Weltall Zero
Member
Isn't this a self-promotion post, i.e. against TOS?
The blog doesn't seem to be monetized and the article is both well written and an important opinion on a topic that definitely merits as much discussion as possible.
Isn't this a self-promotion post, i.e. against TOS?
And despite this, the push for ”strong female characters" continues. Why? Well, in part: most of these ”strong female characters" are created by men. I have great respect for male creators who attempt to improve representation of women and minorities in their games, and I don't doubt that they have the best of intentions; but despite their good intentions, their attempts to create ”strong" female characters perpetuate the idea that having ”strong" female characters is the pinnacle of representation, as opposed to having female characters who are diverse, complex, well-written and interesting.
I've certainly heard about this way of developing games before. I remember Naughty Dog developing Uncharted 3 that way (to its detriment). I guess that is why we still see the best developed characters in RPG's with few exceptions.Didn't Rhianna Pratchet say that most game scripts/stories are basically designed to string together the protagonist's journey from one level/set piece to the next, way after development of those assets are done? I don't think you could write a good story or good characters in that kind of process. You'd need to come up with the script and the assets simultaneously and let them influence each other, which is what RPG devs tend to do (well, maybe not Bethesda).
Excellent and very informative writeup. It really helps a lot to put names to these archetypes, to be able to identify their use and also overuse.
I admit I raised an eyebrow at the mention of Aqua as one of your favorite female characters. I played through Birth By Sleep and I couldn't tell you much about Aqua beyond "has blue hair". Granted, pretty much every Kingdom Hearts character has about as much characterization as the average potato, but is there something I'm missing?
Who cares. Artists should be free and stop destroying games with political correctness.
Can't read since I'm at work but I always chuckle at the phrasing "strong female characters" because it makes no sense. What does it mean? Do people demand "strong male characters"?
I suspect mass market needs, focus testing and various other realities play a role though. Writing a complex character that still works in a game seems to be very difficult work and not something everyone could accomplish. I feel like these arugements don't always take into account the reality of creating these massive games. What you're asking for would be great in an ideal situation, at least, but it's a tall order.Sometimes it can but the whole ludonarrative dissonance thing shouldn't stop you from writing a complex character. Obviously in a perfect situation you'd want the gameplay creators and story creators to work together and find a middle that suits both interest.
If the reviews are to be believed, Aloy is a very well rounded character.I really enjoyed the female characters in Uncharted 4. I really, REALLY, hope we get to play as Nate and Elana's daughter too!
I'm hoping that Aloy is awesome and well written/developed, can't wait to start Horizon tomorrow.
This. Like there's this one character in the Berserk manga that is by far one of the most cowardly characters I've ever come across, but at the same time, that's what makes her interesting.
But yea, I think the issue for some people is when you have only like one or two prominent female characters. So it's like, what personality or attributes they have, if they aren't "strong" in the traditional sense, then people get all in a tizzy over them, when it may not always be warranted. Whereas if you have a bunch more, and they all have varying personalities and traits, then people will find it much harder to be pressed over it.
They don't sell quite as well though without straight white males as lead.
Almost every AAA franchises from the Japanese developers are white male centric. Final Fantasy, Resident Evil, metal gear solid, Zelda etc.
I personally think there's a strong perceived bias for it where everyone is receptive to straight white males leads but that said group is only mostly receptive to seeing themselves on screen. And I have no idea when that will change.
In fact, I think it's only getting stronger with the current rise of nationalism across western nations.
Excellent and very informative writeup. It really helps a lot to put names to these archetypes, to be able to identify their use and also overuse.
I admit I raised an eyebrow at the mention of Aqua as one of your favorite female characters. I played through Birth By Sleep and I couldn't tell you much about Aqua beyond "has blue hair". Granted, pretty much every Kingdom Hearts character has about as much characterization as the average potato, but is there something I'm missing?
This is eye-opening to me because, for all the time I've spent discussing female characters and feminist character representation, it was never apparent to me that people have been using "strong female character" to represent some kind of badass or power fantasy.
I come from a writing/film background and "strong characters" have to do with the strength of the writing. What you are describing (characters with depth and nuance) are exactly what I thought everybody on this green earth was talking about when they referred to "strong female characters."
So, on one hand, the thesis of your essay seems extremely obvious and unnecessary to me. My initial reaction is that nobody could possibly be misconstruing the notion of a strong character as you described. Then I started reading the comments in this thread and maybe I'm the one who has been wrong all this time. How many people have I been arguing against who had a completely and totally different understanding of a codified and commonplace literary term?
The misunderstanding you're describing to me makes about as much sense as somebody saying a "strong supporting character" is a character that provides great financial support to another one or is always there for the main character emotionally. It's such a literal misunderstanding of what a "strong female character" is supposed to mean.
And as much as I loved the Hark, a Vagrant comic about "sexism being over", it never occurred to me that it was in response to this misunderstanding. I thought it was in response to disingenuous and insincere writing exemplified by characters like Quiet.
Man. So many people's stubborn insistence that their favorite anime has a "strong female character" because they have a giant sword or something makes so much more sense to me now.
I am in disbelief.
This is why I prefer Sansa over Arya in Game of Thrones.
Before you come down on me for speaking such sacriledge, the reason is simple: once Arya started learning her revenge techniques, including...
skin-changing, stabbing people in their sleep, and other fantasy assassin techniques
I stopped worrying about her.
Whereas with Sansa, 99% of every interaction she has with people feels like one false move can lead to her demise, or worse. It's like her whole life is a dialog choice where the wrong prompt instantly leads to Bad End.
I find that far more interesting than the "Muh Revenge" character, even though I do think Arya is also rad.
This is why I prefer Sansa over Arya in Game of Thrones.
Before you come down on me for speaking such sacriledge, the reason is simple: once Arya started learning her revenge techniques, including...
skin-changing, stabbing people in their sleep, and other fantasy assassin techniques
I stopped worrying about her.
Whereas with Sansa, 99% of every interaction she has with people feels like one false move can lead to her demise, or worse. It's like her whole life is a dialog choice where the wrong prompt instantly leads to Bad End.
I find that far more interesting than the "Muh Revenge" character, even though I do think Arya is also rad.
But to take Enyo, to point at her and say ”look, a strong female character!" is problematic, because it subscribes to the toxically masculine ideal of violence as strength, when most of us would rather creators move away from patriarchal ideology.
Its interesting talking about female characters on a deeper level. I'm wondering if motherhood has ever really factored into gaming characters? I honestly can't think of a mother as the main character of a game. I wonder what that relationship would do to a woman's motivations in a bombastic AAA title.
I don't know if you wrote about it in your article, but my friend who is a feminist and writer really loves Ripley (Alien film) for being literally a character that was written as a male. I don't know the full story, but I was told that they wrote the main character as a man, although they later decided, after everything, to have the character played by a woman.
Its interesting talking about female characters on a deeper level. I'm wondering if motherhood has ever really factored into gaming characters? I honestly can't think of a mother as the main character of a game. I wonder what that relationship would do to a woman's motivations in a bombastic AAA title.
99% of AAA developers don't know how to write a complex person, period. They believe men should be "badass' as much as they believe women should be 'strong'.
They are aiming at the lowest common denominator.
Do you not read books? Cuz that is very false.You think it's only gamedev related?
I would say 99.9% of all people in the world don't know how to write a complex person.
Fuck, I remember seeing this horror game about a mom who lives in Scandinavia and has to go find in son while dodging weird Norse inspired monsters, but I don't know the name. It's in the Super Best Friends Shitstorm V (which is all horror games). Here's a compilation that's 2 hours long, so if you scrub through it, you should find it.Its interesting talking about female characters on a deeper level. I'm wondering if motherhood has ever really factored into gaming characters? I honestly can't think of a mother as the main character of a game. I wonder what that relationship would do to a woman's motivations in a bombastic AAA title.
This is eye-opening to me because, for all the time I've spent discussing female characters and feminist character representation, it was never apparent to me that people have been using "strong female character" to represent some kind of badass or power fantasy.
I come from a writing/film background and "strong characters" have to do with the strength of the writing. What you are describing (characters with depth and nuance) are exactly what I thought everybody on this green earth was talking about when they referred to "strong female characters." It never crossed my mind that such an ordinary concept left any room for misinterpretation.
So, at first, I thought the thesis of your essay seems extremely obvious and unnecessary. I thought nobody could possibly be misconstruing the notion of a strong character as you described. Then I started reading the comments in this thread and maybe I'm the one who has been wrong all this time. How many people have I been arguing against who had a completely and totally different understanding of a codified and commonplace literary term? How many people have been writing bad female characters but making them a mech pilot or something and thinking they were answering appropriately to their critics?
The misunderstanding you're describing to me makes about as much sense as somebody saying a "strong supporting character" is a character that provides great financial support to another one or is always there for the main character emotionally. It's such a literal misunderstanding of what a "strong female character" is supposed to mean.
And as much as I loved the Hark, a Vagrant comic about "sexism being over", it never occurred to me that it was in response to this misunderstanding. I thought it was in response to disingenuous and insincere writing exemplified by characters like Quiet.
Man. So many people's stubborn insistence that their favorite anime has a "strong female character" because they have a giant sword or something makes so much more sense to me now.
I am in disbelief. I guess I am grateful for your essay for giving me the perspective I was lacking on the other side of a conversation I have almost every day.
You think it's only gamedev related?
I would say 99.9% of all people in the world don't know how to write a complex person.
OP it's not just video games that suffer from this. Games are the worst when it comes to this subject but comics and movie have had this exact same problem that still happens occasionally. Unlike games they have taken large steps in trying to get better.
Do you not read books? Cuz that is very false.
Don't take this the wrong way, but since you wrote this for college, punctuation goes inside quotation marks.
Otherwise, it seems well written. I'll finish it later and give feedback on the content then.
Who cares. Artists should be free and stop destroying games with political correctness.
If the reviews are to be believed, Aloy is a very well rounded character.
This is why I prefer Sansa over Arya in Game of Thrones.
Before you come down on me for speaking such sacriledge, the reason is simple: once Arya started learning her revenge techniques, including...
skin-changing, stabbing people in their sleep, and other fantasy assassin techniques
I stopped worrying about her.
Whereas with Sansa, 99% of every interaction she has with people feels like one false move can lead to her demise, or worse. It's like her whole life is a dialog choice where the wrong prompt instantly leads to Bad End.
I find that far more interesting than the "Muh Revenge" character, even though I do think Arya is also rad.
I read a lot of books. Same issue with characters in most of them.
I read a lot of books. Same issue with characters in most of them.
Its also hilarious that people think straight white male characters aren't written as archetypes a lot of the time too.