Oh shit I procrastinated on uni essays by writing an essay about female representation in gaming instead whoops
here u go
tl;dr: don't write """strong""" women, write women the same way you write straight white dudes, i.e. as people
Discuss!
here u go
Ah, that old magic phrase: strong female characters. We hear it a lot: reviewers lavish praise upon them; internet-goers create memes around them. Yet the strong female character is something of a mythical beast. What is she? What makes her strong, and who decides that? Why is she perceived as a good thing, and when did she become an acceptable substitute for writing complex and nuanced female characters?
But a good female character and a strong female character are not one and the same, despite what male game developers (and male gamers) might think, and it is this conflation of the two which, in part, leads to problematic representations of women in games (and fiction in general, but thats a discussion for another day).
Ill start with my first question: what is a strong female character? Opinions differ, but the most common interpretation is that a strong female character is one who is badass, who fights and kills as much and as well as any man. Since typing out strong female character every time is going to get long and confusing, Ill refer to each interpretation by a name to make things simpler. So lets call the female badass archetype Enyo, after the Greek goddess of war. Enyo is a complex issue, and in the medium of gaming especially, perhaps an unavoidable one; after all, the majority of games revolve around some form of combat or conflict, and if youre going to have a playable female character, chances are shes going to need to get her hands dirty. Enyo is not inherently problematic. I enjoy watching women kick ass and take names as much as anyone else (slay gurl, yas queen, etc., etc.). That scene in Final Fantasy VII: Advent Children where Tifa pounds Loz into the dirt? Amazing. Flawless. She is a warrior goddess and I worship her. Quiet utterly destroying her would-be rapists in MGS:V? Brutal, violent, and so, so satisfying.
But to take Enyo, to point at her and say look, a strong female character! is problematic, because it subscribes to the toxically masculine ideal of violence as strength, when most of us would rather creators move away from patriarchal ideology.
Next lets talk about what well call Hestia, named for the Greek goddess of hearth and home: the (usually pure and virginal) woman who is non-combative but who has inner strength. Inner strength is an admirable quality to have: determination, resolve, compassion, intelligence, loyalty . The problem does not lie with Hestia herself; it lies in the way game developers use and abuse her. Shes generally trotted out when developers realise theyve fucked up on their female characters but dont want to admit it. Crap, shes a passive damsel in distress who has to be rescued a bunch then dies for the heros manpain. Um, uh, well, SHES STRONG ON THE INSIDE! Yeah! Sorry, but inner strength means nothing if we never actually see it.
The last of the strong female character archetypes I will discuss is one well call Peitho, for the Greek goddess of persuasion and seduction. This is the femme fatale, who exerts power through sexuality. Its important to note that sex-positivity is one of the key tenets of mainstream modern feminism, and that to have a sexual or seductive female character is not inherently bad. As always, presentation and execution is key.
the problem with Peitho arises when she is the be-all and end-all of a character, as she often is; and more glaringly, when game developers create a Peitho character who is rather obviously for the purpose of fanservice for the presumed straight male gamer.
the push for strong female characters continues. Why? Well, in part: most of these strong female characters are created by men. I have great respect for male creators who attempt to improve representation of women and minorities in their games, and I dont doubt that they have the best of intentions; but despite their good intentions, their attempts to create strong female characters perpetuate the idea that having strong female characters is the pinnacle of representation, as opposed to having female characters who are diverse, complex, well-written and interesting.
tl;dr: don't write """strong""" women, write women the same way you write straight white dudes, i.e. as people
Discuss!