and again, it looks like they have succeeded.
Mother Russia Bleeds is a good game though.
As an example of what I mean by modernization of the formula, there is a game that is described as being a combination of Streets of Rage and Ikaruga, it's called The Red Star. It was released for PS2 at the end of its lifetime around 2006 or something. It flew under everyone's radar but in my opinion it's a masterpiece and anyone reading this post owes it to themselves to grab epsx2 and emulate it (in widescreen no less). Basically:
- 2 characters and 1 unlockable that play very differently
- ability to use both guns and melee attacks, the game switches between guns and melee encounters seamlessly, sometimes having both
- the melee sections are standard beat em up, a standard combo attack, a lock-on modifier that changes your moves, a shield, and a chragable super
- the gun portions is basically very well done bullet hell, which starts off easy but then ramps up to something quite difficult
- characters can buy upgrades between stages, such as gun upgrades (improved damage, cooldown, etc), new guns, and improve melee damage, a few others
- the game is actually long (5-6 hours) with lots of replayability (you get ranked at each stage, the different characters are well worth new run throughs, especially on higher difficulty)
Yeah, 15 years later this game still blows my mind how amazing and underrated it is. Here is a review, and I hope some of you will check it out:
Thanks for the recommendation, that does indeed look like a good game (dare I even say a hidden gem?):
It's only around £6 for a complete copy in the UK, although that video did mention a frustrating lack of checkpoints (having to restart the whole level after losing at the boss), so maybe emulation would be a better option.
However, it does look like a completely different genre from SoR (albeit with a few beat'em up aspects thrown into the mix). People would have absolutely lost their collective shit if SoR4 strayed that much from the old formula.
I don't think they leant too heavily on nostalgia. They introduced quite a few new things (which made some old SoR fans a little nervous pre-release):
- new graphic style (no nostalgia-inducing pixel art)
- new juggle mechanic
- new special move mechanic (recover lost life through combos)
- grading after each level
- modern music style from a variety of artists
- 2 new characters
A real nostalgia-led SoR4 would have looked like this:
- pixel art graphics
- Yuzo Koshiro and Motohiro Kawashima only soundtrack in the same 90s musical style as the original trilogy
- Max, Skate and Zan in place of the new characters
- mechanics exactly the same as SoR2/3 (no juggling or combos)
All in all, I think this turned out as well as anyone could have possibly hoped.
battletoads looks atrocious though
Thank God they are reducing the Galsia knife hitbox. That meme isn't too far off
Thank fuck - I thought it was just me being a fucking moron!
Not even Neo, Barry Allen and Ultra Instinct Goku can dodge thatNope, not just you, they are total bastards. My personal nemesis though is the policeman with the tazer who can grab you from half a screen away. Those bastards need to be nerfed next!
Trying to avoid 4 or 5 of those fuckers on hard is like playing stabby stabby hopscotch. Absolute bastards..Thank fuck - I thought it was just me being a fucking moron!
I hope they don't patch the game too much so that stuff like this isn't possible. Sure, it looks like cheesing, but it actually takes a lot of skill. Blaze was at zero health for most of this and one or two hits would have done for her. I almost feel sorry for some of the bosses. Poor Estelle didn't even get the chance to call for back up
That is so very cathartic to watch.
Gamstat update, GamePass + PS4 alone are at 800k. Steam nearing 200k by now I'd say. No Switch figures but I think it's safe to assume it's performing at approximately PS4 levels or better, no?
That is so very cathartic to watch.