I had fun with this, traditional was good, my fiance thought it was a remake of a level she remembered. Liked and downloaded!Here, my first level in the game, Old School Super Mario (Plains):
The idea was to make a traditional Super Mario level, mixing different level types from the beginning of the original game. The only "new" thing is orange pipes so Piranha Plants work properly. It isn't linear, with some stuff to collect and discover.
You inspired me to do my own airship level, its actually airships and tanks with a boss fight at the end. Probably my biggest level yet.Couple more traditional style levels from me.
Frostfire Fortress - 0ST-RCS-P0G
Storming the Pirate Fleet - 8L4-354-4VF
My girlfriend was intrigued by me making (too difficult) SMM2 levels, so she took away my Switch and spent the last 10 hours or so creating her very first own level.
94C-DQS-W5G
She's a bit sad that only 3 people played her course so far (besides me), so any new try would give her joy. Thanks!
These were really cool. They felt like real deal SMB3 levels. I love the atmosphere my only critique would be I’d be happy if they was even more to them.I've put together 2 levels so far and hope to do atleast 8, maybe more. I've been keeping to a Mario 3 theme but I will branch out within the other options especially Mario 3D World... why is Mario 2 still getting the shaft btw? My levels are geared more towards the classic style of play vs. the crazy things you might find in Mario Maker levels. I feel like my levels are well thought out though and visually appealing in terms of classic style of play, so if you're looking for new stuff to play FTQ-TBN-7KF 'World 1-1 SMB-R' and CQW-NV7-KWF 'World 1-2 SMB-R', if you feel like throwing some feedback my way in terms of what you thought, what you would like to see improved, let me know on this thread and your feedback is appreciated!
When making a level how do u have the enemies walk back and forth on a platform? Mine are all falling to their deaths lol
Noted for the next batch of levels I do and thank you it is very much appreciated.These were really cool. They felt like real deal SMB3 levels. I love the atmosphere my only critique would be I’d be happy if they was even more to them.
I'll check them out!Thanks! If you liked that one, you'll probably like this new one, it's in the same spirit (but with SMB3):
Also, a remake of a New Super Luigi U level:
I had fun using new Super Mario Maker 2 tools.
You can't, sorry.Might buy this in a few days. Wanna double check since I don't play online games, can I play levels uploaded by other people without buying the Nintendo online subscription?
Well, that was a deal breaker. Guess I'll stick to online videos of the game.You can't, sorry.
When making a level how do u have the enemies walk back and forth on a platform? Mine are all falling to their deaths lol
I'm too busy with Fire Emblem, I don't know about everybody else.Very surprised to see this topic is dead... is there another thread for level sharing, or is nobody playing this game?
Anyway, here's a castle in homage to Pac-Man:
It's about coin collection with a boss in the end.
Very surprised to see this topic is dead... is there another thread for level sharing, or is nobody playing this game?
Cool stuff, I played through all four stages and liked them. I can relate to your struggle, as I also prefer the classic style of Mario levels and no, it is not an easy task to replicate those. I think you did a very good job overall, even though you tend to overuse enemies / obstacles a little too much to feel like an official level. Still very cool effort whatsoever, I like levels that are not all kaizo oder autotune or anything. Keep it up and thanks for sharing!It may not look like it, but it's actually hard to make classic original Super Mario Bros. levels in Super Mario Maker, because you have to understand how they work, and translate that into Super Mario Maker physics, which are totally different from classic Super Mario Bros. physics.