So is there no section for levels made by people on your friend's list?
yes, it is called miiverse =(
So is there no section for levels made by people on your friend's list?
Just uploaded my first level ever. Little more limited in scale given the items I have access to, but I tried to take a different spin on the "Winners Don't Do Shrooms" concept we saw pre-release. I'm ready for any and all negative feedback for my small level.
Winners Always Do Shrooms
ID: 0B53-0000-0012-A49F
Turns out I am way worse at making levels than I imagined, and I have no good ideas!
I became impatient when I got the notice for tomorrow's delivery, so I did the system clock trick and it worked fine. I'm connected to the internet, too. I've done it twice, so far.
Nice idea, it was a bit short but that's to be expected with the starting items. I hope you'll try this concept again once you have everything unlocked!
I'm hearing reports the NTSC version doesn't have the new unlock system in place despite 1.0.1? Is this true?
I got it to unlock. Seems they did not edit the message. Takes 15 minutes to unlock each section.I'm hearing reports the NTSC version doesn't have the new unlock system in place despite 1.0.1? Is this true?
Hook up the nes/ snes and get some lessons!
I've made my second level and called it 'Shell Shocker' and it's built around the use of Koopa Troopers to help advance around the levels. I kind of made it up as I went along and sat and tweaked it as I went to try and find something that mechanically works, but isn't too difficult or long.
It definitely felt better than my first level which I had been thinking about all week.
If anyone wants to try and and give me some feedback I'd be very thankful.
The code is 8A14-0000-0012-A097
From reading the FAQ and user posts im still confused as to what exactly I'll have to do to unlock all the content but I guess I'll figure it out as I go.
From reading the FAQ and user posts im still confused as to what exactly I'll have to do to unlock all the content but I guess I'll figure it out as I go.
I can't search on my mobile, but everyone knows about the wonders of pressing Up, right?
And Angry Mario?
I played your level. I couldn't tell when to keep turtle shells and when to drop them for the next section. My first death was from holding a shell and the turtle popped back out at me.
The intro section was too long and I always had one she'll get away from me and respawn, mostly at the raised blocks. Consider making the user only need to break one block each wall here.
The 3 ? Blocks with turtles annoyed me. The first time I got there I popped all three and died trying to get on the ledge. Consider making 1 ? Block with bricks on either side, unless you wanted that to be a challenge.
The section after, with the big turtle pipe, I accidently kicked the big she'll into the pit on the right . Because he was still alive no more came out of the pipe, but he was in too tight of a spot to effectively get. Not sure what the ideal fix would be here.
After this I fell into the pit the first time. If you want a hole here maybe telegraph it better.
The turtle with the springs was a fun grab but was tedious if you let the turtle get away destroying the next set of blocks.
I like bouncing the big turtles but was confused on what to do at the top. I went back and grabbed the propeller cap but that made the flag pole run up too easy. Was I supposed to carry a turtle shell up here? This section needs just a little more iteration and it will be pretty cool!
I liked the concepts in this stage, just need some tweaks to be more forgiving if you lost a turtle, and maybe telegraph some of the traps more fairly and I think it'll be cool!
(Sorry if my write up seems harsh. I work in software qa so... if it is cold and emotionless it's nothing personal!)
I can't search on my mobile, but everyone knows about the wonders of pressing Up, right?
And Angry Mario?
From reading the FAQ and user posts im still confused as to what exactly I'll have to do to unlock all the content but I guess I'll figure it out as I go.
After you get the message that new content will be delivered the next day just put down a ton of stuff. (You might have to use all the stuff you got previously first though, not sure.) Blocks are the easiest to do this with since you can just draw them onto the screen.
Once you've placed enough and aren't putting stuff into the stage (so once you stop placing blocks if you're doing it as indicated earlier) you'll hear a truck arrive and you'll get the popup that the delivery came earlier than expected and you can try a test course or just keep working. Then queue up the next delivery by being in create mode for 5 minutes or so, then repeat until you have everything.
There's no special message that tells you that doing this will deliver the stuff early, every queue message will say it'll be delivered the next day, but it just does it automatically once you've placed enough stuff.
This is the best game nintendo has ever made.
Unfortunately, the replay value of this game is only 3 days.I won't be able to get this for a week or so I hope there are still levels being made
Also are there any more in game tutorials beyond the beginning part? That was super brief was expecting a bit more hand holding before they let you go fully on your own. Where do you find the packed in levels too?
Does the sublevel have to be unlocked or can you access it out of the gate?
I'm putting it very mildly by asking you that you do know that's saying a lot yes