Not sure if it's been posted (probably), but found this on the MarioMaker reddit.
LOL
I think after SMM I'll never look at the other mario games the same way. I think I'll analyse the levels much more to take notes.
Not sure if it's been posted (probably), but found this on the MarioMaker reddit.
Thanks! I may expand on the idea in the future.This was good but so short! Wanted more!
i gotta check this out. my very first level was wall jumping too
Not bad. It was pretty easy for me, but I consider myself really good at the NSMBU style. I would make it a bit shorter for those not as good or else they would probably die somewhere in the second half and then decide to just skip. For a stage only made with the default objects it's pretty good. I would have just trashed the section right after the fire flower where you go all the way down then up with the floating platform at the bottom. It didn't seem to have a point.
I loves me some wall jumping. I've been thinking of ideas for a course based around it for a while now.
A nice challenge, sometimes I wasn't quite sure whether to drop forward or straight down. All in all, a nice level!
Hey, played and starred yours.
Overall good level with two difficulty spikes that I noticed.
The pipes with the spawning Goombas and Piranha Plants is tough to make it through without getting hit, even if you use a shell to try and kill most of them. I only made it through once while still big.
The other is the wall jumps almost immediately after that with the flying red koopa troopas to the right. The pipes you jump off of are a little small so there's a good chance you'll fall into the pit if you miss even one.
You can probably see where I died the most.
I liked how it's almost like a Sonic level where there are multiple paths through it (high, medium, low), and different solutions based on what power ups you've retained.
If you wouldn't mind giving me some feedback on mine that would be amazing.
Mine's more of a puzzle one where you have to get a koopa troopa to the end of each section by knocking the blocks underneath it.
Koopa Troopa's Bogus Journey
1626-0000-003B-8120
That was a fun level. Seemed like you could approach it in a lot of ways. I'd have appreciated it if less pipes were used as platforms if nothing was going to come out of them, but that's more of a general thing with me. I tend to stop before every pipe because the piranha plants in this game hate me.
I just beat the level in my second try and what is this "apple" everyone is talking about? I don't remember that.Ok maybe I should lower the difficulty just a bit even if I find my stage easy. The "apple" part is unforgiving because if you touch one of the big catterpillar, you're screwed.
I'm so desperate to play this game, I'm going to get a wii u just to play it. I need to ask a few questions, i want to play other games too - Mario Kart, Smash Bros and Splatoon I want to play with my two children. What other controllers do I need as there's so many do I just need to get another controller with a screen or a wii type controller?
Thanks for any help.
Can we nominate some pet peeves?
For me, it's people who hide enemies in question blocks. If you do this STOP. It adds absolutely nothing and is fucking annoying.
I beat it ya sadistic bastard . Seriously, that was a satisfying level. The final jump over the last spiked object was pretty hard though.
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
Played Super Mario Maker for the first time yesterday. Really addictive and super fun! Made my first level and it took quite some time to complete it. Before I knew it the clock said 4AM.
It's called Limited resources. I gave it some Metroidvania elements. You need specific upgrades to get to the next part of the level. There isn't much backtracking though. I gave it the name 'Limited resources' because I had limited tools to choose from (haven't unlocked everything yet) and the upgrades you need in this level are also very limited. Prepare for some trial and error. I made it very challenging. At least... I thought it was challenging as it took me quite some time to complete myself. Enjoy!
5C34-0000-003A-70AF
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
"Do the Mario!"
825D-0000-002B-EF64
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
Here we go:
The Hop, Skip and Jump is my first creation and I still feel it's my best. It's basically just precision platforming and is medium difficulty with one spike near the end.
My second is just a little thing I whipped up in five minutes. Once you work out what you need to do, it's pretty easy.
This is another quick one. It's another Star rampage level. There is a little trick to it but it shouldn't take more than a few goes.
This is my final level and is so far unbeaten although I think the three people that have tried it have tried it 50 times between them, which I hope is testament to the "hard but fair" philosophy. It's an extension of the idea in Suicide is Painless but longer and more forgiving. No particular aspect of it is that difficult but somehow the level is pretty tricky once everything is put together...
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
I just hit the unlock limit for 100 Mario Easy mode at 16 Easy plays. I'm not sure what all the factors are, but here are my stats in case anyone is trying to figure out the exact criteria for hitting the limit:
16 Easy Clears
1 Normal Clear
1 Expert Clear
13 costumes unlocked via amiibo
35 total costumes in the Mystery Mushroom menu, including random and the defaults.
My biggest peeve is springs in general, but especially when there's a lot of them or they're stacked. I've been terrible at timing springs in Mario games ever since 3-1 of Super Mario Bros where the vine is hidden.
From the Smash Bros level trailer
Slopes confirmed for first dlc/update ? xD
I like parts of this level and it had a good vibe, but the level is too cramped in places, which is funny considering your limited tools. Also, I got stuck at one point due to unlocking the spring on the spring, getting the fire flower then going back and one of the springs was gone. Make sure to thoroughly playtest your level! Otherwise, keep it upPlayed Super Mario Maker for the first time yesterday. Really addictive and super fun! Made my first level and it took quite some time to complete it. Before I knew it the clock said 4AM.
It's called Limited resources. I gave it some Metroidvania elements. You need specific upgrades to get to the next part of the level. There isn't much backtracking though. I gave it the name 'Limited resources' because I had limited tools to choose from (haven't unlocked everything yet) and the upgrades you need in this level are also very limited. Prepare for some trial and error. I made it very challenging. At least... I thought it was challenging as it took me quite some time to complete myself. Enjoy!
5C34-0000-003A-70AF
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
I like parts of this level and it had a good vibe, but the level is too cramped in places, which is funny considering your limited tools. Also, I got stuck at one point due to unlocking the spring on the spring, getting the fire flower then going back and one of the springs was gone. Make sure to thoroughly playtest your level! Otherwise, keep it up
Funnily enough I found your secret vine immediately lol, but otherwise without that, the first spring jump is needlessly hard especially with an angry wiggler disrupting you into a small red koopa patrolled platform. Otherwise a fun diversion, with a nice P-switch trick.Bam!
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
You don't want to know how many tries it took me to submit the thing. I've had it happens several times that I get individual parts down to a science when I playtest parts, but then I have to do everything in one go, and suddenly you're aware you've created a monster. I honestly can't wait until the game adds checkpoints.With a name like Wigglevators I had to give it a shot! Certainly too hard for my liking but I love the gimmick, its really great. Some good design in the level too lots of clever ideas. If someones looking for a tough nut to crack, you should play it, but if the name Wigglevators wont do it for you, youre too far gone.
Yeah, it would may have helped. If you go slow like I did, the angered wigglers throw the timing off anyway, but offsetting them from the start would have probably helped for people who don't need to stall with a short break between each "floor".I'm a big fan of this one but I haven't beaten it yet. The last bit with the series of horizontally traveling wigglers gives me some trouble. It's especially rough if you end up falling down and have two consecutive angry wigglers that are synchronized with each other. I might recommend offsetting them so that every other wiggler's track is a couple units to the left or to the right.
Pretty good, but a bit short! Could have done with one extra section. The bob-omb jump is a bit hard since you didn't allow us to practice it safely first and it's a bit cramped. There are some annoyingly spaced flame torches. Otherwise I enjoyed the layout and the secret cloudy bit. Good work!BF76-0000-0039-52A3
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
Not sure if it's been posted (probably), but found this on the MarioMaker reddit.
BTW, I highly recommend anyone and everyone give this video a watch if you haven't already. After some of the levels I've played I honestly wish I could force everyone with SMM to watch it.
Game Maker's Toolkit - Analysing Mario to Master Super Mario Maker
EDIT: And the code for his tweaked version of the level he makes in the video: 91D9-0000-002E-DCD1
Worth playing.
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
ALRIGHT EVERYONE IM PLAYING YOUR LEVELS FOR THE NEXT TWO HOURS.
Every level that quotes this post (include your code) I will play and give feedback to!
If your level got ignored and you think it has merit, repost it and I'll play it!
Finished my 2nd World up with a Castle Stage.
People keep telling me "Oh... Your levels are too easy", but some of my levels have less than a 40% completion rate so I'm not sure. I try to make sensible levels that you'd actually find in a Mario game so idk...
On to World 3!
The first level is obviously for experts' eyes only but satisfying in a harrowing anxiety inducing kinda way, but the koopa to the three piranha pipes leading to almost certain death is needlessly punishing. Could tweak things a little bit to make it a tiny bit longer but a little easier would be much more satisfying.OK chaps, time to pimp my wares...
Accordingly, my levels tend to be hard but hopefully not troll-hard, just hard and fair. I guess it's unlikely that you will do them in one-shot.
Please note, I do need to work on my presentation so even if I think these play well, they look like shit.
I'll be attempting and critiquing GAF levels tonight during the football.
just do the first and/or the last one
Not sure if it's been posted (probably), but found this on the MarioMaker reddit.
Put a boo one tile next to a block, it should snap to the block and turn into the enemy you want.
I'm so desperate to play this game, I'm going to get a wii u just to play it. I need to ask a few questions, i want to play other games too - Mario Kart, Smash Bros and Splatoon I want to play with my two children. What other controllers do I need as there's so many do I just need to get another controller with a screen or a wii type controller?
Thanks for any help.