D'oh.Chipzel isn't a guy, lol
If the trailer is truly gameplay and not just to show off its hotness, it must be that hyper mode after you beat the game
Hello! I'm Terry, and I made this game - just saw this thread on my incoming links! I've had an account here for ages, but never got around to posting. If you've got any questions, feel free to ask
Hello! I'm Terry, and I made this game - just saw this thread on my incoming links! I've had an account here for ages, but never got around to posting. If you've got any questions, feel free to ask
Woah. Welcome! Thanks for VVVVVV!Hello! I'm Terry, and I made this game - just saw this thread on my incoming links! I've had an account here for ages, but never got around to posting. If you've got any questions, feel free to ask
Yeah, basically to make the trailer interesting it's slightly modified from the actual game - wave speeds in the first mode start at 22 and eventually goes as high as 50 in Hyper Hexagonest, but the trailer starts at 30 and goes up to 40 after the one minute mark.
So the game does get that fast eventually, but the first two levels of the game aren't actually that fast. Don't worry!
INTERESTING TRIVIA: I made the trailer by setting up a predictable sequence of waves inside the game, and recording it all as one take. That should hopefully say something about how high the game's skill ceiling is...
Maybe it's too soon, but what was your vision for it and what were you hoping players would get out of it?This game is very fundamentally different from VVVVVV, but I'm really proud of it and I hope people get what I'm going for with it
Hello! I'm Terry, and I made this game - just saw this thread on my incoming links! I've had an account here for ages, but never got around to posting. If you've got any questions, feel free to ask
Yeah, basically to make the trailer interesting it's slightly modified from the actual game - wave speeds in the first mode start at 22 and eventually goes as high as 50 in Hyper Hexagonest, but the trailer starts at 30 and goes up to 40 after the one minute mark.
So the game does get that fast eventually, but the first two levels of the game aren't actually that fast. Don't worry!
INTERESTING TRIVIA: I made the trailer by setting up a predictable sequence of waves inside the game, and recording it all as one take. That should hopefully say something about how high the game's skill ceiling is...
Maybe it's too soon, but what was your vision for it and what were you hoping players would get out of it?
Just downloaded here in the UK.
Fuck this. Been playing for 20 minutes, not got a score above 15 seconds. I'm going to bed.
Challenge accepted.Basically, I tried to focus on keeping the core game as pure as possible. I wanted to create something with an insanely high skill ceiling - a game that demands to be obsessed over, to be mastered.
There's an ending to Super Hexagon for people who beat the Hyper Hexagonest stage, but I don't expect many people to see it...
Hello! I'm Terry, and I made this game - just saw this thread on my incoming links! I've had an account here for ages, but never got around to posting. If you've got any questions, feel free to ask
Basically, I tried to focus on keeping the core game as pure as possible. I wanted to create something with an insanely high skill ceiling - a game that demands to be obsessed over, to be mastered.
There's an ending to Super Hexagon for people who beat the Hyper Hexagonest stage, but I don't expect many people to see it...
curious, you can easily beat your own game right? i need to know.
haha, I respect that mindset.Yep, of course I'm staying off gamecenter for a week to give other people a chance at the highscores, but then I'm gonna go knock everyone off, heh.
Haha! Excellent. I think this will make for a good experience. Mobile seems like the best platform for it since it's likely something you can get shorts bursts in here and there.Yep, of course I'm staying off gamecenter for a week to give other people a chance at the highscores, but then I'm gonna go knock everyone off, heh.
Yep, of course I'm staying off gamecenter for a week to give other people a chance at the highscores, but then I'm gonna go knock everyone off, heh.
Hello! I'm Terry, and I made this game - just saw this thread on my incoming links! I've had an account here for ages, but never got around to posting. If you've got any questions, feel free to ask
This is the best platformer released in the last decade. There's absolutely no fat. Mechanics are introduced, tested, refined, developed, plumbed, and discarded within 10 minutes, and it feels totally organic. The open world feels even better than Super Metroid, and the individual world-segments are beautifully self-contained. Every single platforming puzzle works. Of the entire game, there is only one single screen that I feel is suboptimal. It doesn't overstay its welcome; it has about 3-4 hours worth of content, and that's exactly how long it'll take you. Every screen makes your grin wider as you realize that, yes, they did just pull that trick out of the bag. There's something to be said for perfectly executed modesty. What's wonderful is that despite the handful of mechanics, they all descend from one base mechanic--you can flip from ceiling to floor or vice versa but can't change directions during a flip. The crown jewel is an optional sequence called "Veni, Vidi, Vici" which is the single most challenging sequence I've played in a game in years and so so satisfying when you beat it. What's most poignant about the VVV sequence (and thus VVVVVV as a whole) is that the theme of being able to do these amazing space flips but not even make a little hop causes both thematic frustration--I can see that damn shiny trinket, why the hell can't I climb over this block and get there--and puzzle-related frustration. Wonderful.
Website just updated, official trailer:
http://www.youtube.com/watch?v=2sz0mI_6tLQ&feature=player_embedded