soundwave05
Member
Anyone else agree? Even playing it on the DS without the analog, this game is so brilliantly designed and bursting with so much imagination.
I think there a few reasons. The main one is the level design is so incredible. Being in Super Mario 64's world is like being in the world's greatest theme park. There's the desert area sure, but you can actually go into the pyramid and explore inside. There's the token fire level, but you can actually go inside that volcano. There's a haunted house. There's a huge castle complete with a moat and draw bridge in front of it. There's an underground level that has a lochness monster-type down below. There's the clock tower that you can go inside of. There's an ice mountain with a huge ice slide.
Too many 3D games just have "levels" these days, but some seem arbitrarily thrown in.
In Mario 64, levels extend to multiple layers, even the main castle area.
The soundtrack also is fantastic. The act of just moving Mario around is fun ... he can backflip, triple jump, wall climb like Jackie Chan, super jump like Carl Lewis ... all very intuitively and smoothly.
In other industries, like movie enthusiasts can still lookat old movies and be awed by them, or car enthusiasts can look at old cars and be wowwed ... well I feel the same way as a gamer looking at Mario 64 now. The craftmanship behind this game is still amazing.
I think there a few reasons. The main one is the level design is so incredible. Being in Super Mario 64's world is like being in the world's greatest theme park. There's the desert area sure, but you can actually go into the pyramid and explore inside. There's the token fire level, but you can actually go inside that volcano. There's a haunted house. There's a huge castle complete with a moat and draw bridge in front of it. There's an underground level that has a lochness monster-type down below. There's the clock tower that you can go inside of. There's an ice mountain with a huge ice slide.
Too many 3D games just have "levels" these days, but some seem arbitrarily thrown in.
In Mario 64, levels extend to multiple layers, even the main castle area.
The soundtrack also is fantastic. The act of just moving Mario around is fun ... he can backflip, triple jump, wall climb like Jackie Chan, super jump like Carl Lewis ... all very intuitively and smoothly.
In other industries, like movie enthusiasts can still lookat old movies and be awed by them, or car enthusiasts can look at old cars and be wowwed ... well I feel the same way as a gamer looking at Mario 64 now. The craftmanship behind this game is still amazing.