Koopa Troopa's Bogus Journey
1626-0000-003B-8120
Somewhere in between normal and hard difficulty. I'm by no means an expert at platformers and I'm able to beat it fairly consistently, though obviously I created it so I know all the ins and outs.
For my first level I wanted to create something where Mario has to indirectly interact with an object to reach the end, slightly more puzzle-oriented.
I decided on having to guide a koopa troopa through a level so you could use its shell to break a brick wall at the end of each segment, with increasing difficulty as you progress through the level.
You play as small Mario so you don't break bricks when you hit them, but instead you can bump the koopa troopa over to the next platform.
I chose the original Super Mario Bros. theme specifically so that you can't pick up the shell.
If anyone bothers to check this out, please let me know what you think, which aspects could be improved. Any feedback would be greatly appreciated, I haven't had a chance to play test this with anyone else.