My nephew has several of these handheld maze toys called Perplexus.
ohNOitsRO has a stage :
One Screen Wonder
ID: 359C-0000-004B-D959
This reminds me of these toys because of every danger being immediately visible and contained to the single screen giving me a vibe of physicality and holding it in my hand.
We pass the gamepad around here and no one else has cleared it. It's tricky but not particularly difficult if you "go with the flow" on the 1st half as soon as it starts in order to hit the music-notes-on-the-way-to-the-door in a clean motion avoiding all the danger.
The 2nd half is easy using caution with the hardest part finding the timing on when to go and head for the drop to the door.
It already got a lot of love but I want to give more so that anybody that hasn't played:
:Motorbass
Cure the Wiggler!
ID: 283F-0000-005E-6609
Do it! Recreating a moving-parts inside a giant Wiggler is still the weirdest and most charming thing I've seen.
Speaking of moving parts... I really loved the Hopsichord. Stuff this well-constructed blows my mind. The bouncing piano keys you see from the get-go let you know the fun is on.
So Axiom has a new level:
Break the Bank
ID: CEF2-0000-006F-8CA6
And, it isn't the marvel of Hopsichord but is super charming in creating a place you are in so there is a really pronounced vibe.
Thematically, you start by seeing a wrecking ball as you scale the building that houses the bank and this remains the theme throughout as you solve the middle puzzle and eventually break the bank.
Enter here if you enjoy short walks on the beach in the gently-coining rain.
Lastly, another level that got a heap of love but is getting more is:
jarosh
Super Ma<>CTHULHU FHTAGN<>
ID: EEAF-0000-0061-9899
Mario Maker needs more Lovecraftian horror and this brings it. My favorite part was the fire-spitting-piranha-plant-clowncar harasser.
That little section of up-down-back-forth was the most afraid I was even though I never died to him I was always thinking I was just about to. I certainly died plenty of other places though
The oh-crap run aspect of the finale was a nice sudden change of pace after so much cautious puttering around the trap-filled nightmare zone of the overworld.
On that otherworldly note, the only level I've had time to make is:
ruins of the shoggoth
ID: 9320-0000-006A-97E2
I wanted to mess around with the tile sets of SMW underground and see how Lovecraftian it could look. I also wanted to toy with making a boss-type encounter with some dimension-bending shambling shoggoths.
You start off at a forgotten crumbling ghost bridge that leads to an even more forgotten crumbling ancient evil bridge. There are some loops around if you want to explore and then the confrontation with the famous eyeballs-and-mouths-mounds-of-horror.
There are several different ways of dealing with them. Medium challenge I guess with a teeny bit of trial-and-error (I know some people hate that).