I'm back, this time with a new world pack. Some of you may have already played some of my Steamworld stages--maps I made taking Nintendo's design philosophy into consideration. I hope you'll find any stage in this world could fit right in with NSMBU! In all the stages except for the first, there are five secrets to find: 3 1-UPs, Yoshi and Dancing Wiggler. After you beat the level, please try to collect them all. I think you'll find it really ramps up the challenge! I decided to have this take place after NSMU, for those concerned with canon. (snicker)
Princess Peach looks to the sky, blackened by a churning mechanical monstrosity. With Bowser defeated, the Rocky Wrenches have self organized-- their brilliant minds no longer held back by the great Koopa's misguided orders. The Rockies call themselves the Steampunk Punk Army, and they plan to use their engineering skills to conquer Mushroom Kingdom and force the Toad population to power their machines. Peach sends a letter for Mario to return, unable to bear the sight of her subjects running like gerbils in a wheel.
STEAM-1
Steampunk Castle Crusade
(E222-0000-0028-D662)
The Steam Citadel stands as the formidable gate to the Steampunk Army's flying fortress. Pieced together using remnants of Bowser's destroyed castle, Mario may find the encounter too hot to handle. If Mario ever hopes to save the people of the Mushroom Kingdom, he must pass this first challenge.
STEAM-2
Steampunk City Shuffle
(01C1-0000-003E-836E)
Out of the fire and into the pan, Mario makes his way to the residential sector of the Rocky Wrenches' high-flying headquarters. Mario must be quick on his feet to avoid the flurry of bullets and wrenches coming from every corner. The Rockies are a witty bunch, and you better believe they've set their home up with all sorts of tricks and traps to snag intruders.
STEAM-3
Steampunk Scuba Slam
(90AE-0000-004B-DFE1)
With the aerial vanguard conquered, Mario must stave off the Steampunk Army's naval assault team: a school of heavily armed submarines. Mario must take care not to let the riptide and sea life stuff him into Davy Jones' locker. The marine contraptions prepared by the Rockies might just be their toughest yet... And word has it their flagship sub, "The Sea Wrench", has been outfitted with the latest in Mario seeking torpedo technologies.
STEAM-FINAL
Steampunk Frantic Finale
(DC43-0000-0057-3563)
Great work, Mario! The rascally rodents are on the ropes. But you know what they say about a caged rat, don't you? The Steampunk Army will not admit defeat until they've exhausted every last weapon in their arsenal. The Rocky Wrenches have pulled out all the stops to bring Mario's raucous rampage to a halt. You'll need to use everything you've learned to conquer this stage and send the motley mole crew packing for good!
As usual, star if you like it and give whatever feedback when you can. It really helps me out. I'm looking to play awesome stages today for inspiration. Got any?