Unless I'm reading it wrong, just place the question mark block. It already comes with one coin. And as for unlocking more stuff, as mentioned above, just place every block you have available.
Just came back from the store. My pixel body is ready:
I also got this hat as a freebie hah:
Looot's of people buying SMM at the store. It was so nice to see :')
Thanks! Think I'm finally getting used to making coherent levels, my last few attempts were a bit scatter-brained. Although funnily enough, my most inconsistent level has the most stars and comments..
CA6A-0000-0012-5233
Haven't seen any pictures of the players who commented hit the top of the flagpole yet!
I really liked Crowded Cavern. Starred and followed
any way to enter levels without a gamepad?
Wow. Only 3% completion rate on my latest course. It's not that hard. Someone beat this damn thing!
Hey what would be the best physical location to buy a Wii U?
I'm having too much trouble resisting this game.
Don't know if it's already been mentioned before, but André Segers' (aka Gamexplain) Super Meat Boy-level is worth a try...and then another...and then another...and then another, until you complete it. Hard and amazingly accurate to the feel and design of Super Meat Boy.
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I tried to make a level around the same difficulty as one you might see in late world 1/early world 2. It's really hard to make an easy level and still have it be interesting, and I'm not sure I succeeded.
Elevators to the Stratosphere
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So is there some optimized way to unlock all the items fast? This starter palet really doesn't give enough for me to get creative.
What's the code, I'll try to finish it.
Man, I really hope I didn't make my course too hard.
I wanted it to be frustrating, but also rewarding for patience, timing, and skill.And get you angry enough to to make you want to beat it with some tricks I pulled, hence the AVGN reference, lol.
No one has completed it yet though. So I think I'll make things a little bit easier.
i think you did succeed, the level definitely provides some amount of challenge but not too much (as evidenced by the fact that i somehow made it through while staying small from start to finish). the end part with bowser jr. was very creative and pretty tense! my only minor quibble would involve the middle part. while i saw that there was another path in the level, my first instinct was to just keep going forward. i feel like it is a bit confusing, design-wise, in that instance, since the other path felt out of place. not sure if that makes sense, haha. anyway, another good one!
I paid extra for guaranteed release date delivery from Amazon. Tracking now says it will be delivered Monday. WHAT THE FUCK.
I called Amazon about it, they're refunding me the shipping and contacting UPS about what the fuck happened.
I couldn't make it to the end. The part where you need the wall of bullet bill to go up there made me rage quit haha
how do you make pipes lead somewhere? or is this something you unlock
Yeah, I guess so. Hey, at least I didn't go crazy with the red ones. Thanks for playing!People just get intimidated by cannonballs
It doesn't feel long to me, but that's likely because I know all three shortcuts. It is hard to make cannons threatening without overdoing it, so maybe I did. Maybe I should have made the shortcuts and hidden powerups a bit less hidden. Thanks for playing and giving your opinion!I did beat it, but I would say the level is hard. It's really long, for one thing, which is harsh with no checkpoints in SMM. And then you have a hell of a lot of bullets going on, of both types. When 1-1 clones are getting 60% pass rate, it doesn't surprise me that Non-canon Cannon Ship is getting 3%.
Edit: The shortcut is excellent, I love that idea.
You could buy it today, then return Amazon's sealed copy to the retailer.Amazon contacted UPS. UPS fucked up and said something about scan issues in the terminal or something. They said it would be here by Monday.
Amazon guy was very helpful and processed the shipping refund, and he contacted UPS.
Still sucks as I was planning to play it a ton this weekend.
WOOT, done, course was evil. Managed to finally get on top of the second set of fire wheels and then baited lakitu and flew to the end. Previous closest attempt I died right after climbing the pipe before the spikes.
Yeah, I guess so. Hey, at least I didn't go crazy with the red ones. Thanks for playing!
It doesn't feel long to me, but that's likely because I know all three shortcuts. It is hard to make cannons threatening without overdoing it, so maybe I did. Maybe I should have made the shortcuts and hidden powerups a bit less hidden. Thanks for playing and giving your opinion!
Just finished my second course, it's a lot shorter and might be a bit too brutal for the wall jumps at the end if you have trouble with them, let me know.
ID: 9F80-0000-0018-0E0F
Thanks. Will try to do that later today. Already saved your level's ID.Right at the end?
Pro-tip:Make use of the pipe that spawns squids, you can use it as leverage to hit a bullet bill higher up.
It's not meant to be another path, it's meant to be a bonus room like in DKC. I used the ones from levels like Vulture Culture and Millstone Mayhem as inspiration. I can see how it can seem out of place though so I'll work on my bonus placement.
Are we gonna have an index of gaffer levels?
Having the game on hand makes me wanna go out hunting for the 30th aniv amiibos, ugh.