I renamed it, guessing the name of the level did it "You must kill Yoshi." I mean that's the whole point of the level.
Anyways uploaded under new name
Betrayal: EF1A-0000-003B-4470
I just did your level and really liked it. The way you get the fire flower was awesome, that room was really well designed. The only problem I see is, when you get the third 1-UP, you get a goomba rain that felt a bit cheap to me (although this is not your fault).with the door
I've used the editor for hours at this point, i've gotten one set of new items unlocked.Doesn't work like that, as the orders just appear when you use the editor for five minutes. Just play with the editor for five minutes, and when you get a notice for a delivery the other day, spam the place with blocks.
Also, play GAF levels. There are plenty here that are super good. The community showcase in the first page is a good place to start.
Thanks! About the spoiler,Just played both your levels. The second one was excellent. Managed to get through on my second life, and even then hadn't explored all of the rooms. I died in the room with theThought the design for everything else was excellent though. My favourite room was the one with thespinning fire balls. Some fire popped up out of no-where and hit me on my way through, which felt a little cheap haha.Really interesting stage!giant drybones.
I've used the editor for hours at this point, i've gotten one set of new items unlocked.
Don't think I will be recommending the game to anyone, tbh. Guess my expectations were too high.
I played and starred it. It was fun.
The part with the spring and moving question mark block on a track was difficult because the screen wouldn't scroll up to the question mark block so it spent most of the time off screen. The P-switch inside the block got stuck on top of the block when it popped out, so I couldn't see it up there and had to bounce high and grab it as it went by. If that track moved lower, it'd have been great. Not sure if you have the room on the screen to do that though.
Here's my newest level:
Title: There and Back Again
Difficulty: Medium
Description: This time I took a concept I had (Get a shell and bring it back to progress) and started it off really easy and made it more and more difficult as it goes on, but I tried to still keep the difficulty reasonable. I also provide a mushroom every couple of rooms.
Secrets: There's a hidden pipe that leads to a secret area.
Code: 6407-0000-003A-E574
Let me know what you think!
dat 50% success rate
I kid, I kid. Thanks for doing this though, it was fun seeing the levels in motion. Would love for you to make it a series.
Yeah. Each path is pretty short, dunno if it was the right call to have 5 different paths instead of having fewer, more fleshed out ones. Which path did you take?
Thanks for playing them by the way. I'll give your course a run through in return as well.
That was pretty fun! I'm assuming there are 4 different secret rooms? I was only able to find 2. Presentation is really great here. Felt just like a Mario airship level minus the autoscrolling, which was also nice. Gives you the time to take it all in without the frantic rush.
Embarrassed to admit that I died near the end thinking that clouds lead to another secret area and not the goal.
Thanks for your words,
I could do a series and working on Part 2 currently. Do people like to see a 30min or hour long show next time?
The Nintendo stages aren't the greatest, huh...
Longer the better, imo, but obviously do these at your own pace.
Everything about this looks glorious, to the point that I don't know if I can wait to see if they make a 3DS version. I really could see buying a Wii U only for this.
But can you technically, for example, recreate the entire original game in this? I'm just wondering if there are limitations that hold you back from a goal like that.
I guess I'm having a hard time visualizing the scripting thing...could you give me an example of a point in the original game that this couldn't reproduce? Maybe I'll picture it better then...No, when it comes to scripting things your options are extremely limited. There basically are no options except the predefined pieces and units -- So the editor is about thinking creatively how to use those things.
Think more along the lines of a little playground. If you're clever you can make cool stuff, but it is limited.
Everything about this looks glorious, to the point that I don't know if I can wait to see if they make a 3DS version. I really could see buying a Wii U only for this.
But can you technically, for example, recreate the entire original game in this? I'm just wondering if there are limitations that hold you back from a hypothetical goal like that.
I'll go for a hour this time. I'll start collecting codes via PM now
https://www.youtube.com/watch?v=sM7BG5rAmKo
You can recreate a lot of the first game, but you'd have to fudge it with some things. For example, I can't perfectly recreate 1-2 because it doesn't have the elevator platforms that keep falling through the bottom of the screen right before the warp pipe at the end, you can't make the secret warps because you can't make something that warps to another level, and you can't have the stage end on an outside area with a castle because you can't move the goal out of the main area. You also can't have more than 1 sub area, so you can't have a warp to the outside at the end if you made the secret area in the middle of the stage anyway.
Ah, I see now. Actually these aren't real problems since I only was thinking about a theoretical 1:1 of the original just to see how far you could push this. Seems like it it's meaty enough to make some amazing stuff. Like for instance, I was worried since the last time I paid attention to this, it seemed like levels couldn't be as long as I wanted them to be.Also you can't create seamless looping areas and hammer bowsers
The Waluigi Parable is a 2D exploration based side-scroller. You will play as Waluigi, and you will not play as Waluigi. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Wahhh.
One question, can you segment the sub world so that you can enter the different segments from separate pipes in the main stage? So you get the illusion of separate sub world screens?
The 100 mario challenge is going to supply streamers with so much content.
Mario Bros.: Beginnings
This backstory starts with Mario Bros Arcade, and then...
Course ID: 300A-0000-003B-45E0
(Note: Those are all zeroes, no letter O's)
Wahhh!
I really hope that people play this game and not just watch it on Twitch. It's pure fun.
Not bad. I had to replay because I accidentally kicked the P switch at the end into the abyss and although I reran through the course, it didn't respawn.
I liked the spinning platforms iwth the ghost coming after you. Good mechanic
Actually watching the top streamer right now. Seems they'll have speed running races every monday using user submitted levels.