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Super Mario Maker |OT| Miyamoto Simulator 2015

PSqueak

Banned
0TOSkZM.jpg

Assault the Machine Fort

ID: C76C 0000 003B 787A
Tile set: Super Mario World
Worlds: Castle, Underground

Gonna be honest, the actual course is very easy and not that special, but i tried to design a more unique boss battle kinda inspired by Rangda-Bangda from Megaman X, which you have to destroy with Bob-Ombs to proceed while trying to not blow up the ground you're standing in.
 

PKrockin

Member
Here's my second stage. Caution: Hard Hat Area. Even though this one took a lot less time to make, I think it's a lot better than my first. Hopefully you guys like it too. Let me know what you think, and how hard you thought it was. Thanks a lot! CC03-0000-003B-853A


Now to take a break and play some other gaffers' stages.
 

Nessus

Member
Koopa Troopa's Bogus Journey

mariomaker1.jpg


1626-0000-003B-8120

Somewhere in between normal and hard difficulty. I'm by no means an expert at platformers and I'm able to beat it fairly consistently, though obviously I created it so I know all the ins and outs.

For my first level I wanted to create something where Mario has to indirectly interact with an object to reach the end, slightly more puzzle-oriented.

I decided on having to guide a koopa troopa through a level so you could use its shell to break a brick wall at the end of each segment, with increasing difficulty as you progress through the level.

You play as small Mario so you don't break bricks when you hit them, but instead you can bump the koopa troopa over to the next platform.

I chose the original Super Mario Bros. theme specifically so that you can't pick up the shell.

If anyone bothers to check this out, please let me know what you think, which aspects could be improved. Any feedback would be greatly appreciated, I haven't had a chance to play test this with anyone else.
 

JoeM86

Member
Is there a way to turn off the in-stage comments? I can only find a toggle for all and for regional.

It's ridiculous, I tried playing a popular level and I couldn't see what the hell I was doing because there were comments everywhere, including some saying crap like "lolthere wasn't a comment here"
 

Skarnet

Banned
Is there a way to turn off the in-stage comments? I can only find a toggle for all and for regional.

It's ridiculous, I tried playing a popular level and I couldn't see what the hell I was doing because there were comments everywhere, including some saying crap like "lolthere wasn't a comment here"

Press plus and there's an option in the bottom where you can choose if comments are on/off/gamepad only/TV only :)
 

Robin64

Member
Is there a way to turn off the in-stage comments? I can only find a toggle for all and for regional.

It's ridiculous, I tried playing a popular level and I couldn't see what the hell I was doing because there were comments everywhere, including some saying crap like "lolthere wasn't a comment here"

Pause and there's an icon near the bottom right that lets you toggle between both, TV only, gamepad only, or off.
 
This game is sucking out all my free time. Takes hours for me just to craft a decent level.

Here are 2 levels I made on Monday:

WVW69iY5KR8llvklW2


Junior's Funhouse (888F-0000-003B-7DBE)

This is my first real full fledged Mario course. Expect plenty of moving platforms suspended on tracks. Its a pretty challenging and requires precise controls to beat but becomes trivial once you learn the tricks. I also left a lot of safety nets in the form of mushrooms so don't get discouraged.

WVW69iYz01s1n6swwP


Fun with Temporary Invincibility (5111-0000-0038-C419)

This is just a remake of a course I made early on with some later unlocked assets. Just a fun exploration in how long Mario can last when damaged.
 

bigmac996

Member
Can't wait til work is done tomorrow so I can try out some of these courses you guys are putting up. Got a list going, can't wait!

Just made my first level for a friend of mine to play. It's devious, pretty challenging with some hidden items. Pay attention to the arrows, but there's a chance they could mislead you. There's a hidden feather right at the beginning also, and 1 or 2 hidden stars where you might need em the most:


ID: 3400-0000-003B-529D
 

bounchfx

Member
the more I play this game the more I wish it had checkpoints, dammit

outside of that, this game met all my expectations. it's so good
 

bounchfx

Member
Just Keep Running
56F2-0000-003B-6A18



A fun little level I just finished where, like the name suggests, all you need to do is to just keep running to avoid the danger! And as long as you start running as soon as the level starts, the music is synced with the various contraptions found throughout the course.

It took me quite a long time to get everything synced up to the music and to make sure all the obstacles work correctly, but I'm really happy with how it turned out. I hope you enjoy it!

holy crap man, no idea how you made that but that's awesome
 

Putosaure

Member
Started the game yesterday, man the grind to unlock new assets is just annoying.

Wanted to play levels made by friends, and there is no way to look at your friends' levels. Is this for real Ninty ?
 

PSqueak

Banned
Started the game yesterday, man the grind to unlock new assets is just annoying.

Wanted to play levels made by friends, and there is no way to look at your friends' levels. Is this for real Ninty ?

check their miiverse profiles, all codes are uploaded there automatically.
Punch one code and then follow your firend for constant access to their levels.
 

BooJoh

Member
the more I play this game the more I wish it had checkpoints, dammit

outside of that, this game met all my expectations. it's so good

I couldn't agree more. As much as I'd like slopes, Star Coins/Yoshi Coins, Mario 2 enemies/themes, Desert/Snow/Athletic levels, etc, the one thing that I think would really push a lot of levels into the "worth trying to finish" zone would be a simple checkpoint object.
 

VandalD

Member
Come share with me how you broke my level, found it unintuitive, too easy, or the second coming of Miyamoto ;p
Well that was weird. I'm not really sure what was expected of me, and I'm not sure if I took the intended path. But I know I beat the level. Have a star for confusion's sake.
Started the game yesterday, man the grind to unlock new assets is just annoying.

Wanted to play levels made by friends, and there is no way to look at your friends' levels. Is this for real Ninty ?
Yeah, it's pretty dumb. You can't find them yourself. Your friends have to give you one of their level IDs, and then you can follow them and find the rest of their levels. And then the follow system doesn't even tell you when someone you're following has uploaded a new level.
I couldn't agree more. As much as I'd like slopes, Star Coins/Yoshi Coins, Mario 2 enemies/themes, Desert/Snow/Athletic levels, etc, the one thing that I think would really push a lot of levels into the "worth trying to finish" zone would be a simple checkpoint object.
Checkpoints and star coins are pretty equal to me. Checkpoints would definitely help the huge levels that are fun until you die halfway through. Star coins might give people a reason to replay levels instead of them being mostly a play it once type deal. It can be hard to properly reward someone for exploring your level, so most of us just hand out 1ups in secret spots. Not everyone cares to explore levels, but I'd bet the kind of people that like doing that would be into collecting star coins as an optional extra layer of course completion.
 

OmegaDL50

Member
This is a update of my very first course I made. I think I did decent work here, but of course I am always taking recommendations for improvement.

It originally was a level in the NSMU style with an emphasis on wall jumps. Since no one touched the level (No plays or views whatsoever), I modified it and I think it's most appropriate with an underground theme.

Please play it and give me a fair and honest critique.

WVW69iY5WUYxfV-7FD

Subterranean Complex

(87DE-0000-003B-947E)
 

PKrockin

Member
I decided to try my hand at a single screen level, and ended up taking inspiration from 1001 Spikes. Hopefully it's not too difficult. I can beat it pretty easily and well within the 100 second time limit.

Mr Video Game and the 101 Spikes

WVW69iY5FSAZ7LCjpx


6C45-0000-003B-72E2
This is pretty cool. Only thing is all of the difficulty was in making those spike jumps. If you made another with more even difficulty it'd be great. That pirahna plant was timed to dick you over perfectly though, lol

just finished my newest level: a gozer the gozerian delight

be44-0000-003b-7787

choose from eight different paths to reach the finish line. it's also my first super mario world level.
Took me a while to figure out that last puzzle in the koopa path. I'm really hesitant to make levels focused on replayability and nonlinearity because I doubt many people are going to replay levels in this game sadly. IMO some of the areas needed a little bit more going on to be interesting, to be perfectly honest.

My first stage! It's all about wall jumping.
If you play it, let me know what you thought! I'll play your level in return.
Not bad. It was pretty easy for me, but I consider myself really good at the NSMBU style. I would make it a bit shorter for those not as good or else they would probably die somewhere in the second half and then decide to just skip. For a stage only made with the default objects it's pretty good. I would have just trashed the section right after the fire flower where you go all the way down then up with the floating platform at the bottom. It didn't seem to have a point.

I loves me some wall jumping. I've been thinking of ideas for a course based around it for a while now.
 

Kangi

Member

Assault the Machine Fort

ID: C76C 0000 003B 787A
Tile set: Super Mario World
Worlds: Castle, Underground

Gonna be honest, the actual course is very easy and not that special, but i tried to design a more unique boss battle kinda inspired by Rangda-Bangda from Megaman X, which you have to destroy with Bob-Ombs to proceed while trying to not blow up the ground you're standing in.

the actual course is very easy

very easy

Once again, I'm impressed by your level design... and boggled by its difficulty. I so consistently feel like I'm on a much lower caliber than your levels, and especially so if this rain of fire is "very easy". Like, even your "fundamentals" level felt like it went "Rage of the Gods" mode on me halfway through.

I do love your levels and that's why I have you followed, but dang if they're not humbling to me.
 

Nessus

Member
My first stage! It's all about wall jumping.
If you play it, let me know what you thought! I'll play your level in return.

Hey, played and starred yours.

Overall good level with two difficulty spikes that I noticed.

The pipes with the spawning Goombas and Piranha Plants is tough to make it through without getting hit, even if you use a shell to try and kill most of them. I only made it through once while still big.

The other is the wall jumps almost immediately after that with the flying red koopa troopas to the right. The pipes you jump off of are a little small so there's a good chance you'll fall into the pit if you miss even one.

You can probably see where I died the most.

I liked how it's almost like a Sonic level where there are multiple paths through it (high, medium, low), and different solutions based on what power ups you've retained.

If you wouldn't mind giving me some feedback on mine that would be amazing.

Mine's more of a puzzle one where you have to get a koopa troopa to the end of each section by knocking the blocks underneath it.

Koopa Troopa's Bogus Journey

1626-0000-003B-8120
 

VandalD

Member
Subterranean Complex
(87DE-0000-003B-947E)
I'd recommend putting some coins at your blind jump. I had no idea if you expected me to drop relatively straight down, or if it was a long jump. Aside from that, good stuff.
My first stage! It's all about wall jumping.
If you play it, let me know what you thought! I'll play your level in return.
That was a fun level. Seemed like you could approach it in a lot of ways. I'd have appreciated it if less pipes were used as platforms if nothing was going to come out of them, but that's more of a general thing with me. I tend to stop before every pipe because the piranha plants in this game hate me.
 

AniHawk

Member
Took me a while to figure out that last puzzle in the koopa path. I'm really hesitant to make levels focused on replayability and nonlinearity because I doubt many people are going to replay levels in this game sadly. IMO some of the areas needed a little bit more going on to be interesting, to be perfectly honest.

i think i had it backwards. the second areas were a lot simpler than the first one since i tried to theme the ground after the items in the boxes versus the tools/obstacles like the first half.

something i'm trying hard to do is make something that is playable for newcomers but at least somewhat interesting for veterans. the door with yoshi is kind of a way to go into any of the other rooms with a power up aside from the mushroom in each one.

it's an idea i think i'll revisit somewhere down the line, probably with fewer rooms. one of the issues i had was i couldn't place as many hazards in an area thanks to the item limit, so i had to take away from other quadrants.
 

OmegaDL50

Member
I'd recommend putting some coins at your blind jump. I had no idea if you expected me to drop relatively straight down, or if it was a long jump. Aside from that, good stuff.

Thanks. Taking your advice, I see what you mean. For someone playing for the first time that jump probably needs some sort of guideline where the player needs to go.

I'll make a coin trail and reupload it.
 

Robiin

Member
New level, castle themed. Very easy, but it's (hopefully) well-thought out, and focuses on a few well-timed jumps and patience (don't just run!). Tried to structure it where it starts out very easy (you have to literally try to die in order to not make it) where you learn the level concept, and gets a little more difficult later.

WVW69iY5mNkxOsF3RJ

Lava land
ID: CO74-0000-003B-B109


And I would really love more plays for my (IMO) best level so far, Wall Jump Mastered, which has gotten 0 stars! But 1 yeah on Miiverse.

WVW69iYiBQEzTxF4i-

EFAA-0000-002F-128D


I love wall jumping in games, so I made a small themed level. Should be easy enough, if you know the mechanics of wall jumping in NSMB.
 

PKrockin

Member
Once again, I'm impressed by your level design... and boggled by its difficulty. I so consistently feel like I'm on a much lower caliber than your levels, and especially so if this rain of fire is "very easy". Like, even your "fundamentals" level felt like it went "Rage of the Gods" mode on me halfway through.

I do love your levels and that's why I have you followed, but dang if they're not humbling to me.

Well, he's not wrong... it's not the course that's hard, but the boss fight.
How I did it was making the far right yellow block spin and then jump into it with a bomb and place it on the second to right bomb (holding down and releasing the run button). That makes it explode immediately as it gets crushed into the block above it. The throw after that had nothing to place it on so I had to time a bomb throw so it exploded at the apex while I dealt with more bombs spawning in. Wasn't too easy.

Really great stage though. Very interesting visually.
 

tomutwit

Neo Member
You guys are making easily the best levels I've seen. All sorts of clever gimmicks.

Here's another one I just did this morning.

Level Title: It's Tough At The Top

ID: 7D86 0000 003B A55A

Descrip: This level has two routes, the top is difficult and the bottom is easy. It's a swimming level with a bit of auto-scrolling in the middle, no secrets to find this time around. Only players who beat the hard route are allowed to slide all the way down the flagpole and comment that they did it afterwards for bragging rights.

Bottom (easy) route:
XRONYGK


Hard (top) route:
nUUJux7
 

OmegaDL50

Member
Okay here is the fixed version of my first course.

Subterranean Complex - CBC3-0000-003B-BEF5

This should fix the issue with the blind jump.

Once I get more stuff unlocked I'll work on another course (currently only have the underwater stuff unlocked)
 

Psyae

Member
Just finished my third stage!

Pop-a Koopa Paratroopa: 7B7E-0000-003B-CA84

I'm really loving this game so far. Originally I didn't think I'd be creating anything at all, but I've definitely had more fun creating than playing so far. For most of my levels I've been trying to create courses that are simply about platforming skill as opposed to throwing in an abundance of crazy enemies and intricacies.
 

BooJoh

Member
This is pretty cool. Only thing is all of the difficulty was in making those spike jumps. If you made another with more even difficulty it'd be great. That pirahna plant was timed to dick you over perfectly though, lol

Yeah, the middle section was supposed to require staying between the Spike Tops, but unfortunately with the inability to change which way an enemy faces, putting any on the bottom of their platform just resulted in them bumping into each other and everything going to crap. Given you need to master the initial 3 spikes before you can clear the course I didn't want to put anything else equally hard or people will just give up. As it is I'm counting on people maybe giving it enough tries to get that figured out since the level is just one screen.

After all, the short levels are what drew me to 1001 Spikes in the first place even though I'm not crazy about masocore games.
 
Finished my 2nd World up with a Castle Stage.

Pesca 2-4 (AB64-0000-003B-2495)

I think this is the first stage I made to heavily feature enemies and obstacles that come from post SMB1 titles.

I really like the "Play through four stages as an actual world" feature in the Coursebot, but I wish if you played it that way items and coins carried between levels. Oh well...

People keep telling me "Oh... Your levels are too easy", but some of my levels have less than a 40% completion rate so I'm not sure. I try to make sensible levels that you'd actually find in a Mario game so idk...

On to World 3!
 
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