serenewarfare
Banned
I hope the trend of difficult levels moves more towards actually challenging as opposed to just deceptive. One takes actual thought and effort, the other is just lazy.
Also, how long does it take for the "early delivery" of new items? I played for a while earlier and got the new stuff tomorrow message. Been playing for a while and haven't gotten anything yet.
I hope the trend of difficult levels moves more towards actually challenging as opposed to just deceptive. One takes actual thought and effort, the other is just lazy.
lol, the highest rated course right now is called "Don't Press Anything". Sounds, uh, fun.
I want that hatJust came back from the store. My pixel body is ready:
I also got this hat as a freebie hah:
Looot's of people buying SMM at the store. It was so nice to see :')
Gotcha, back to it then. I WILL beat that level lol.
EDIT: Ooooh you ride the...huh. Guess I should've tried that first.
Also how do I pull up the Mario ghost trail?
Looking at top rated levels, people sure love automatic/press right Mario.
It's not available at the beginning. It's dumb I knowAlso how do I pull up the Mario ghost trail?
How is it going?
It's not available at the beginning. It's dumb I know
Still at work but I got the game during my lunch break...what is the process to bypass the 9 day waiting period to unlock everything?
You need to unlock it firstWhere's the ghost supposed to be? Trying to make an auto-level and nothing's appearing :/
Here are the first two levels I have made.
They both have low completion rates so maybe I made them too hard. I don't think so.
I like the secret one-ups, and the one that requires you to still have the wing cap at the end. I'm not sure this would be an "easy" level. The Bowser Jr.s are what put it higher IMO. If they didn't stun when they broke through the blocks, that might bring it back down. Still, I enjoyed the level.I tried to make a level around the same difficulty as one you might see in late world 1/early world 2. It's really hard to make an easy level and still have it be interesting, and I'm not sure I succeeded.
Elevators to the Stratosphere
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All around solid level. Good use of the starter stuff.Course I put together really quick before I had ro run some errands. I wish I had more stuff from the start.
Castle in the Sky997-0000-0017-51A8
Nice use of falling platforms. Took me two tries since on my first go I jumped on a platform to avoid a fireball and I couldn't catch up to it while it was falling. Oops.Any takers? I promise it doesn't suck. I spent time on it and stuff.
038C-0000-0015-AB77
You need to unlock it first
Unlocked everything and got the hang of how stuff works now. Here's a vastly improved course over my previous two. There are 5 hidden 1-up mushrooms, a costume, and 2 sub-areas and a secret exit to find! Give it a shot and give me feedback and see if you can find all the hidden stuff!
61FC-0000-0017-9B25
edit: is there any way to just make one coin pop up out of a ? block? right now it's annoying that it only seems to be 10
So how can I speed up getting new stuff? Just use the old stuff in levels?
So, is there a way to pull up the amiibo menu, or am I going to have to tap my amiibo to the gamepad any time I want to pull up a costume?
Just came back from the store. My pixel body is ready:
I also got this hat as a freebie hah:
Looot's of people buying SMM at the store. It was so nice to see :')
The game makes me feel weird for wanting to replicate the flow and intricate level design of a real Mario game (not that I succeed).
Most user created stages seem like throwing just a ton of enemies and traps at you.
Yeah, I think it is going to take a while before people get the flow down. Most of the stuff I'm making right now is just time killing so I can unlock the other stuff that I really want to use.The game makes me feel weird for wanting to replicate the flow and intricate level design of a real Mario game (not that I succeed).
Most user created stages seem like throwing just a ton of enemies and traps at you.
Here are the first two levels I have made.
They both have low completion rates so maybe I made them too hard. I don't think so.
Both of them have multiple pathways and secrets :O
That's a fun level. I managed to find4 of the 1-ups, the costume, and both sub-areas.
Just a heads up, if you go into the first sub-area with the shoe it's possible to go out of bounds.
Nice use of falling platforms. Took me two tries since on my first go I jumped on a platform to avoid a fireball and I couldn't catch up to it while it was falling. Oops.
I like it a lot! Its got a very good escalation of difficulty
That's crazy! It goes so many ways it's interesting.Saw this in featured, one of the meatier and more satisfying levels I've seen so far in terms of variety and layout.
E2E6 0000 0012 D394
Wow. Only 3% completion rate on my latest course. It's not that hard. Someone beat this damn thing!
Non-canon Cannon Ship
0031-0000-0016-9AC4
What's the code, I'll try to finish it.Man, I really hope I didn't make my course too hard.
I wanted it to be frustrating, but also rewarding for patience, timing, and skill.And k get you angry with some tricks I pulled, hence the AVGN reference, lol.
No one has completed it yet though. So I think I'll make things a little bit easier.